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7 Audio and Sound Jobs jobs

Audio and Sound jobs in the game industry

Media Molecule
Audio Programmer
Media Molecule Guildford, United Kingdom
We are searching for an Audio Programmer to join our close-knit team and contribute their skills and creativity towards creating  Dreams , our latest UGC project. This is not the most typical audio programming role. The successful applicant will develop all aspects of the game’s audio stack, from creating software instruments to designing and implementing the musical UI/UX. We are not simply looking for a programmer who happens to do some audio. We’re looking for an exceptional individual with a real jones for the potential of audio and music creation in interactive entertainment. A core part of our game Dreams is a powerful musical instrument, which can also be used for sound design.  It’s fun to play with, but also has depth. We want you to help us make it even better – for professionals, hobbyists and anyone in the PlayStation Games audience who wants to express themselves creatively. Requirements A keen interest in, and understanding of, sound and music for games. An eye and an ear for what makes a great musical instrument, and the skills to code it. This role has a design/UX element to it. Low-level coder with DSP and audio code skills. You will be working on a unique sound engine, which includes sound creation and mangling features. Self-motivated – can create great user experiences without having to rely completely on feedback in order to iterate and make progress. Evidence of something relevant you have made – a game, graduation project, audio plugin, musical experiment, toy, user interface, etc. Please note that we will request a show-reel or link to past work if not included in your application. This is a  permanent  position. Before you apply IMPORTANT:   We regret to inform that we cannot sponsor work visas at this time. Media Molecule is an equal opportunity employer. Recruitment selection is based on objective, job-related criteria, as well as a commitment to diversity. Applicants will be chosen on their merits and abilities. We are a small, diverse studio with a family vibe. Self-motivation, knowledge of your craft, and willingness to push the boundaries of what is possible are important qualities for prospective Molecules. In return, we offer flexible working, inclusivity, a highly collaborative approach to development and really quite marvellous benefits and perks.
19 Apr, 2018
Full time
We are searching for an Audio Programmer to join our close-knit team and contribute their skills and creativity towards creating  Dreams , our latest UGC project. This is not the most typical audio programming role. The successful applicant will develop all aspects of the game’s audio stack, from creating software instruments to designing and implementing the musical UI/UX. We are not simply looking for a programmer who happens to do some audio. We’re looking for an exceptional individual with a real jones for the potential of audio and music creation in interactive entertainment. A core part of our game Dreams is a powerful musical instrument, which can also be used for sound design.  It’s fun to play with, but also has depth. We want you to help us make it even better – for professionals, hobbyists and anyone in the PlayStation Games audience who wants to express themselves creatively. Requirements A keen interest in, and understanding of, sound and music for games. An eye and an ear for what makes a great musical instrument, and the skills to code it. This role has a design/UX element to it. Low-level coder with DSP and audio code skills. You will be working on a unique sound engine, which includes sound creation and mangling features. Self-motivated – can create great user experiences without having to rely completely on feedback in order to iterate and make progress. Evidence of something relevant you have made – a game, graduation project, audio plugin, musical experiment, toy, user interface, etc. Please note that we will request a show-reel or link to past work if not included in your application. This is a  permanent  position. Before you apply IMPORTANT:   We regret to inform that we cannot sponsor work visas at this time. Media Molecule is an equal opportunity employer. Recruitment selection is based on objective, job-related criteria, as well as a commitment to diversity. Applicants will be chosen on their merits and abilities. We are a small, diverse studio with a family vibe. Self-motivation, knowledge of your craft, and willingness to push the boundaries of what is possible are important qualities for prospective Molecules. In return, we offer flexible working, inclusivity, a highly collaborative approach to development and really quite marvellous benefits and perks.
Dovetail Games
Speculative Application
Dovetail Games Chatham, UK
Speculative Application Job LocationsUK-Kent-Chatham | UK-Stirling   Job ID   2015-1061   Department   Studio Central Overview At Dovetail Games we are passionate about empowering our people to build beautiful worlds, create breath-taking games and do the best work of their career.   We are growing fast, developing our games using cutting edge technology such as Unreal Engine 4® and across multiple platforms, and we have big ambitions to become the Number 1 Simulation Entertainment Company in the World. Responsibilities In 2017 we will be hiring Programmers, Artists, Producers, Project Managers, QA and a range of other technical roles at all levels to deliver the next generation of train, fishing and flight simulation to hundreds of thousands of passionate fans across the world. We are also building an exciting team to explore how virtual reality can be used with our games. Person Specifications We are currently finalising the exact hire plan for next year, but if you are interested in joining our passionate, creative and talented team, we would love to hear from you in the meantime. About Dovetail Games Why work for us?   - Using cutting edge technology such as Unreal Engine 4® and Virtual Reality - Recently announced in the Sunday Times Tech Track 100 - Winners of the KEiBA 2015 Technology Business of the Year - Developing games across multiple platforms - Excellent work-life balance, with very little crunch in comparison to the game industry standard - Free parking - Regular social and sporting activities   We are committed to promoting equal opportunities and diversity, and all applicants will be considered on their merit, qualifications, competence and talent regardless of any protected characteristics. However, we are currently unable to employ anyone who does not have the legal right to live and work in the UK.
19 Apr, 2018
Full time
Speculative Application Job LocationsUK-Kent-Chatham | UK-Stirling   Job ID   2015-1061   Department   Studio Central Overview At Dovetail Games we are passionate about empowering our people to build beautiful worlds, create breath-taking games and do the best work of their career.   We are growing fast, developing our games using cutting edge technology such as Unreal Engine 4® and across multiple platforms, and we have big ambitions to become the Number 1 Simulation Entertainment Company in the World. Responsibilities In 2017 we will be hiring Programmers, Artists, Producers, Project Managers, QA and a range of other technical roles at all levels to deliver the next generation of train, fishing and flight simulation to hundreds of thousands of passionate fans across the world. We are also building an exciting team to explore how virtual reality can be used with our games. Person Specifications We are currently finalising the exact hire plan for next year, but if you are interested in joining our passionate, creative and talented team, we would love to hear from you in the meantime. About Dovetail Games Why work for us?   - Using cutting edge technology such as Unreal Engine 4® and Virtual Reality - Recently announced in the Sunday Times Tech Track 100 - Winners of the KEiBA 2015 Technology Business of the Year - Developing games across multiple platforms - Excellent work-life balance, with very little crunch in comparison to the game industry standard - Free parking - Regular social and sporting activities   We are committed to promoting equal opportunities and diversity, and all applicants will be considered on their merit, qualifications, competence and talent regardless of any protected characteristics. However, we are currently unable to employ anyone who does not have the legal right to live and work in the UK.
Bethesda Softworks
General Application
Bethesda Softworks Rockville, MD, United States
General Application Division:  Bethesda Softworks  | Department: | Location: Rockville , MD, US   How to Apply To apply for this position you will be redirected to the job submission form at Taleo.com, our third-party applicant tracking system. While Taleo.com is not hosted by ZeniMax Media and does not fall under our Privacy Policy, only employees of our Human Resources department will be able to view your submitted information. Information collected via the job submission form is subject to Taleo.com’s privacy policy.
12 Apr, 2018
Full time
General Application Division:  Bethesda Softworks  | Department: | Location: Rockville , MD, US   How to Apply To apply for this position you will be redirected to the job submission form at Taleo.com, our third-party applicant tracking system. While Taleo.com is not hosted by ZeniMax Media and does not fall under our Privacy Policy, only employees of our Human Resources department will be able to view your submitted information. Information collected via the job submission form is subject to Taleo.com’s privacy policy.
Splash Damage
AUDIO DESIGNER
Splash Damage Bromley, UK
AUDIO DESIGNER Audio - Bromley, United Kingdom       ABOUT SPLASH DAMAGE Located in the London borough of Bromley, Splash Damage is all about crafting the world's most engaging multiplayer experiences. Our recent projects include our multiplayer shooter Dirty Bomb as well as Gears of War 4. We're growing our studio for exciting new projects on PC and console, and are looking for a talented and passionate developer to help create them. We look after our staff with a  comprehensive package of perks and benefits  and have been awarded The Sunday Times’s Best Companies accreditation three years running. We believe our teams create better experiences when they have a range of perspectives and opinions to draw from, and we are committed to increasing diversity across our studio to consistently enable that. THE ROLE As an Audio Designer at Splash Damage, you will be responsible for the recording, design and implementation of Sound Effects and Dialogue in our games. Join our awesome audio team and help us make some amazing sounding games. REQUIRED SKILLS You must have Industry experience as an Audio Designer along with 1+ complete cycle of a shipped AAA title Have in-depth knowledge and experience with many types of microphones and recorders Be able to take an active role in field recording sessions, managing multiple mics and recorders Have thorough experience working with dialogue including editing, planning and processing Have experience with audio middleware such as Wwise Be familiar with industry-standard audio software such as Reaper and a variety of plugins Have experience in tracklaying, mixing and mastering linear media such as trailers and cinematics Work with the development team to design cutting edge game audio tools for speech/sfx/music in innovative ways Have experience with game engines including Unreal 4 DESIRED SKILLS Experience with other game engines such as Cryengine and Unity Experience editing music stems for AAA games and implementing in Wwise and game engine to a professional standard Keep up to date on industry standards and developments in sound production and mixing techniques in other fields such as film and music A degree in music or sound design A basic understanding of how code is written is a plus Experience with video editing tools such as Vegas and Premiere
20 Feb, 2018
Full time
AUDIO DESIGNER Audio - Bromley, United Kingdom       ABOUT SPLASH DAMAGE Located in the London borough of Bromley, Splash Damage is all about crafting the world's most engaging multiplayer experiences. Our recent projects include our multiplayer shooter Dirty Bomb as well as Gears of War 4. We're growing our studio for exciting new projects on PC and console, and are looking for a talented and passionate developer to help create them. We look after our staff with a  comprehensive package of perks and benefits  and have been awarded The Sunday Times’s Best Companies accreditation three years running. We believe our teams create better experiences when they have a range of perspectives and opinions to draw from, and we are committed to increasing diversity across our studio to consistently enable that. THE ROLE As an Audio Designer at Splash Damage, you will be responsible for the recording, design and implementation of Sound Effects and Dialogue in our games. Join our awesome audio team and help us make some amazing sounding games. REQUIRED SKILLS You must have Industry experience as an Audio Designer along with 1+ complete cycle of a shipped AAA title Have in-depth knowledge and experience with many types of microphones and recorders Be able to take an active role in field recording sessions, managing multiple mics and recorders Have thorough experience working with dialogue including editing, planning and processing Have experience with audio middleware such as Wwise Be familiar with industry-standard audio software such as Reaper and a variety of plugins Have experience in tracklaying, mixing and mastering linear media such as trailers and cinematics Work with the development team to design cutting edge game audio tools for speech/sfx/music in innovative ways Have experience with game engines including Unreal 4 DESIRED SKILLS Experience with other game engines such as Cryengine and Unity Experience editing music stems for AAA games and implementing in Wwise and game engine to a professional standard Keep up to date on industry standards and developments in sound production and mixing techniques in other fields such as film and music A degree in music or sound design A basic understanding of how code is written is a plus Experience with video editing tools such as Vegas and Premiere
Respawn Entertainment
Sound Designer
Respawn Entertainment Beverly Hills, CA, USA
Respawn Entertainment is a AAA game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar  Call of Duty  and  Modern Warfare  franchises. In 2017, Respawn was acquired by  Electronic Arts , a leading global interactive entertainment publisher. We have shipped  Titanfall  and  Titanfall 2  to critical acclaim, and are currently hiring for our Star Wars ™,  Titanfall, and Unannounced VR game development teams. Our motto is gameplay first, and the opportunity to create groundbreaking games with some of the best developer talent in the industry awaits our future team members.   We’re looking for a highly skilled Sound Designer who will embrace our culture and share his/her hard earned expertise to create an incredible experience for our players. We're picturing someone who is passionate about the  Star Wars  ™ Universe, with an appreciation for audience immersion and a knack for making worlds come alive. If this sounds like you, we're looking forward to seeing your resume!   What you’ll do... Work closely with the Audio Lead to help shape our game’s audio vocabulary, style, and standards. Design and implement unique and compelling sound assets for the game. Create top notch audio that will immerse the player into the game’s world (including effects, ambient, Foley, creature sounds, etc.) Implement sounds directly into game engine (Unreal 4.) Adhere to audio schedule and deliver assets on time. Work with Audio, Design, Animation, VFX and Engineering Leads to ensure that audio works in-game and matches vision for specific levels as well as overall design of game. Edit and implement audio assets such as dialogue, sound effects, etc. Troubleshoot and help fix audio bugs. This person will not be responsible for composing music for the game.   Ideally, you will have.. . 3+ years’ experience in a sound design role for video games, film, etc. Record of success creating sound for major titles desired. Significant platform game audio experience a must. Shipped AAA games a plus. Strong, demonstrable audio design and editing skills. Experience implementing sound into game engine. Strong experience with audio design from scratch, field recording, Foley, as well as dialogue recording, processing and editing. Mastery of major audio software packages such as Wwise, ProTools, Nuendo and Sound Forge. Strong audio technical expertise. Programming or scripting proficiency is a plus. Excellent communication skills. A positive, solution-oriented attitude. Passion for audio. Passion for games.   Benefits & Perks… Here's a peek at some of what we offer: Medical, Dental, Vision, and other health and welfare plans. Disability, Life, and AD&D insurance benefits. Flexible Spending Accounts for heath and child care. 401K with company match and no vesting period. Employee Stock Purchase Plan. Generous parental leave for new parents. Free games and company store with discounts on games and consoles. Other perks include education assistance, commuter benefits, adoption assistance, legal services, mental health support, and group home, auto, and pet insurance. Paid time off, as well as holiday office closures including shutdown between Christmas and New Year's. Company-sponsored team events such as regular staff parties, food trucks, tournaments, movie screenings, game conventions, Ragnar relay races, and launch parties. Game room with a pool table, ping pong, foosball, arcade and tabletop games. Fully stocked kitchens with fresh fruit, breakfast, snacks, and more. Convenient meal order service for on-site lunch deliveries. State of the art on-site gym with 24/7 access. On-site yoga classes, massages, and car washes. A variety of interest groups and outdoor activities to join with other Respawn Employees: table top games club, poker club, beer club, kit-bashing club, running/hiking, biking, basketball, and soccer among others. Friendly, caring co-workers and management.
19 Feb, 2018
Full time
Respawn Entertainment is a AAA game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar  Call of Duty  and  Modern Warfare  franchises. In 2017, Respawn was acquired by  Electronic Arts , a leading global interactive entertainment publisher. We have shipped  Titanfall  and  Titanfall 2  to critical acclaim, and are currently hiring for our Star Wars ™,  Titanfall, and Unannounced VR game development teams. Our motto is gameplay first, and the opportunity to create groundbreaking games with some of the best developer talent in the industry awaits our future team members.   We’re looking for a highly skilled Sound Designer who will embrace our culture and share his/her hard earned expertise to create an incredible experience for our players. We're picturing someone who is passionate about the  Star Wars  ™ Universe, with an appreciation for audience immersion and a knack for making worlds come alive. If this sounds like you, we're looking forward to seeing your resume!   What you’ll do... Work closely with the Audio Lead to help shape our game’s audio vocabulary, style, and standards. Design and implement unique and compelling sound assets for the game. Create top notch audio that will immerse the player into the game’s world (including effects, ambient, Foley, creature sounds, etc.) Implement sounds directly into game engine (Unreal 4.) Adhere to audio schedule and deliver assets on time. Work with Audio, Design, Animation, VFX and Engineering Leads to ensure that audio works in-game and matches vision for specific levels as well as overall design of game. Edit and implement audio assets such as dialogue, sound effects, etc. Troubleshoot and help fix audio bugs. This person will not be responsible for composing music for the game.   Ideally, you will have.. . 3+ years’ experience in a sound design role for video games, film, etc. Record of success creating sound for major titles desired. Significant platform game audio experience a must. Shipped AAA games a plus. Strong, demonstrable audio design and editing skills. Experience implementing sound into game engine. Strong experience with audio design from scratch, field recording, Foley, as well as dialogue recording, processing and editing. Mastery of major audio software packages such as Wwise, ProTools, Nuendo and Sound Forge. Strong audio technical expertise. Programming or scripting proficiency is a plus. Excellent communication skills. A positive, solution-oriented attitude. Passion for audio. Passion for games.   Benefits & Perks… Here's a peek at some of what we offer: Medical, Dental, Vision, and other health and welfare plans. Disability, Life, and AD&D insurance benefits. Flexible Spending Accounts for heath and child care. 401K with company match and no vesting period. Employee Stock Purchase Plan. Generous parental leave for new parents. Free games and company store with discounts on games and consoles. Other perks include education assistance, commuter benefits, adoption assistance, legal services, mental health support, and group home, auto, and pet insurance. Paid time off, as well as holiday office closures including shutdown between Christmas and New Year's. Company-sponsored team events such as regular staff parties, food trucks, tournaments, movie screenings, game conventions, Ragnar relay races, and launch parties. Game room with a pool table, ping pong, foosball, arcade and tabletop games. Fully stocked kitchens with fresh fruit, breakfast, snacks, and more. Convenient meal order service for on-site lunch deliveries. State of the art on-site gym with 24/7 access. On-site yoga classes, massages, and car washes. A variety of interest groups and outdoor activities to join with other Respawn Employees: table top games club, poker club, beer club, kit-bashing club, running/hiking, biking, basketball, and soccer among others. Friendly, caring co-workers and management.
Relic Entertainment
LEAD AUDIO DESIGNER
Relic Entertainment Vancouver, BC, Canada
LEAD AUDIO DESIGNER AT RELIC ENTERTAINMENT VANCOUVER, BC Do you live and breathe Audio and want to create an amazing gaming experience alongside passionate peeps? Are you a technically savvy, hands-on leader who enjoys rolling up their sleeves and inspiring a team? If so, our  Audio Lead  role might be the perfect fit for you! Relic Entertainment, a wholly owned studio of SEGA, is the award-winning RTS developer of  Homeworld, Dawn of War and Company of Heroes , and we’re on the hunt for an  Audio Lead  to join our highly passionate Audio Team. As a studio, our role is to create a workplace where people are energized and empowered to not only do their best work but to continually surpass their best. We’ll push you out of your comfort zone to become the best version of you by giving you the ownership and creative freedom to solve our most challenging problems. As an Audio Lead, you will… Lead, mentor and inspire a team of sound designers to create compelling audio soundscapes in the RTS genre. Work with cinematics teams to deliver highly polished assets and experiences. Maintain strict delivery schedules while staying on budget. Drive the technical direction of tools and pipelines for the franchise. Be a technical guru, solving any technical implementation issues. We’re looking for someone who … Has shipped 2+ AAA titles as a lead. Can create a strong creative vision for audio that aligns with and enhances the creative direction of the game and franchise. Is a strong communicator. Effectively documenting and communicating vision and direction to the audio & game teams. Has a great sense of sound aesthetics. You’ll set an industry leading quality bar for game audio. Is technically savvy. You’ll work effectively with programmers and team members to develop and improve tools and systems. Is up to date on the latest audio techniques and software. Your experience includes … A strong understanding of the gameplay importance of interactive audio. Deep background in the use of narrative and dialog systems. A strong technical background that allows you to drive features, pipeline improvements and bug fixes. Proficiency with industry standard sound creation tools, practices, and libraries. Experience authoring sound in all surround formats. Extensive experience working and mixing linear audio. A solid base of technical audio theory. A strong background in audio production and scheduling. Able to work under tight schedules and reliably hit milestones. It’s a bonus if you … Have a programming or scripting background. Are experienced in all things RTS. Have been or are currently a Musician. Love AAA games! What’s in it for you?  You will become part of the SEGA family (in addition to Relic, it includes  Creative Assembly ,  Sports Interactive ,  Hardlight Studio , and  Amplitude Studios ) which means you’ll have an opportunity to work on AAA games and learn a ton. We also offer top-notch benefits and perks, including an extensive extended health benefits plan, retirement savings plan, and support for any required relocation or immigration efforts. On top of that, we realize it takes world-class people to make world-class games so we offer competitive total compensation packages. Interested?  Please apply through this portal - you'll find the application below! Make sure to tell us a bit about yourself and let us know why YOU would be a great fit for our programming team! Next Steps?  Regrettably, we are unable to interview all applicants. Please be patient while we review every application. We will get in touch with the applicants that best fit what we’re looking for, so please make sure you tell us about yourself and how you would like to contribute to our team.
05 Feb, 2018
Full time
LEAD AUDIO DESIGNER AT RELIC ENTERTAINMENT VANCOUVER, BC Do you live and breathe Audio and want to create an amazing gaming experience alongside passionate peeps? Are you a technically savvy, hands-on leader who enjoys rolling up their sleeves and inspiring a team? If so, our  Audio Lead  role might be the perfect fit for you! Relic Entertainment, a wholly owned studio of SEGA, is the award-winning RTS developer of  Homeworld, Dawn of War and Company of Heroes , and we’re on the hunt for an  Audio Lead  to join our highly passionate Audio Team. As a studio, our role is to create a workplace where people are energized and empowered to not only do their best work but to continually surpass their best. We’ll push you out of your comfort zone to become the best version of you by giving you the ownership and creative freedom to solve our most challenging problems. As an Audio Lead, you will… Lead, mentor and inspire a team of sound designers to create compelling audio soundscapes in the RTS genre. Work with cinematics teams to deliver highly polished assets and experiences. Maintain strict delivery schedules while staying on budget. Drive the technical direction of tools and pipelines for the franchise. Be a technical guru, solving any technical implementation issues. We’re looking for someone who … Has shipped 2+ AAA titles as a lead. Can create a strong creative vision for audio that aligns with and enhances the creative direction of the game and franchise. Is a strong communicator. Effectively documenting and communicating vision and direction to the audio & game teams. Has a great sense of sound aesthetics. You’ll set an industry leading quality bar for game audio. Is technically savvy. You’ll work effectively with programmers and team members to develop and improve tools and systems. Is up to date on the latest audio techniques and software. Your experience includes … A strong understanding of the gameplay importance of interactive audio. Deep background in the use of narrative and dialog systems. A strong technical background that allows you to drive features, pipeline improvements and bug fixes. Proficiency with industry standard sound creation tools, practices, and libraries. Experience authoring sound in all surround formats. Extensive experience working and mixing linear audio. A solid base of technical audio theory. A strong background in audio production and scheduling. Able to work under tight schedules and reliably hit milestones. It’s a bonus if you … Have a programming or scripting background. Are experienced in all things RTS. Have been or are currently a Musician. Love AAA games! What’s in it for you?  You will become part of the SEGA family (in addition to Relic, it includes  Creative Assembly ,  Sports Interactive ,  Hardlight Studio , and  Amplitude Studios ) which means you’ll have an opportunity to work on AAA games and learn a ton. We also offer top-notch benefits and perks, including an extensive extended health benefits plan, retirement savings plan, and support for any required relocation or immigration efforts. On top of that, we realize it takes world-class people to make world-class games so we offer competitive total compensation packages. Interested?  Please apply through this portal - you'll find the application below! Make sure to tell us a bit about yourself and let us know why YOU would be a great fit for our programming team! Next Steps?  Regrettably, we are unable to interview all applicants. Please be patient while we review every application. We will get in touch with the applicants that best fit what we’re looking for, so please make sure you tell us about yourself and how you would like to contribute to our team.
Relic Entertainment
SENIOR AUDIO DESIGNER
Relic Entertainment Vancouver, BC, Canada
SENIOR AUDIO DESIGNER AT RELIC ENTERTAINMENT VANCOUVER, BC Do you have a strong aesthetic sense and a passion for games? Are you a stickler for sound and obsessed with speech? If so, our  Senior Dialogue Designer  role might be the perfect fit for you! Relic Entertainment, a wholly owned studio of SEGA, is the award winning RTS developer of  Homeworld, Dawn of War and Company of Heroes , and we’re on the hunt for a  Senior Dialogue Designer  to join our  Age of Empires IV team.  As a studio, our role is to create a workplace where people are energized and empowered to not only do their best work but to continually surpass their best. We’ll push you out of your comfort zone to become the best version of you by giving you the ownership and creative freedom to solve our most challenging problems. Relic has a rich history of strong narrative support in its games and, as our Senior Dialogue Designer, you will use dialogue to push Relic’s games to the forefront of the industry.  As our Senior Dialogue Designer, you will also… Lead the creative and technical aspects of Age of Empires' speech project Partner with our Narrative Designer to creatively enhance gameplay through the use of dialogue Help define the project’s audio aesthetic and standard of quality Lead and organize the project’s recording and ADR sessions Add flair to the project’s cinematic voice assets through editing and mastering Work with the Audio, Design, and Programming departments to design playback systems Help set the standard of practices for all aspects of dialogue at the studio We’re looking for someone who has… A strong understanding of the role dialogue plays in creating a world-class gaming experience Exceptional organizational and communication skills 5+ years of experience working with dialogue in games, including: A talent for editing speech and creating high quality voice effects Taking a project from conception to completion Developing speech tools and pipelines Conceptualizing and executing audio features Leading or coordinating casting and recording sessions Localization experience It’s a bonus if you have… Experience working with Audiokinetic WWise Experience working with scripts (lua, python) What’s in it for you?  In addition to working on AAA games and learning a ton, we offer top-notch benefits and perks, including an extensive extended health benefits plan, retirement savings plan, and support for any required relocation or immigration efforts. On top of that, we realize it takes world-class people to make world-class games so we offer competitive total compensation packages. Interested?  Please apply through this portal - you'll find the application below! Make sure to tell us a bit about yourself and let us know why YOU would be a great fit for our team!  Next Steps?  Regrettably, we are unable to interview all applicants. Please be patient while we review every application. We will get in touch with the applicants that best fit what we’re looking for, so please make sure you tell us about yourself and how you would like to contribute to our team.  Note: We are currently only able to accept applications from individuals who are legally qualified to work in Canada. 
05 Feb, 2018
Full time
SENIOR AUDIO DESIGNER AT RELIC ENTERTAINMENT VANCOUVER, BC Do you have a strong aesthetic sense and a passion for games? Are you a stickler for sound and obsessed with speech? If so, our  Senior Dialogue Designer  role might be the perfect fit for you! Relic Entertainment, a wholly owned studio of SEGA, is the award winning RTS developer of  Homeworld, Dawn of War and Company of Heroes , and we’re on the hunt for a  Senior Dialogue Designer  to join our  Age of Empires IV team.  As a studio, our role is to create a workplace where people are energized and empowered to not only do their best work but to continually surpass their best. We’ll push you out of your comfort zone to become the best version of you by giving you the ownership and creative freedom to solve our most challenging problems. Relic has a rich history of strong narrative support in its games and, as our Senior Dialogue Designer, you will use dialogue to push Relic’s games to the forefront of the industry.  As our Senior Dialogue Designer, you will also… Lead the creative and technical aspects of Age of Empires' speech project Partner with our Narrative Designer to creatively enhance gameplay through the use of dialogue Help define the project’s audio aesthetic and standard of quality Lead and organize the project’s recording and ADR sessions Add flair to the project’s cinematic voice assets through editing and mastering Work with the Audio, Design, and Programming departments to design playback systems Help set the standard of practices for all aspects of dialogue at the studio We’re looking for someone who has… A strong understanding of the role dialogue plays in creating a world-class gaming experience Exceptional organizational and communication skills 5+ years of experience working with dialogue in games, including: A talent for editing speech and creating high quality voice effects Taking a project from conception to completion Developing speech tools and pipelines Conceptualizing and executing audio features Leading or coordinating casting and recording sessions Localization experience It’s a bonus if you have… Experience working with Audiokinetic WWise Experience working with scripts (lua, python) What’s in it for you?  In addition to working on AAA games and learning a ton, we offer top-notch benefits and perks, including an extensive extended health benefits plan, retirement savings plan, and support for any required relocation or immigration efforts. On top of that, we realize it takes world-class people to make world-class games so we offer competitive total compensation packages. Interested?  Please apply through this portal - you'll find the application below! Make sure to tell us a bit about yourself and let us know why YOU would be a great fit for our team!  Next Steps?  Regrettably, we are unable to interview all applicants. Please be patient while we review every application. We will get in touch with the applicants that best fit what we’re looking for, so please make sure you tell us about yourself and how you would like to contribute to our team.  Note: We are currently only able to accept applications from individuals who are legally qualified to work in Canada. 
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