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Games Jobs Roundup

Horizon Zero Dawn producer moves to work on unannounced Ubisoft title
Former senior producer at Guerrilla, Samrat Sharma, has announced his move to Ubisoft's Toronto studio to be a senior producer on an unannounced title.

At Guerrilla Games, Sharma worked on the multi award-winning Horizon Zero Dawn. Prior to that he held positions at Microsoft, Electronic Arts, and Ubisoft.

"I am excited to join the team at Ubisoft Toronto who are working on some very interesting games, and offer me a chance to continue my focus on leading teams and plan franchise businesses," he said. "I will miss Guerrilla and the amazingly talented people in the studio, and I wish them all the best for their next projects."

Management overhaul at Gamer Network
The Gamer Network has been acquired by PAX organisers, ReedPop.

Gamer Network CEO and founder Rupert Loman will remain as head of the company to develop ReedPop's global game strategy.

Simon Maxwell has been promoted from COO to MD of Gamer Network, and VP of ReedPop UK.

You can read the full story here.

Treyarch chairman Mark Lamia joins GameChanger board of directors
GameChanger, a global non-profit enterprise providing aid and relief for young people battling life-threatening illnesses, has announced that that chairman and former studio head of Treyarch, Mark Lamia, has joined the charity's board of directors.

"Ever since I learned about GameChanger's mission, I have been inspired by their work to join their calling, which proves the power that human connection and play can have for those facing the unthinkable," said Lamia. "Today I'm honored to join the passionate people who have made this force for good possible, as we look forward to the next decade of gaming and giving."


Iain Simons

British Games Institute appoints culture director 
The newly-formed British Games Institute has appointed National Videogame Foundation CEO Iain Simons as culture director as part of a merger between the two organisations.

"Culture is where games meet people - but all people, not just middle-class white guys like us because we're pretty well catered for," Simons told in a recent interview.

"It's everyone else that I'm particularly interested in, and if games are going to survive, they need to be made and consumed by all people."

You can read the full story here.


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