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93 Programming & Software Engineering Jobs jobs

Game programming jobs in the games industry. Are you looking for a Game programming or Software Engineering job at a top game studio? C++, C#, Unity, Python, Unreal, Java coding jobs are available on global games jobs.  We have some of the best studios promoting game programmer and software engineering positions.  Load your resume now.

Social Point
LEAD GAME DEVELOPER
Social Point Barcelona, Spain
LEAD GAME DEVELOPER Barcelona | Please apply by sending a cover letter, your CV and portfolio. Thank you!   Do you want to be part of a worldwide mobile games leader? We are an  international  team of more than 300 talented  SocialPointers , based in  sunny and cosmopolitan Barcelona . We create amazing games, positioned in the  top rankings  of both iOS and Android, that are played and loved by over  50 million  fans all over the world. Join us and help us make 2017 the breakout year in mobile social gaming. What will you do in Social Point? As a Lead Game Developer you will manage a team of game developers and guide them towards successful project deliveries. To achieve sustainable results, you should be providing technical leadership through coaching and mentorship and maintain high standards of software quality by establishing good practices and habits. You will also be in charge of identifying and encouraging areas for growth and improvement within the team and work in collaboration with other game leads and departments on company-wide projects.   This is you Professional, passionate about video games, proactive, team worker, rigorous and detail oriented. You have strong opinions on maintaining high quality work and can defend them. You like mentoring other game developers and can adapt to fast changing situations. You also have Strong background in C++ Solid understanding of 3D graphics and math involved in computer graphics Great understanding of algorithms and techniques used in games Great problem solving skills Strong debugging skills Experience using Unity3D Professional software development experience in a lead position Understanding of object oriented analysis and design Performance analysis and optimisation skills   As a SocialPointer you will enjoy... You will count on all the resources you need for your work: the newest and most powerful devices & equipment and even a Spotify Premium account. People development is key for us: Here you will have professional growth opportunities you have always dreamed of, supported by a performance review process, internal mobility and amazing training budgets. We also care about our SocialPointers health, so we offer them a healthy Monday breakfast and a delicious daily lunch menu. Want to stay in shape? We have a brand new gym and football and basketball teams. Our physiotherapist can always help with your muscular problems! Get to know your colleagues better in our monthly events! You can pay a visit our hairdresser to get ready ;) If you are new in the city, you can join our Newbies Club! We offer weekend activities once a month, Spanish lessons and help with all your boring paperwork ;) The list of advantages goes on and on. Join us to find out!     Do you want to level up? Press start
25 Apr, 2018
Full time
LEAD GAME DEVELOPER Barcelona | Please apply by sending a cover letter, your CV and portfolio. Thank you!   Do you want to be part of a worldwide mobile games leader? We are an  international  team of more than 300 talented  SocialPointers , based in  sunny and cosmopolitan Barcelona . We create amazing games, positioned in the  top rankings  of both iOS and Android, that are played and loved by over  50 million  fans all over the world. Join us and help us make 2017 the breakout year in mobile social gaming. What will you do in Social Point? As a Lead Game Developer you will manage a team of game developers and guide them towards successful project deliveries. To achieve sustainable results, you should be providing technical leadership through coaching and mentorship and maintain high standards of software quality by establishing good practices and habits. You will also be in charge of identifying and encouraging areas for growth and improvement within the team and work in collaboration with other game leads and departments on company-wide projects.   This is you Professional, passionate about video games, proactive, team worker, rigorous and detail oriented. You have strong opinions on maintaining high quality work and can defend them. You like mentoring other game developers and can adapt to fast changing situations. You also have Strong background in C++ Solid understanding of 3D graphics and math involved in computer graphics Great understanding of algorithms and techniques used in games Great problem solving skills Strong debugging skills Experience using Unity3D Professional software development experience in a lead position Understanding of object oriented analysis and design Performance analysis and optimisation skills   As a SocialPointer you will enjoy... You will count on all the resources you need for your work: the newest and most powerful devices & equipment and even a Spotify Premium account. People development is key for us: Here you will have professional growth opportunities you have always dreamed of, supported by a performance review process, internal mobility and amazing training budgets. We also care about our SocialPointers health, so we offer them a healthy Monday breakfast and a delicious daily lunch menu. Want to stay in shape? We have a brand new gym and football and basketball teams. Our physiotherapist can always help with your muscular problems! Get to know your colleagues better in our monthly events! You can pay a visit our hairdresser to get ready ;) If you are new in the city, you can join our Newbies Club! We offer weekend activities once a month, Spanish lessons and help with all your boring paperwork ;) The list of advantages goes on and on. Join us to find out!     Do you want to level up? Press start
Etermax
SOFTWARE ENGINEER
Etermax Buenos Aires, Argentina
SOFTWARE ENGINEER Buenos Aires Description ​​ Join us as a Software Engineer in Buenos Aires and help us make 2018 our breakout year in mobile social gaming! Our engineering culture At Etermax we rest on two essential pillars which allow us to provide value at a steady, sustainable and uninterrupted pace: technical excellence and continuous improvement. As a result, we foster a technical culture that emphasizes people and their growth. Technologies we are using: Unity3D, Kotlin with Vert.x & RxJava, AWS and Docker. Why work with us? Professional growth opportunities supported by a career plan and personalised review processes. Perks such as social events, drinks, snacks and health offerings. Great work-life balance, including flexible working hours. If that sounds familiar to you, we look forward to hearing from you! Application Requirements What we expect from you! Profound value for simplicity and technical excellence: willingness to continuously learn, improve and grow on a personal and professional scale. Excellent communication skills. Ability to collaborate and present your ideas in a clear and effective way with the rest of the team and the company. Strong knowledge of technical practices. We especially value: TDD, SOLID, clean code, refactoring, CI/CD and Domain-Driven Design.
25 Apr, 2018
Full time
SOFTWARE ENGINEER Buenos Aires Description ​​ Join us as a Software Engineer in Buenos Aires and help us make 2018 our breakout year in mobile social gaming! Our engineering culture At Etermax we rest on two essential pillars which allow us to provide value at a steady, sustainable and uninterrupted pace: technical excellence and continuous improvement. As a result, we foster a technical culture that emphasizes people and their growth. Technologies we are using: Unity3D, Kotlin with Vert.x & RxJava, AWS and Docker. Why work with us? Professional growth opportunities supported by a career plan and personalised review processes. Perks such as social events, drinks, snacks and health offerings. Great work-life balance, including flexible working hours. If that sounds familiar to you, we look forward to hearing from you! Application Requirements What we expect from you! Profound value for simplicity and technical excellence: willingness to continuously learn, improve and grow on a personal and professional scale. Excellent communication skills. Ability to collaborate and present your ideas in a clear and effective way with the rest of the team and the company. Strong knowledge of technical practices. We especially value: TDD, SOLID, clean code, refactoring, CI/CD and Domain-Driven Design.
Etermax
SOFTWARE ENGINEER
Etermax Montevideo Montevideo Department, Uruguay
SOFTWARE ENGINEER Montevideo Description ​​ Join us as a Software Engineer in Montevideo and help us make 2018 our breakout year in mobile social gaming! Our engineering culture At Etermax we rest on two essential pillars which allow us to provide value at a steady, sustainable and uninterrupted pace: technical excellence and continuous improvement. As a result, we foster a technical culture that emphasizes people and their growth. Technologies we are using: Unity3D, Kotlin with Vert.x & RxJava, AWS and Docker. Why work with us? Professional growth opportunities supported by a career plan, personalised review processes and an allocated training budget. Perks such as social events, drinks, snacks, language classes and health offerings. Great work-life balance, including flexible working hours, home office and 30 days of vacation annually. If that sounds familiar to you, we look forward to hearing from you! Application Requirements What we expect from you! Profound value for simplicity and technical excellence: willingness to continuously learn, improve and grow on a personal and professional scale. Excellent communication skills. Ability to collaborate and present your ideas in a clear and effective way with the rest of the team and the company. Strong knowledge of technical practices. We especially value: TDD, SOLID, clean code, refactoring, CI/CD and Domain-Driven Design.
25 Apr, 2018
Full time
SOFTWARE ENGINEER Montevideo Description ​​ Join us as a Software Engineer in Montevideo and help us make 2018 our breakout year in mobile social gaming! Our engineering culture At Etermax we rest on two essential pillars which allow us to provide value at a steady, sustainable and uninterrupted pace: technical excellence and continuous improvement. As a result, we foster a technical culture that emphasizes people and their growth. Technologies we are using: Unity3D, Kotlin with Vert.x & RxJava, AWS and Docker. Why work with us? Professional growth opportunities supported by a career plan, personalised review processes and an allocated training budget. Perks such as social events, drinks, snacks, language classes and health offerings. Great work-life balance, including flexible working hours, home office and 30 days of vacation annually. If that sounds familiar to you, we look forward to hearing from you! Application Requirements What we expect from you! Profound value for simplicity and technical excellence: willingness to continuously learn, improve and grow on a personal and professional scale. Excellent communication skills. Ability to collaborate and present your ideas in a clear and effective way with the rest of the team and the company. Strong knowledge of technical practices. We especially value: TDD, SOLID, clean code, refactoring, CI/CD and Domain-Driven Design.
Etermax
SOFTWARE ENGINEER
Etermax Berlin, Germany
SOFTWARE ENGINEER Berlin Description ​​ Join us as a Software Engineer in Berlin and help us make 2018 our breakout year in mobile social gaming! Our engineering culture At Etermax we rest on two essential pillars which allow us to provide value at a steady, sustainable and uninterrupted pace: technical excellence and continuous improvement. As a result, we foster a technical culture that emphasizes people and their growth. Technologies we are using: Unity3D, Kotlin with Vert.x & RxJava, AWS and Docker. Why work with us? Professional growth opportunities supported by a career plan, personalised review processes and an allocated training budget. Office located in a renovated industrial building in Berlin’s tech hotspot, Kreuzberg. Perks such as social events, drinks, snacks, language classes and health offerings. Great work-life balance, including flexible working hours, home office and 30 days of vacation annually. If that sounds familiar to you, we look forward to hearing from you! Application Requirements What we expect from you! Profound value for simplicity and technical excellence: willingness to continuously learn, improve and grow on a personal and professional scale. Excellent communication skills. Ability to collaborate and present your ideas in a clear and effective way with the rest of the team and the company. Strong knowledge of technical practices. We especially value: TDD, SOLID, clean code, refactoring, CI/CD and Domain-Driven Design.
25 Apr, 2018
Full time
SOFTWARE ENGINEER Berlin Description ​​ Join us as a Software Engineer in Berlin and help us make 2018 our breakout year in mobile social gaming! Our engineering culture At Etermax we rest on two essential pillars which allow us to provide value at a steady, sustainable and uninterrupted pace: technical excellence and continuous improvement. As a result, we foster a technical culture that emphasizes people and their growth. Technologies we are using: Unity3D, Kotlin with Vert.x & RxJava, AWS and Docker. Why work with us? Professional growth opportunities supported by a career plan, personalised review processes and an allocated training budget. Office located in a renovated industrial building in Berlin’s tech hotspot, Kreuzberg. Perks such as social events, drinks, snacks, language classes and health offerings. Great work-life balance, including flexible working hours, home office and 30 days of vacation annually. If that sounds familiar to you, we look forward to hearing from you! Application Requirements What we expect from you! Profound value for simplicity and technical excellence: willingness to continuously learn, improve and grow on a personal and professional scale. Excellent communication skills. Ability to collaborate and present your ideas in a clear and effective way with the rest of the team and the company. Strong knowledge of technical practices. We especially value: TDD, SOLID, clean code, refactoring, CI/CD and Domain-Driven Design.
Digit Games Studios
Technical Director, Game Server & LiveOps Tech
Digit Games Studios Dublin, Ireland
Technical Director, Game Server & LiveOps Tech DIGIT  is Ireland’s largest games developer and the creator of free-to-play strategy MMO games. Our first game, Kings of the Realm, has grossed well into the seven figures since launching late 2014. We are developing our second title, based on a phenomenal IP, launching in 2018. Your passion will be in creating and maintaining awesome games and game services, as well as ensuring we have the best and most efficient development experience and processes. This is a great opportunity to lead and scale exceptional teams of experienced Game Server and LiveOps Tech engineers.   Here's what you will be doing Technically lead and manage our MMO Game Server Engineering teams as well as our LiveOps Tech Engineers. Work closely with CTO, defining and implementing key technical goals as well as plans to bring teams and tech to the next level. Coach all teams of DIGIT's backend division, consisting of highly technical and motivated backend developers. Maintaining high energy levels and team spirit across all teams Make sure your teams, your leads and yourself are world class experts for building highly scalable and consistent real-time backends and online services for mobile F2P 3D MMOs. Review and enhance our game server development standards and processes. Push the quality bar on every topic (E.g. code quality & efficiency, stability, game server performance, architecture, frictionless programming, collaborative working, project structure etc.). Own and report on technical backlog, technical roadmap, technical performance and technical quality. Provide regular status and KPI reports. Make progress and wins transparent to the studio. Help your teams with troubleshooting and research of technical solutions. Work closely with the Client Director to align strategies and collaborative processes. You are on-call as part of the escalation scheme. Play a lead role in influencing and guiding the technical direction of our products. Provide recommendations to product & feature owners about cost-effective alternatives. To do this job, you will need Solid technical leadership experience in managing talented engineering teams. Professional AAA or F2P MMO game-dev or comparable experience. 5+ years experience working in professional agile as well as predictable software production. Broad knowledge of different architectures and how they fit or not for specific goals (e.g. best CPU performance, efficient data storage, code understandability, consistency etc.). Pragmatic and sustainable approach to programming and creating extensible and maintainable high performance code. Very experienced in developing backends and servers for large scale MMO games or similar systems that can handle very high numbers of concurrent users. Solid programming skills in Python and another programming language (e.g. C#, Elixir, Java, C++). Solid Linux skills (Bash, working with log files, monitoring IO etc.). Solid understanding of consistency and transactions. Experience working with Redis, ORMs and migration scripts. Experienced in developing large-scale online services and at least basic DevOps experience. Solid understanding on how to prevent intrusions, injections, cheating etc. Be a gamer. While not mandatory, below are some nice to have’s Full lifecycle experience for a mobile game with a large active playerbase. Low-level networking & network-protocols experience. Experiences in low-latency and low-IO architectures. Experience working with Amazon and Docker. Experienced in creating highly optimised low latency code. Experience with stateless as well as stateful architectures. Experience with distributed actor systems. Experience in a functional programming language (Scala, F#, Erlang etc.). Experienced in Unit-Testing and other automated testing e.g. using JMeter, Locust or Tsung. Experience with Unity, or C# is a bonus. Experience in mentoring. Experience in Data Protection.
25 Apr, 2018
Full time
Technical Director, Game Server & LiveOps Tech DIGIT  is Ireland’s largest games developer and the creator of free-to-play strategy MMO games. Our first game, Kings of the Realm, has grossed well into the seven figures since launching late 2014. We are developing our second title, based on a phenomenal IP, launching in 2018. Your passion will be in creating and maintaining awesome games and game services, as well as ensuring we have the best and most efficient development experience and processes. This is a great opportunity to lead and scale exceptional teams of experienced Game Server and LiveOps Tech engineers.   Here's what you will be doing Technically lead and manage our MMO Game Server Engineering teams as well as our LiveOps Tech Engineers. Work closely with CTO, defining and implementing key technical goals as well as plans to bring teams and tech to the next level. Coach all teams of DIGIT's backend division, consisting of highly technical and motivated backend developers. Maintaining high energy levels and team spirit across all teams Make sure your teams, your leads and yourself are world class experts for building highly scalable and consistent real-time backends and online services for mobile F2P 3D MMOs. Review and enhance our game server development standards and processes. Push the quality bar on every topic (E.g. code quality & efficiency, stability, game server performance, architecture, frictionless programming, collaborative working, project structure etc.). Own and report on technical backlog, technical roadmap, technical performance and technical quality. Provide regular status and KPI reports. Make progress and wins transparent to the studio. Help your teams with troubleshooting and research of technical solutions. Work closely with the Client Director to align strategies and collaborative processes. You are on-call as part of the escalation scheme. Play a lead role in influencing and guiding the technical direction of our products. Provide recommendations to product & feature owners about cost-effective alternatives. To do this job, you will need Solid technical leadership experience in managing talented engineering teams. Professional AAA or F2P MMO game-dev or comparable experience. 5+ years experience working in professional agile as well as predictable software production. Broad knowledge of different architectures and how they fit or not for specific goals (e.g. best CPU performance, efficient data storage, code understandability, consistency etc.). Pragmatic and sustainable approach to programming and creating extensible and maintainable high performance code. Very experienced in developing backends and servers for large scale MMO games or similar systems that can handle very high numbers of concurrent users. Solid programming skills in Python and another programming language (e.g. C#, Elixir, Java, C++). Solid Linux skills (Bash, working with log files, monitoring IO etc.). Solid understanding of consistency and transactions. Experience working with Redis, ORMs and migration scripts. Experienced in developing large-scale online services and at least basic DevOps experience. Solid understanding on how to prevent intrusions, injections, cheating etc. Be a gamer. While not mandatory, below are some nice to have’s Full lifecycle experience for a mobile game with a large active playerbase. Low-level networking & network-protocols experience. Experiences in low-latency and low-IO architectures. Experience working with Amazon and Docker. Experienced in creating highly optimised low latency code. Experience with stateless as well as stateful architectures. Experience with distributed actor systems. Experience in a functional programming language (Scala, F#, Erlang etc.). Experienced in Unit-Testing and other automated testing e.g. using JMeter, Locust or Tsung. Experience with Unity, or C# is a bonus. Experience in mentoring. Experience in Data Protection.
Digit Games Studios
Senior Game Server Engineer (Kings of the Realm)
Digit Games Studios Dublin, Ireland
Senior Game Server Engineer (Kings of the Realm) DIGIT  is Ireland’s largest games developer and the creator of free-to-play strategy MMO games. Our first game, Kings of the Realm, has grossed well into the seven figures since launching late 2014. We are looking for a highly motivated Senior Backend Game Developer to help create kick-ass next-gen MMO Strategy and Empire-Building games played by millions of mobile gamers. Your responsibilities would include implementing game features, systems and tools that empower our LiveOps & Level-Design teams to create new and exciting gameplay experiences, and continuously finding ways to improve and extend our MMO (game) server technology. Here's what you will be doing: Game server development and systems architecture for our flagship MMO title, Kings of the Realm. Implement game features and tools that empower our LiveOps & Game-Design teams to create new and exciting gameplay experiences Create low latency solutions that are highly scalable and consistent Be part of a small agile team Work closely with the product owner, game client developers, game designers and LiveOps developers on features and tools Handle DevOps or be interested in learning how to do it (Working on scaling and deploying systems). Load test, profile & optimise game servers Write tests (Unit, functional, smoke etc) and work with the QA team Discuss with other game server developers what technical aspects to improve or which ones to implement next Be part of a team with a rotating on call element To do this job, you will need: 4+ years software engineering experience, specifically server side engineering Experience developing backends and servers for large scale systems that can handle tens of thousands of concurrent users. Deep understanding of software engineering techniques and best practices (Python experience preferable but not essential) Solid Linux skills (Bash, working with log files, monitoring IO etc.) Ability to write efficient low-latency and low-IO code Experience working with Redis (or similar NoSQL data storage solutions), ORMs and migration scripts Experienced in developing large-scale web services and working with DevOps teams to deploy Solid understanding on how to prevent intrusions, injections, cheating etc. Be a gamer While not mandatory, below are some nice to have’s: Low-level networking & network-protocols experience Experienced in creating highly optimised low latency code Experience working with either Amazon, Docker, Chef or Ansible is a big plus Experienced in Unit-Testing and other automated testing e.g. using JMeter, Locust or Tsung Experience with Unity, Javascript or C# is a bonus Experience as a lead engineer on a project
25 Apr, 2018
Full time
Senior Game Server Engineer (Kings of the Realm) DIGIT  is Ireland’s largest games developer and the creator of free-to-play strategy MMO games. Our first game, Kings of the Realm, has grossed well into the seven figures since launching late 2014. We are looking for a highly motivated Senior Backend Game Developer to help create kick-ass next-gen MMO Strategy and Empire-Building games played by millions of mobile gamers. Your responsibilities would include implementing game features, systems and tools that empower our LiveOps & Level-Design teams to create new and exciting gameplay experiences, and continuously finding ways to improve and extend our MMO (game) server technology. Here's what you will be doing: Game server development and systems architecture for our flagship MMO title, Kings of the Realm. Implement game features and tools that empower our LiveOps & Game-Design teams to create new and exciting gameplay experiences Create low latency solutions that are highly scalable and consistent Be part of a small agile team Work closely with the product owner, game client developers, game designers and LiveOps developers on features and tools Handle DevOps or be interested in learning how to do it (Working on scaling and deploying systems). Load test, profile & optimise game servers Write tests (Unit, functional, smoke etc) and work with the QA team Discuss with other game server developers what technical aspects to improve or which ones to implement next Be part of a team with a rotating on call element To do this job, you will need: 4+ years software engineering experience, specifically server side engineering Experience developing backends and servers for large scale systems that can handle tens of thousands of concurrent users. Deep understanding of software engineering techniques and best practices (Python experience preferable but not essential) Solid Linux skills (Bash, working with log files, monitoring IO etc.) Ability to write efficient low-latency and low-IO code Experience working with Redis (or similar NoSQL data storage solutions), ORMs and migration scripts Experienced in developing large-scale web services and working with DevOps teams to deploy Solid understanding on how to prevent intrusions, injections, cheating etc. Be a gamer While not mandatory, below are some nice to have’s: Low-level networking & network-protocols experience Experienced in creating highly optimised low latency code Experience working with either Amazon, Docker, Chef or Ansible is a big plus Experienced in Unit-Testing and other automated testing e.g. using JMeter, Locust or Tsung Experience with Unity, Javascript or C# is a bonus Experience as a lead engineer on a project
Digit Games Studios
Game Server Developer
Digit Games Studios Dublin, Ireland
Game Server Developer DIGIT  is Ireland’s largest games developer and the creator of free-to-play strategy MMO games. Our first game, Kings of the Realm, has grossed well into the seven figures since launching late 2014. We are now developing our second title, based on a phenomenal IP, launching in 2017. We are looking for a full-time Game Server Deloper who will play an instrumental part in creating world leading next-generation MMORTS and Empire-Building games, played by millions of mobile gamers. You will be part of a small, highly skilled game server development team, developing highly scalable systems with focus on consistency and low latency. Here's what you will be doing: Work on existing and new mobile MMOs, improving existing servers as well as co-designing architectures for new titles Implementing game features as well as tools that empower our LiveOps & Game-Design teams to create new and exciting gameplay experiences Design and implement server side logic Create low latency solutions and highly scalable and consistent systems Attend daily standups - work closely with the feature owners and game client developers to implement features Work with game client developers to implement networked communications between game client and server Work with DevOps on scaling and deploying large scale distributed systems Write automated, high-quality tests (Unit, functional, smoke etc) and work with QA teams This role will require a one week rotating on call element (Paid). To do this job, you will need: 3+ years as part of a professional game development team or other relevant experience Experienced developing highly available backends and servers, for large scale MMO games or high traffic web systems Experienced in creating large scale distributed systems with high traffic Solid Python development skills Strong Linux (e.g login & debug server, working with log files, comfortable using Linux Bash terminal etc.) Experience working with Redis (or other open source Databases) ORMs and migration scripts Ability to write efficient low-latency and low-IO code & systems Good understanding on how to prevent intrusions, injections, cheating etc Experienced in data migration and in using GIT While not mandatory, below are some nice to have’s: Experience working with either Amazon, Docker, Chef or Ansible is a big plus Automated tests e.g. using Unit-Testing, Load-Testing with JMeter or Locust etc. C# or Java Experience with stateful and stateless game server architectures
25 Apr, 2018
Full time
Game Server Developer DIGIT  is Ireland’s largest games developer and the creator of free-to-play strategy MMO games. Our first game, Kings of the Realm, has grossed well into the seven figures since launching late 2014. We are now developing our second title, based on a phenomenal IP, launching in 2017. We are looking for a full-time Game Server Deloper who will play an instrumental part in creating world leading next-generation MMORTS and Empire-Building games, played by millions of mobile gamers. You will be part of a small, highly skilled game server development team, developing highly scalable systems with focus on consistency and low latency. Here's what you will be doing: Work on existing and new mobile MMOs, improving existing servers as well as co-designing architectures for new titles Implementing game features as well as tools that empower our LiveOps & Game-Design teams to create new and exciting gameplay experiences Design and implement server side logic Create low latency solutions and highly scalable and consistent systems Attend daily standups - work closely with the feature owners and game client developers to implement features Work with game client developers to implement networked communications between game client and server Work with DevOps on scaling and deploying large scale distributed systems Write automated, high-quality tests (Unit, functional, smoke etc) and work with QA teams This role will require a one week rotating on call element (Paid). To do this job, you will need: 3+ years as part of a professional game development team or other relevant experience Experienced developing highly available backends and servers, for large scale MMO games or high traffic web systems Experienced in creating large scale distributed systems with high traffic Solid Python development skills Strong Linux (e.g login & debug server, working with log files, comfortable using Linux Bash terminal etc.) Experience working with Redis (or other open source Databases) ORMs and migration scripts Ability to write efficient low-latency and low-IO code & systems Good understanding on how to prevent intrusions, injections, cheating etc Experienced in data migration and in using GIT While not mandatory, below are some nice to have’s: Experience working with either Amazon, Docker, Chef or Ansible is a big plus Automated tests e.g. using Unit-Testing, Load-Testing with JMeter or Locust etc. C# or Java Experience with stateful and stateless game server architectures
Wooga
Backend Engineer
Wooga Berlin, Germany
Backend Engineer  at Wooga We are looking for someone with a strong engineering background and an even stronger willingness to develop professionally to join our backend engineering team.   Our Backend Engineering team is responsible for providing the tools and services we use to build and operate all our games, which are enjoyed by millions of users per month. We strive to improve the game development speed and remove the need for dedicated game backends. Specific language experience is less important to us than bringing on someone with a desire to learn and the ability to solve problems. As a team member you will: Write, maintain, run and operate HTTP APIs Manage, extend and improve our infrastructure Support our game teams with using our services and building new features Make sure that our services stay up. That means being prepared for on-call shifts There are plenty of opportunities to learn and develop your backend engineering skills here at Wooga. You will be a part of a team rich with decades of engineering experience both in and out of the games industry. We strive to be fast and independent learners who adapt quickly to changes in requirements. With broad technical knowledge from HTTP, to distributed and scalable systems, to server administration: we make sure our game teams can count on us to build and run the services they need. Who we are looking for You have initial professional experience as a backend engineer (it’s a huge plus if you have games industry experience!) You enjoy tackling problems independently and are a self-learner (we would love to see passion projects or involvement in extracurricular organizations on your CV) You are highly proficient with at least one programming language You enjoy working collaboratively with technical and non-technical team members Your English (both written and spoken) is good - no German skills are required, but we will help you learn if you’re keen! Bonus points for having experience with the following technologies: AWS Services Elixir, Erlang and Ruby Docker Amazon EC2 Container Service Terraform Why join us Work in a small, autonomous team with high degree of creative freedom. We are absolutely committed to ensuring you continue to grow professionally and will support you via day-to-day mentorship and a yearly Education Budget Collaborative and open company culture dedicated to making world-class games. Located in Europe’s most creative city with low cost of living and high quality of life with relocation support if you are not currently located in Berlin! At Wooga we are committed to providing a friendly, safe and welcoming environment for everyone who works here or with us, regardless to gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion (or lack thereof) and game preferences.
19 Apr, 2018
Full time
Backend Engineer  at Wooga We are looking for someone with a strong engineering background and an even stronger willingness to develop professionally to join our backend engineering team.   Our Backend Engineering team is responsible for providing the tools and services we use to build and operate all our games, which are enjoyed by millions of users per month. We strive to improve the game development speed and remove the need for dedicated game backends. Specific language experience is less important to us than bringing on someone with a desire to learn and the ability to solve problems. As a team member you will: Write, maintain, run and operate HTTP APIs Manage, extend and improve our infrastructure Support our game teams with using our services and building new features Make sure that our services stay up. That means being prepared for on-call shifts There are plenty of opportunities to learn and develop your backend engineering skills here at Wooga. You will be a part of a team rich with decades of engineering experience both in and out of the games industry. We strive to be fast and independent learners who adapt quickly to changes in requirements. With broad technical knowledge from HTTP, to distributed and scalable systems, to server administration: we make sure our game teams can count on us to build and run the services they need. Who we are looking for You have initial professional experience as a backend engineer (it’s a huge plus if you have games industry experience!) You enjoy tackling problems independently and are a self-learner (we would love to see passion projects or involvement in extracurricular organizations on your CV) You are highly proficient with at least one programming language You enjoy working collaboratively with technical and non-technical team members Your English (both written and spoken) is good - no German skills are required, but we will help you learn if you’re keen! Bonus points for having experience with the following technologies: AWS Services Elixir, Erlang and Ruby Docker Amazon EC2 Container Service Terraform Why join us Work in a small, autonomous team with high degree of creative freedom. We are absolutely committed to ensuring you continue to grow professionally and will support you via day-to-day mentorship and a yearly Education Budget Collaborative and open company culture dedicated to making world-class games. Located in Europe’s most creative city with low cost of living and high quality of life with relocation support if you are not currently located in Berlin! At Wooga we are committed to providing a friendly, safe and welcoming environment for everyone who works here or with us, regardless to gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, age, religion (or lack thereof) and game preferences.
Naughty Dog
Tools Programmer (ICE Team)
Naughty Dog Santa Monica, CA, United States
Tools Programmer (ICE Team) What is the ICE Team? Naughty Dog is home to the ICE Team, one of Sony’s World Wide Studios central technology groups. The ICE Team focuses on creating core graphics technologies used by all PlayStation developers. The ICE Team has been involved with the development of the PlayStation®4 since its inception, including hardware design, graphics libraries, performance analysis tools, and developer support (hardware evangelism). Summary: As a Tools Programmer on the ICE Team, you will be working on our next generation graphics analysis, profiling and debugging tool in conjunction with our sister technology groups. This tool enables Playstation®4 developers to get better performance from the platform and help them debug graphical issues. Responsibilities: Create clean, efficient and well tested code Work with other engineers to design new UI for a graphics performance analysis tool Develop, maintain, and improve new and existing Windows UI code Continuously improve the user experience and performance of the tool based on internal and external feedback Collaborate with our sister technology groups on global projects Additional responsibilities may be assigned as needed Requirements & Skills: Decent 3D math skills (especially linear algebra and vector math) Familiarity with OpenGL, DirectX, or other rendering APIs Extensive experience with C++, C#, and Windows Forms B.S. in Computer Science and/or equivalent work experience Self-motivated individual with excellent problem solving skills Detail oriented Good oral and written communication skills Familiarity with console or PC video game programming  *Preferred* Shipped a commercial tool running on Windows platforms  *Preferred* GUI art/design skills  *Preferred* As part of the Naughty Dog application process, candidates should expect to be given a technical interview.
19 Apr, 2018
Full time
Tools Programmer (ICE Team) What is the ICE Team? Naughty Dog is home to the ICE Team, one of Sony’s World Wide Studios central technology groups. The ICE Team focuses on creating core graphics technologies used by all PlayStation developers. The ICE Team has been involved with the development of the PlayStation®4 since its inception, including hardware design, graphics libraries, performance analysis tools, and developer support (hardware evangelism). Summary: As a Tools Programmer on the ICE Team, you will be working on our next generation graphics analysis, profiling and debugging tool in conjunction with our sister technology groups. This tool enables Playstation®4 developers to get better performance from the platform and help them debug graphical issues. Responsibilities: Create clean, efficient and well tested code Work with other engineers to design new UI for a graphics performance analysis tool Develop, maintain, and improve new and existing Windows UI code Continuously improve the user experience and performance of the tool based on internal and external feedback Collaborate with our sister technology groups on global projects Additional responsibilities may be assigned as needed Requirements & Skills: Decent 3D math skills (especially linear algebra and vector math) Familiarity with OpenGL, DirectX, or other rendering APIs Extensive experience with C++, C#, and Windows Forms B.S. in Computer Science and/or equivalent work experience Self-motivated individual with excellent problem solving skills Detail oriented Good oral and written communication skills Familiarity with console or PC video game programming  *Preferred* Shipped a commercial tool running on Windows platforms  *Preferred* GUI art/design skills  *Preferred* As part of the Naughty Dog application process, candidates should expect to be given a technical interview.
Media Molecule
Audio Programmer
Media Molecule Guildford, United Kingdom
We are searching for an Audio Programmer to join our close-knit team and contribute their skills and creativity towards creating  Dreams , our latest UGC project. This is not the most typical audio programming role. The successful applicant will develop all aspects of the game’s audio stack, from creating software instruments to designing and implementing the musical UI/UX. We are not simply looking for a programmer who happens to do some audio. We’re looking for an exceptional individual with a real jones for the potential of audio and music creation in interactive entertainment. A core part of our game Dreams is a powerful musical instrument, which can also be used for sound design.  It’s fun to play with, but also has depth. We want you to help us make it even better – for professionals, hobbyists and anyone in the PlayStation Games audience who wants to express themselves creatively. Requirements A keen interest in, and understanding of, sound and music for games. An eye and an ear for what makes a great musical instrument, and the skills to code it. This role has a design/UX element to it. Low-level coder with DSP and audio code skills. You will be working on a unique sound engine, which includes sound creation and mangling features. Self-motivated – can create great user experiences without having to rely completely on feedback in order to iterate and make progress. Evidence of something relevant you have made – a game, graduation project, audio plugin, musical experiment, toy, user interface, etc. Please note that we will request a show-reel or link to past work if not included in your application. This is a  permanent  position. Before you apply IMPORTANT:   We regret to inform that we cannot sponsor work visas at this time. Media Molecule is an equal opportunity employer. Recruitment selection is based on objective, job-related criteria, as well as a commitment to diversity. Applicants will be chosen on their merits and abilities. We are a small, diverse studio with a family vibe. Self-motivation, knowledge of your craft, and willingness to push the boundaries of what is possible are important qualities for prospective Molecules. In return, we offer flexible working, inclusivity, a highly collaborative approach to development and really quite marvellous benefits and perks.
19 Apr, 2018
Full time
We are searching for an Audio Programmer to join our close-knit team and contribute their skills and creativity towards creating  Dreams , our latest UGC project. This is not the most typical audio programming role. The successful applicant will develop all aspects of the game’s audio stack, from creating software instruments to designing and implementing the musical UI/UX. We are not simply looking for a programmer who happens to do some audio. We’re looking for an exceptional individual with a real jones for the potential of audio and music creation in interactive entertainment. A core part of our game Dreams is a powerful musical instrument, which can also be used for sound design.  It’s fun to play with, but also has depth. We want you to help us make it even better – for professionals, hobbyists and anyone in the PlayStation Games audience who wants to express themselves creatively. Requirements A keen interest in, and understanding of, sound and music for games. An eye and an ear for what makes a great musical instrument, and the skills to code it. This role has a design/UX element to it. Low-level coder with DSP and audio code skills. You will be working on a unique sound engine, which includes sound creation and mangling features. Self-motivated – can create great user experiences without having to rely completely on feedback in order to iterate and make progress. Evidence of something relevant you have made – a game, graduation project, audio plugin, musical experiment, toy, user interface, etc. Please note that we will request a show-reel or link to past work if not included in your application. This is a  permanent  position. Before you apply IMPORTANT:   We regret to inform that we cannot sponsor work visas at this time. Media Molecule is an equal opportunity employer. Recruitment selection is based on objective, job-related criteria, as well as a commitment to diversity. Applicants will be chosen on their merits and abilities. We are a small, diverse studio with a family vibe. Self-motivation, knowledge of your craft, and willingness to push the boundaries of what is possible are important qualities for prospective Molecules. In return, we offer flexible working, inclusivity, a highly collaborative approach to development and really quite marvellous benefits and perks.
Lightbulb Crew
LEAD / SENIOR DEVELOPER
Lightbulb Crew Paris, France
LEAD / SENIOR DEVELOPER Permanent contract Paris (75) Position Duties : We are looking for a lead unity developer in order to reinforce our existing Game Client / Game Server development team of our game “Games Of Glory” (http://games-of-glory.com/), as well as coming projects. Your tasks would be: – Gameplay and AI programming – Bug fixing + profiling + optimization – Support and co-ordination of our other developers Candidate Profile : We’re looking for game developers with minimal 4 years experience of software and/or video game development. Required Skills: – Extensive experience of development in game engines, preferrably in C # / Unity – Experience of C++ – English Strong plusses: – Engineering degree – Strong analytical capability – Multi-player network game programming – Rendering programming – Scrum/agile development experience Personality: Good team member Helpful, responsible Problem solver Additional Information For the right person stock options is part of the compensation package. Provide Resume, motivation letter, references, web site (if relevant) To: Anders Larsson
19 Apr, 2018
Full time
LEAD / SENIOR DEVELOPER Permanent contract Paris (75) Position Duties : We are looking for a lead unity developer in order to reinforce our existing Game Client / Game Server development team of our game “Games Of Glory” (http://games-of-glory.com/), as well as coming projects. Your tasks would be: – Gameplay and AI programming – Bug fixing + profiling + optimization – Support and co-ordination of our other developers Candidate Profile : We’re looking for game developers with minimal 4 years experience of software and/or video game development. Required Skills: – Extensive experience of development in game engines, preferrably in C # / Unity – Experience of C++ – English Strong plusses: – Engineering degree – Strong analytical capability – Multi-player network game programming – Rendering programming – Scrum/agile development experience Personality: Good team member Helpful, responsible Problem solver Additional Information For the right person stock options is part of the compensation package. Provide Resume, motivation letter, references, web site (if relevant) To: Anders Larsson
Eidos Montreal
SR. AI PROGRAMMER
Eidos Montreal Montreal, QC, Canada
SR. AI PROGRAMMER Programming | Montréal, Québec, Canada   Duties • Develop software in C++ by applying the principles of object-oriented coding; • Work with the Game Design and Animation teams to create the technical design and implement a system of AI allowing both to make non-player characters alive and offer a fun and varied gameplay; • Propose and develop new methods and techniques to improve the quality of AI in agreement with the design of the game to outdo the competition; • Analyze and estimate time, cost as well as the impact of the proposed functions; • Ensure that the ambitions remain consistent with the deadline; • Master the debugging tools and the techniques used; • Innovate by offering new AI systems in collaboration with the Programming and Game Design teams; • Work effectively with other member of the Programming team, as well as with members of the development team; • Train and guide the junior programmers; • Develop and implement systems, meeting deadlines set by superiors; • Be a positive contributor for the achievement of the project and the team objectives.   Experience and qualifications • University diploma in programming, computer engineering, software engineering or the equivalent; • Minimum of 5 years in the industry as a AI programmer; • Minimum of one game published as a AI programmer;   Technical Skills • Excellent knowledge of C++; • Experience developing multi platforms, an asset;   Interpersonal Qualities • Ability to manage your time independently; • Ability to work as part of a team; • The desire to push the barriers of technology in video game industry is required; • The maturity to give and receive constructive criticism is expected; • Excellent oral and written communication skills.   Motivation and interests Ambition and passion for videogames are essential!
19 Apr, 2018
Full time
SR. AI PROGRAMMER Programming | Montréal, Québec, Canada   Duties • Develop software in C++ by applying the principles of object-oriented coding; • Work with the Game Design and Animation teams to create the technical design and implement a system of AI allowing both to make non-player characters alive and offer a fun and varied gameplay; • Propose and develop new methods and techniques to improve the quality of AI in agreement with the design of the game to outdo the competition; • Analyze and estimate time, cost as well as the impact of the proposed functions; • Ensure that the ambitions remain consistent with the deadline; • Master the debugging tools and the techniques used; • Innovate by offering new AI systems in collaboration with the Programming and Game Design teams; • Work effectively with other member of the Programming team, as well as with members of the development team; • Train and guide the junior programmers; • Develop and implement systems, meeting deadlines set by superiors; • Be a positive contributor for the achievement of the project and the team objectives.   Experience and qualifications • University diploma in programming, computer engineering, software engineering or the equivalent; • Minimum of 5 years in the industry as a AI programmer; • Minimum of one game published as a AI programmer;   Technical Skills • Excellent knowledge of C++; • Experience developing multi platforms, an asset;   Interpersonal Qualities • Ability to manage your time independently; • Ability to work as part of a team; • The desire to push the barriers of technology in video game industry is required; • The maturity to give and receive constructive criticism is expected; • Excellent oral and written communication skills.   Motivation and interests Ambition and passion for videogames are essential!
Dovetail Games
Graduate Software Engineer
Dovetail Games Chatham, UK
Graduate Software Engineer Job LocationsUK-Kent-Chatham   Job ID   2018-1187   Department   Studio Aviation Overview Role: Graduate Programmer Team: Flight Sim World Location: Chatham, UK   At Dovetail Games we are passionate about empowering our people to build beautiful worlds, create breath-taking games and do the best work of their career.   We are growing fast, developing our games using cutting edge technology and across multiple platforms, and we have big ambitions to become the Number 1 Simulation Entertainment Company in the World. To help achieve this ambition, we are looking for a Graduate Programmer, who will join the engineering team to help develop the core of Flight Sim World. Reporting into the Lead Programmer. You will primarily be coding in C++ and working with our engine based on the Microsoft Flight Simulator technology. This is a generalist role and you will be working on various components of the engine such as aircraft, airports, runways, air traffic control and much more. An interest in aviation is an advantage but not essential. Responsibilities Developing gameplay features through all stages of production Perform R&D to improve current systems Debug and fix issues raised Working both individually and as part of a team on various features Optimising and maintaining existing code base Person Specifications A good degree in Computer Science, Mathematics or equivalent Passion and aptitude for practical game and simulation system development Excellent C++ programming skills Excellent team work, but also a good self-motivator Proficiency in Maths / 3D Algebra is highly desirable A methodical approach to code analysis and debugging About Dovetail Games 23 days holiday + 8 days statutory holiday Excellent work-life balance Pension scheme Childcare vouchers Eye-care vouchers Free parking Regular social and sporting activities We are committed to promoting equal opportunities and diversity, and all applicants will be considered on their merit, qualifications, competence and talent regardless of any protected characteristics. 
19 Apr, 2018
Full time
Graduate Software Engineer Job LocationsUK-Kent-Chatham   Job ID   2018-1187   Department   Studio Aviation Overview Role: Graduate Programmer Team: Flight Sim World Location: Chatham, UK   At Dovetail Games we are passionate about empowering our people to build beautiful worlds, create breath-taking games and do the best work of their career.   We are growing fast, developing our games using cutting edge technology and across multiple platforms, and we have big ambitions to become the Number 1 Simulation Entertainment Company in the World. To help achieve this ambition, we are looking for a Graduate Programmer, who will join the engineering team to help develop the core of Flight Sim World. Reporting into the Lead Programmer. You will primarily be coding in C++ and working with our engine based on the Microsoft Flight Simulator technology. This is a generalist role and you will be working on various components of the engine such as aircraft, airports, runways, air traffic control and much more. An interest in aviation is an advantage but not essential. Responsibilities Developing gameplay features through all stages of production Perform R&D to improve current systems Debug and fix issues raised Working both individually and as part of a team on various features Optimising and maintaining existing code base Person Specifications A good degree in Computer Science, Mathematics or equivalent Passion and aptitude for practical game and simulation system development Excellent C++ programming skills Excellent team work, but also a good self-motivator Proficiency in Maths / 3D Algebra is highly desirable A methodical approach to code analysis and debugging About Dovetail Games 23 days holiday + 8 days statutory holiday Excellent work-life balance Pension scheme Childcare vouchers Eye-care vouchers Free parking Regular social and sporting activities We are committed to promoting equal opportunities and diversity, and all applicants will be considered on their merit, qualifications, competence and talent regardless of any protected characteristics. 
Dovetail Games
Build / Tools Engineer
Dovetail Games Chatham, UK
Build/Tools Engineer Job LocationsUK-Kent-Chatham   Job ID   2017-1178   Department   Studio Central Overview Role: Build / Tools Engineer Team: UE4 Game Teams Location: Historic Dockyard, Chatham, UK   At Dovetail Games we are passionate about empowering our people to build beautiful worlds, create breath-taking games and do the best work of their career.   We are growing fast, developing our games using cutting edge technology and across multiple platforms, and we have big ambitions to become the Number 1 Simulation Entertainment Company in the World. To help achieve this ambition, we are seeking a qualified Build/Tools Engineer who will report into the Technical Director. The successful candidate will assist in the design, implementation and continuing support of cross platform build systems, continuous integration build systems, profiling tools, patching systems and packaging systems across multiple branched environments. Responsibilities Works with the game technology leads to design and define development infrastructure Responsible for the development, maintenance and iteration of build and deployment systems Responsible for automated testing and reporting systems Test and refine code and systems throughout the development cycle of the project Assist in the planning and estimation of work on their backlog Provide insight to anticipate technical/workflow issues and provide solutions A demonstrable willingness to develop software engineering process and game production skills Person Specifications Expertise in cross platform build systems in Linux and Windows Knowledge of multiple branched environments Knowledge in Unreal Engine 4 build process a benefit Expertise in one or more scripting languages (Python, Lua, Java, Bash) Strong interpersonal skills and problem solving ability Great communicator and team player A passion to deliver quality simulation software About Dovetail Games Recently announced in the Sunday Times Tech Track 100 Winners of the KEiBA 2015 Technology Business of the Year Developing games across multiple platforms using cutting edge technology 23 days holiday + 8 days statutory holiday Excellent work-life balance Pension scheme Childcare vouchers Eye-care vouchers Free parking Regular social and sporting activities We are committed to promoting equal opportunities and diversity, and all applicants will be considered on their merit, qualifications, competence and talent regardless of any protected characteristics. However, we are currently unable to employ anyone who does not have the legal right to live and work in the UK. 
19 Apr, 2018
Full time
Build/Tools Engineer Job LocationsUK-Kent-Chatham   Job ID   2017-1178   Department   Studio Central Overview Role: Build / Tools Engineer Team: UE4 Game Teams Location: Historic Dockyard, Chatham, UK   At Dovetail Games we are passionate about empowering our people to build beautiful worlds, create breath-taking games and do the best work of their career.   We are growing fast, developing our games using cutting edge technology and across multiple platforms, and we have big ambitions to become the Number 1 Simulation Entertainment Company in the World. To help achieve this ambition, we are seeking a qualified Build/Tools Engineer who will report into the Technical Director. The successful candidate will assist in the design, implementation and continuing support of cross platform build systems, continuous integration build systems, profiling tools, patching systems and packaging systems across multiple branched environments. Responsibilities Works with the game technology leads to design and define development infrastructure Responsible for the development, maintenance and iteration of build and deployment systems Responsible for automated testing and reporting systems Test and refine code and systems throughout the development cycle of the project Assist in the planning and estimation of work on their backlog Provide insight to anticipate technical/workflow issues and provide solutions A demonstrable willingness to develop software engineering process and game production skills Person Specifications Expertise in cross platform build systems in Linux and Windows Knowledge of multiple branched environments Knowledge in Unreal Engine 4 build process a benefit Expertise in one or more scripting languages (Python, Lua, Java, Bash) Strong interpersonal skills and problem solving ability Great communicator and team player A passion to deliver quality simulation software About Dovetail Games Recently announced in the Sunday Times Tech Track 100 Winners of the KEiBA 2015 Technology Business of the Year Developing games across multiple platforms using cutting edge technology 23 days holiday + 8 days statutory holiday Excellent work-life balance Pension scheme Childcare vouchers Eye-care vouchers Free parking Regular social and sporting activities We are committed to promoting equal opportunities and diversity, and all applicants will be considered on their merit, qualifications, competence and talent regardless of any protected characteristics. However, we are currently unable to employ anyone who does not have the legal right to live and work in the UK. 
Dovetail Games
Speculative Application
Dovetail Games Chatham, UK
Speculative Application Job LocationsUK-Kent-Chatham | UK-Stirling   Job ID   2015-1061   Department   Studio Central Overview At Dovetail Games we are passionate about empowering our people to build beautiful worlds, create breath-taking games and do the best work of their career.   We are growing fast, developing our games using cutting edge technology such as Unreal Engine 4® and across multiple platforms, and we have big ambitions to become the Number 1 Simulation Entertainment Company in the World. Responsibilities In 2017 we will be hiring Programmers, Artists, Producers, Project Managers, QA and a range of other technical roles at all levels to deliver the next generation of train, fishing and flight simulation to hundreds of thousands of passionate fans across the world. We are also building an exciting team to explore how virtual reality can be used with our games. Person Specifications We are currently finalising the exact hire plan for next year, but if you are interested in joining our passionate, creative and talented team, we would love to hear from you in the meantime. About Dovetail Games Why work for us?   - Using cutting edge technology such as Unreal Engine 4® and Virtual Reality - Recently announced in the Sunday Times Tech Track 100 - Winners of the KEiBA 2015 Technology Business of the Year - Developing games across multiple platforms - Excellent work-life balance, with very little crunch in comparison to the game industry standard - Free parking - Regular social and sporting activities   We are committed to promoting equal opportunities and diversity, and all applicants will be considered on their merit, qualifications, competence and talent regardless of any protected characteristics. However, we are currently unable to employ anyone who does not have the legal right to live and work in the UK.
19 Apr, 2018
Full time
Speculative Application Job LocationsUK-Kent-Chatham | UK-Stirling   Job ID   2015-1061   Department   Studio Central Overview At Dovetail Games we are passionate about empowering our people to build beautiful worlds, create breath-taking games and do the best work of their career.   We are growing fast, developing our games using cutting edge technology such as Unreal Engine 4® and across multiple platforms, and we have big ambitions to become the Number 1 Simulation Entertainment Company in the World. Responsibilities In 2017 we will be hiring Programmers, Artists, Producers, Project Managers, QA and a range of other technical roles at all levels to deliver the next generation of train, fishing and flight simulation to hundreds of thousands of passionate fans across the world. We are also building an exciting team to explore how virtual reality can be used with our games. Person Specifications We are currently finalising the exact hire plan for next year, but if you are interested in joining our passionate, creative and talented team, we would love to hear from you in the meantime. About Dovetail Games Why work for us?   - Using cutting edge technology such as Unreal Engine 4® and Virtual Reality - Recently announced in the Sunday Times Tech Track 100 - Winners of the KEiBA 2015 Technology Business of the Year - Developing games across multiple platforms - Excellent work-life balance, with very little crunch in comparison to the game industry standard - Free parking - Regular social and sporting activities   We are committed to promoting equal opportunities and diversity, and all applicants will be considered on their merit, qualifications, competence and talent regardless of any protected characteristics. However, we are currently unable to employ anyone who does not have the legal right to live and work in the UK.
Avalanche Studios
CHARACTER PROGRAMMER
Avalanche Studios New York, NY, United States
CHARACTER PROGRAMMER NEW YORK   At Avalanche Studios New York you will work with some of the industry’s most exciting technology and talented individuals. Avalanche Studios is developing for PS4, XBox1, PC. We're looking for a  Character Programmer  with experience developing character mechanics for a 3D action-adventure AAA console game, including sophisticated traversal and combat actions. To get ahead in your application, you must have advanced  expertise with modern C++ programming  and completed and shipped at least one full-cycle (start to end) 3D console game project. It is essential that you have a strong interest and experience with modern character animation techniques and familiarity with modern AI and physics game systems. Ideally you have solid understanding of 3D math and its application to game development, experience with performance and resource optimization for consoles and ability to coordinate and collaborate with other game-dev disciplines (animation, design, production, effects, etc) To apply for this position please register below with a detailed resume and cover letter. Apply as soon as possible as we review applications continuously.  All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in New York City. We offer our full time employees 100% company paid Medical/Dental/Vision Insurance and 5 weeks of PTO including 2 weeks of Summer break. Employees enjoy the company’s commitment to work-life balance and working with a talented team on an exciting AAA game.
19 Apr, 2018
Full time
CHARACTER PROGRAMMER NEW YORK   At Avalanche Studios New York you will work with some of the industry’s most exciting technology and talented individuals. Avalanche Studios is developing for PS4, XBox1, PC. We're looking for a  Character Programmer  with experience developing character mechanics for a 3D action-adventure AAA console game, including sophisticated traversal and combat actions. To get ahead in your application, you must have advanced  expertise with modern C++ programming  and completed and shipped at least one full-cycle (start to end) 3D console game project. It is essential that you have a strong interest and experience with modern character animation techniques and familiarity with modern AI and physics game systems. Ideally you have solid understanding of 3D math and its application to game development, experience with performance and resource optimization for consoles and ability to coordinate and collaborate with other game-dev disciplines (animation, design, production, effects, etc) To apply for this position please register below with a detailed resume and cover letter. Apply as soon as possible as we review applications continuously.  All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in New York City. We offer our full time employees 100% company paid Medical/Dental/Vision Insurance and 5 weeks of PTO including 2 weeks of Summer break. Employees enjoy the company’s commitment to work-life balance and working with a talented team on an exciting AAA game.
Avalanche Studios
TECHNICAL DIRECTOR- MULTIPLAYER
Avalanche Studios Stockholm, Sweden
TECHNICAL DIRECTOR- MULTIPLAYER STOCKHOLM   Avalanche Studios is currently looking for a senior programmer to lead the development of our next generation open world / sandbox multiplayer engine.   As the Technical Director for multiplayer you will take ownership of the architecture and implementation of multiplayer in the Avalanche Apex engine. This is a great opportunity to work with some of the most complex and rewarding challenges in game development today; Open worlds, sandbox gameplay and highly destructible multiplayer environments.   As with most multiplayer development, a keen sense of fun gameplay and that 6th sense for what gives the perfect "feeling" are both key aspects for this role.   This is a rare opportunity for the candidate who wants to play an instrumental and leading role in a small team developing next-generation multiplayer experience.   If you are a person who likes being challenged and stimulated in an ambitious and talented environment this position will suit you perfectly. Avalanche Studios is developing for both current and next gen platforms.   Required Qualifications   A strong passion for multiplayer and open world games Experience from implementing multiplayer in multiple shipped games on PC or consoles Exceptional experience from architecting and implementing networking technology and approaches, e.g. client-server, peer-to-peer Familiarity with animation, physics and gameplay code in general Knowledge of low-level network concepts, e.g. TCP/IP, UDP, sockets   Desired Qualifications   Basic understanding of the possibilities and challenges the PS4 and XB1 hardware architectures imposes on multiplayer support Experience of the platform specific services and APIs available for online presence, e.g. PSN, Xbox Live, Steam Experience with matchmaking, lobbies, friends lists and host migration Experience with security and anti-hacking approaches and techniques   To apply for this position please register below with a detailed CV and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm, Sweden.
19 Apr, 2018
Full time
TECHNICAL DIRECTOR- MULTIPLAYER STOCKHOLM   Avalanche Studios is currently looking for a senior programmer to lead the development of our next generation open world / sandbox multiplayer engine.   As the Technical Director for multiplayer you will take ownership of the architecture and implementation of multiplayer in the Avalanche Apex engine. This is a great opportunity to work with some of the most complex and rewarding challenges in game development today; Open worlds, sandbox gameplay and highly destructible multiplayer environments.   As with most multiplayer development, a keen sense of fun gameplay and that 6th sense for what gives the perfect "feeling" are both key aspects for this role.   This is a rare opportunity for the candidate who wants to play an instrumental and leading role in a small team developing next-generation multiplayer experience.   If you are a person who likes being challenged and stimulated in an ambitious and talented environment this position will suit you perfectly. Avalanche Studios is developing for both current and next gen platforms.   Required Qualifications   A strong passion for multiplayer and open world games Experience from implementing multiplayer in multiple shipped games on PC or consoles Exceptional experience from architecting and implementing networking technology and approaches, e.g. client-server, peer-to-peer Familiarity with animation, physics and gameplay code in general Knowledge of low-level network concepts, e.g. TCP/IP, UDP, sockets   Desired Qualifications   Basic understanding of the possibilities and challenges the PS4 and XB1 hardware architectures imposes on multiplayer support Experience of the platform specific services and APIs available for online presence, e.g. PSN, Xbox Live, Steam Experience with matchmaking, lobbies, friends lists and host migration Experience with security and anti-hacking approaches and techniques   To apply for this position please register below with a detailed CV and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm, Sweden.
Arkane Studios
Gameplay Programmer
Arkane Studios Lyon, France
Gameplay Programmer Division:  Arkane Studios - France  | Department:  Programming  | Location: Lyon , FR Arkane Studios in Lyon, FRANCE is seeking a qualified  Gameplay Programmer  to help create and maintain the Gameplay efforts on an unannounced title. The successful candidate will have expert knowledge of, and experience in, the design and implementation of gameplay systems using C++. The position is based in lyon, France. Responsibilities      •    Collaborate on the implementation of new gameplay features: player and characters behaviors, combat and powers mechanics, user interface, etc.. •    Work closely with designers, artists, and other programmers to iterate on gameplay features and ensure a great player experience. •    Collaborate with other members of the programmers’ team to build sustainable and maintainable technologies and optimized code on all platforms Requirements      •    Strong knowledge of C/C++ •    Solid architecture and design ability •    Strong interpersonal skills and problem solving ability •    Experience with game editor plugins/modification •    Experience with animation, 3D graphics, audio, AI, or gameplay programming a plus •    Development experience on game consoles (Xbox One/PS4) a plus •    Ability to contribute innovative and original ideas towards all aspects of game production and development •    Strong communication and organizational skills •    Passion for making GREAT games •    Ability to fearlessly jump into large, existing code bases How to Apply To apply for this position you will be redirected to the job submission form at Taleo.com, our third-party applicant tracking system. While Taleo.com is not hosted by ZeniMax Media and does not fall under our Privacy Policy, only employees of our Human Resources department will be able to view your submitted information. Information collected via the job submission form is subject to Taleo.com’s privacy policy.
19 Apr, 2018
Full time
Gameplay Programmer Division:  Arkane Studios - France  | Department:  Programming  | Location: Lyon , FR Arkane Studios in Lyon, FRANCE is seeking a qualified  Gameplay Programmer  to help create and maintain the Gameplay efforts on an unannounced title. The successful candidate will have expert knowledge of, and experience in, the design and implementation of gameplay systems using C++. The position is based in lyon, France. Responsibilities      •    Collaborate on the implementation of new gameplay features: player and characters behaviors, combat and powers mechanics, user interface, etc.. •    Work closely with designers, artists, and other programmers to iterate on gameplay features and ensure a great player experience. •    Collaborate with other members of the programmers’ team to build sustainable and maintainable technologies and optimized code on all platforms Requirements      •    Strong knowledge of C/C++ •    Solid architecture and design ability •    Strong interpersonal skills and problem solving ability •    Experience with game editor plugins/modification •    Experience with animation, 3D graphics, audio, AI, or gameplay programming a plus •    Development experience on game consoles (Xbox One/PS4) a plus •    Ability to contribute innovative and original ideas towards all aspects of game production and development •    Strong communication and organizational skills •    Passion for making GREAT games •    Ability to fearlessly jump into large, existing code bases How to Apply To apply for this position you will be redirected to the job submission form at Taleo.com, our third-party applicant tracking system. While Taleo.com is not hosted by ZeniMax Media and does not fall under our Privacy Policy, only employees of our Human Resources department will be able to view your submitted information. Information collected via the job submission form is subject to Taleo.com’s privacy policy.
Arkane Studios
Tools Programmer
Arkane Studios Lyon, France
Tools Programmer Division:  Arkane Studios France  | Department:  Programming  | Location: Lyon , FR Arkane Studios in Lyon, FRANCE is looking for talented  Tools Programmers .  The position is based in France . Answering to the Lead Tools Programmer, the Tools Programmer is responsible for developing and maintaining a wide range of production tools, from the game editor to the build system. Responsibilities : •    Design and implement new tools across various game development disciplines (art, level design, animation, build automation) •    Communicate with other departments to improve and debug existing tools, workflow and practices •    Provide support and documentation to the users of the tools •    Monitor performance and memory usage and plan and execute performance and memory optimizations Requirements: •    Strong knowledge of C/C++ and C# -    Languages fluency: French and English •    Experience with game engine content tools and pipeline •    Knowledge of the following is a plus: WCF, WPF, QT, LUA, Python, ActionScript •    Excellent systems design experience •    Experience with multithreaded, real-time systems •    Experience balancing performance and maintainability •    Excellent organization and time management skills •    Ability to write clear, maintainable, portable code •    Development experience in the games industry a plus •    Development experience on game consoles (Xbox360/PS3/Xbox One/PS4) a plus •    Ability to contribute innovative and original ideas towards all aspects of game production and development •    Strong communication and organizational skills •    Must work well under pressure and handle multiple tasks •    Passion for making GREAT games •    Experience playing previous Bethesda Softworks games How to Apply To apply for this position you will be redirected to the job submission form at Taleo.com, our third-party applicant tracking system. While Taleo.com is not hosted by ZeniMax Media and does not fall under our Privacy Policy, only employees of our Human Resources department will be able to view your submitted information. Information collected via the job submission form is subject to Taleo.com’s privacy policy.
19 Apr, 2018
Full time
Tools Programmer Division:  Arkane Studios France  | Department:  Programming  | Location: Lyon , FR Arkane Studios in Lyon, FRANCE is looking for talented  Tools Programmers .  The position is based in France . Answering to the Lead Tools Programmer, the Tools Programmer is responsible for developing and maintaining a wide range of production tools, from the game editor to the build system. Responsibilities : •    Design and implement new tools across various game development disciplines (art, level design, animation, build automation) •    Communicate with other departments to improve and debug existing tools, workflow and practices •    Provide support and documentation to the users of the tools •    Monitor performance and memory usage and plan and execute performance and memory optimizations Requirements: •    Strong knowledge of C/C++ and C# -    Languages fluency: French and English •    Experience with game engine content tools and pipeline •    Knowledge of the following is a plus: WCF, WPF, QT, LUA, Python, ActionScript •    Excellent systems design experience •    Experience with multithreaded, real-time systems •    Experience balancing performance and maintainability •    Excellent organization and time management skills •    Ability to write clear, maintainable, portable code •    Development experience in the games industry a plus •    Development experience on game consoles (Xbox360/PS3/Xbox One/PS4) a plus •    Ability to contribute innovative and original ideas towards all aspects of game production and development •    Strong communication and organizational skills •    Must work well under pressure and handle multiple tasks •    Passion for making GREAT games •    Experience playing previous Bethesda Softworks games How to Apply To apply for this position you will be redirected to the job submission form at Taleo.com, our third-party applicant tracking system. While Taleo.com is not hosted by ZeniMax Media and does not fall under our Privacy Policy, only employees of our Human Resources department will be able to view your submitted information. Information collected via the job submission form is subject to Taleo.com’s privacy policy.
Arkane Studios
Graphics Programmer
Arkane Studios Lyon, France
Graphics Programmer Division:  Arkane Studios France  | Department: | Location: Lyon , FR Answering to the Lead Graphic Programmer, the Graphics Programmer is responsible for developing all the solutions related to the rendering of the game engine, from the lighting to visual effects. RESPONSIBILITIES - Improve and maintain the rendering modules of the game engine - Develop shaders and quality effects to support the Art direction and unique visual style of the game - Optimize the rendering code to get the best performance on all platforms - Write clear, maintainable, portable C++ code - Write and maintain custom shaders across a range of hardware - Test and document code you write - Work well with other engineers, artists and designers   REQUIREMENTS - Strong knowledge of C/C++ - Strong knowledge of rendering algorithms - Good knowledge of multi-core architecture related issues - Experience with DirectX 11 level shaders and HLSL - Expertise in building multithreaded, real-time systems - Experience writing systems balancing performance and maintainability - Experience profiling and optimizing both CPU and GPU utilization - Experience with game editor plugins/modification - Strong communication and organizational skills - Must work well under pressure and handle multiple tasks   DESIRED SKILLS - Excellent analytical and mathematical skills - Development experience on game consoles (Xbox360/PS3/Xbox One/PS4) a plus - Strong interpersonal skills and problem solving ability - Understanding of the latest graphics APIs How to Apply To apply for this position you will be redirected to the job submission form at Taleo.com, our third-party applicant tracking system. While Taleo.com is not hosted by ZeniMax Media and does not fall under our Privacy Policy, only employees of our Human Resources department will be able to view your submitted information. Information collected via the job submission form is subject to Taleo.com’s privacy policy.
19 Apr, 2018
Full time
Graphics Programmer Division:  Arkane Studios France  | Department: | Location: Lyon , FR Answering to the Lead Graphic Programmer, the Graphics Programmer is responsible for developing all the solutions related to the rendering of the game engine, from the lighting to visual effects. RESPONSIBILITIES - Improve and maintain the rendering modules of the game engine - Develop shaders and quality effects to support the Art direction and unique visual style of the game - Optimize the rendering code to get the best performance on all platforms - Write clear, maintainable, portable C++ code - Write and maintain custom shaders across a range of hardware - Test and document code you write - Work well with other engineers, artists and designers   REQUIREMENTS - Strong knowledge of C/C++ - Strong knowledge of rendering algorithms - Good knowledge of multi-core architecture related issues - Experience with DirectX 11 level shaders and HLSL - Expertise in building multithreaded, real-time systems - Experience writing systems balancing performance and maintainability - Experience profiling and optimizing both CPU and GPU utilization - Experience with game editor plugins/modification - Strong communication and organizational skills - Must work well under pressure and handle multiple tasks   DESIRED SKILLS - Excellent analytical and mathematical skills - Development experience on game consoles (Xbox360/PS3/Xbox One/PS4) a plus - Strong interpersonal skills and problem solving ability - Understanding of the latest graphics APIs How to Apply To apply for this position you will be redirected to the job submission form at Taleo.com, our third-party applicant tracking system. While Taleo.com is not hosted by ZeniMax Media and does not fall under our Privacy Policy, only employees of our Human Resources department will be able to view your submitted information. Information collected via the job submission form is subject to Taleo.com’s privacy policy.
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