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5 jobs found in guildford

Media Molecule
Producer – User Research
Media Molecule Guildford, UK
Producer – User Research We are looking for a Producer to manage the User Testing Process here at Media Molecule for our project,  Dreams . The role will involve facilitating the User Tests we have set up with the PlayStation UT teams, and processing the data in a timely manner so that we can create the best experience for our community. Responsibilities:   Be responsible for managing a small, close-knit creative team towards a strong on-time delivery. Need to exude passion for shipping high quality, fun games. Requirements Proven industry experience, this is not an entry level position. Experience working with user experience data on a shipped project. Highly organised, can talk through the methods used to schedule and track tasks. Problem-solving skills. Ability to work in a self-directed manner and to make timely, well-thought out decisions. Strong written and verbal communication skills. Interested in working as a part of a highly skilled, innovative team and all that goes with it! A firm/fair leader. Advantageous Experience using JIRA. This is a  permanent  position. Before you apply IMPORTANT:   We regret to inform that we cannot sponsor work visas at this time. Media Molecule is an equal opportunity employer. Recruitment selection is based on objective, job-related criteria, as well as a commitment to diversity. Applicants will be chosen on their merits and abilities. We are a small, diverse studio with a family vibe. Self-motivation, knowledge of your craft, and willingness to push the boundaries of what is possible are important qualities for prospective Molecules. In return, we offer flexible working, inclusivity, a highly collaborative approach to development and really quite marvellous benefits and perks. How to apply If all of those requirements seem to be describing you, you should apply at once! Simply send us an email to  jobs@mediamolecule.com , stating the position you're applying for in the subject of the email. Tips for getting hired! Please make sure to send along a portfolio, showreel, or just something that shows off your past work, published or otherwise - there’s only so much we can glean from a CV alone, yo! These are the things we look for in each person we hire: Damn good at what you do! Desire ownership and responsibility Really love playing and making games Burning with passion, enthusiasm and drive Active rather than passive team player Loves to collaborate with a creative team Jolly nice personality What you get On top of all the things we already mentioned, you’ll also get to be part of a talented, diverse team of people, get a tip top benefits package, including private health and life insurance, income protection and all that jazz, a competitive salary, a winning bonus scheme, London weighting, a personal development fund, being a name and not a number, organic fruit, really comfy chairs, and the occasional hug. Our main studio is based in Guildford, and we now also have a small office in Brighton. Find out  what it's like to work here . 
19 Apr, 2018
Full time
Producer – User Research We are looking for a Producer to manage the User Testing Process here at Media Molecule for our project,  Dreams . The role will involve facilitating the User Tests we have set up with the PlayStation UT teams, and processing the data in a timely manner so that we can create the best experience for our community. Responsibilities:   Be responsible for managing a small, close-knit creative team towards a strong on-time delivery. Need to exude passion for shipping high quality, fun games. Requirements Proven industry experience, this is not an entry level position. Experience working with user experience data on a shipped project. Highly organised, can talk through the methods used to schedule and track tasks. Problem-solving skills. Ability to work in a self-directed manner and to make timely, well-thought out decisions. Strong written and verbal communication skills. Interested in working as a part of a highly skilled, innovative team and all that goes with it! A firm/fair leader. Advantageous Experience using JIRA. This is a  permanent  position. Before you apply IMPORTANT:   We regret to inform that we cannot sponsor work visas at this time. Media Molecule is an equal opportunity employer. Recruitment selection is based on objective, job-related criteria, as well as a commitment to diversity. Applicants will be chosen on their merits and abilities. We are a small, diverse studio with a family vibe. Self-motivation, knowledge of your craft, and willingness to push the boundaries of what is possible are important qualities for prospective Molecules. In return, we offer flexible working, inclusivity, a highly collaborative approach to development and really quite marvellous benefits and perks. How to apply If all of those requirements seem to be describing you, you should apply at once! Simply send us an email to  jobs@mediamolecule.com , stating the position you're applying for in the subject of the email. Tips for getting hired! Please make sure to send along a portfolio, showreel, or just something that shows off your past work, published or otherwise - there’s only so much we can glean from a CV alone, yo! These are the things we look for in each person we hire: Damn good at what you do! Desire ownership and responsibility Really love playing and making games Burning with passion, enthusiasm and drive Active rather than passive team player Loves to collaborate with a creative team Jolly nice personality What you get On top of all the things we already mentioned, you’ll also get to be part of a talented, diverse team of people, get a tip top benefits package, including private health and life insurance, income protection and all that jazz, a competitive salary, a winning bonus scheme, London weighting, a personal development fund, being a name and not a number, organic fruit, really comfy chairs, and the occasional hug. Our main studio is based in Guildford, and we now also have a small office in Brighton. Find out  what it's like to work here . 
Media Molecule
Brand Designer
Media Molecule Guildford, UK
Brand Designer We are looking for a Brand designer. We are very happy with the core direction we are going, but need a designer to join the team take the project to release and beyond. There are a lot of really cool opportunities to explore within the Dreams world.    The key responsibility is to respond to creative briefs that stay true to the products vision, ensuring a consistent visual language in all marketing materials and the in game experience. The Brand Designer is fully versed in developing and presenting concepts to key stakeholders, through to iteration and final execution with the support of the wider team.  Requirements A recent portfolio showcasing relevant work/that you’re proud of.  5 years + experience in branding and advertising for products on a global scale.   Strong in design  execution as well high level concepting.  Must be self motivated in generating ideas that fit into long term product strategy. The ability to work and lead within a team is a must. Experience in film and motion graphics would be advantageous.   We are open to contract employment. This is a  permanent  position. Before you apply IMPORTANT:   We regret to inform that we cannot sponsor work visas at this time. Media Molecule is an equal opportunity employer. Recruitment selection is based on objective, job-related criteria, as well as a commitment to diversity. Applicants will be chosen on their merits and abilities. We are a small, diverse studio with a family vibe. Self-motivation, knowledge of your craft, and willingness to push the boundaries of what is possible are important qualities for prospective Molecules. In return, we offer flexible working, inclusivity, a highly collaborative approach to development and really quite marvellous benefits and perks. How to apply If all of those requirements seem to be describing you, you should apply at once! Simply send us an email to  jobs@mediamolecule.com , stating the position you're applying for in the subject of the email. Tips for getting hired! Please make sure to send along a portfolio, showreel, or just something that shows off your past work, published or otherwise - there’s only so much we can glean from a CV alone, yo! These are the things we look for in each person we hire: Damn good at what you do! Desire ownership and responsibility Really love playing and making games Burning with passion, enthusiasm and drive Active rather than passive team player Loves to collaborate with a creative team Jolly nice personality What you get On top of all the things we already mentioned, you’ll also get to be part of a talented, diverse team of people, get a tip top benefits package, including private health and life insurance, income protection and all that jazz, a competitive salary, a winning bonus scheme, London weighting, a personal development fund, being a name and not a number, organic fruit, really comfy chairs, and the occasional hug. Our main studio is based in Guildford, and we now also have a small office in Brighton. Find out  what it's like to work here . 
19 Apr, 2018
Full time
Brand Designer We are looking for a Brand designer. We are very happy with the core direction we are going, but need a designer to join the team take the project to release and beyond. There are a lot of really cool opportunities to explore within the Dreams world.    The key responsibility is to respond to creative briefs that stay true to the products vision, ensuring a consistent visual language in all marketing materials and the in game experience. The Brand Designer is fully versed in developing and presenting concepts to key stakeholders, through to iteration and final execution with the support of the wider team.  Requirements A recent portfolio showcasing relevant work/that you’re proud of.  5 years + experience in branding and advertising for products on a global scale.   Strong in design  execution as well high level concepting.  Must be self motivated in generating ideas that fit into long term product strategy. The ability to work and lead within a team is a must. Experience in film and motion graphics would be advantageous.   We are open to contract employment. This is a  permanent  position. Before you apply IMPORTANT:   We regret to inform that we cannot sponsor work visas at this time. Media Molecule is an equal opportunity employer. Recruitment selection is based on objective, job-related criteria, as well as a commitment to diversity. Applicants will be chosen on their merits and abilities. We are a small, diverse studio with a family vibe. Self-motivation, knowledge of your craft, and willingness to push the boundaries of what is possible are important qualities for prospective Molecules. In return, we offer flexible working, inclusivity, a highly collaborative approach to development and really quite marvellous benefits and perks. How to apply If all of those requirements seem to be describing you, you should apply at once! Simply send us an email to  jobs@mediamolecule.com , stating the position you're applying for in the subject of the email. Tips for getting hired! Please make sure to send along a portfolio, showreel, or just something that shows off your past work, published or otherwise - there’s only so much we can glean from a CV alone, yo! These are the things we look for in each person we hire: Damn good at what you do! Desire ownership and responsibility Really love playing and making games Burning with passion, enthusiasm and drive Active rather than passive team player Loves to collaborate with a creative team Jolly nice personality What you get On top of all the things we already mentioned, you’ll also get to be part of a talented, diverse team of people, get a tip top benefits package, including private health and life insurance, income protection and all that jazz, a competitive salary, a winning bonus scheme, London weighting, a personal development fund, being a name and not a number, organic fruit, really comfy chairs, and the occasional hug. Our main studio is based in Guildford, and we now also have a small office in Brighton. Find out  what it's like to work here . 
Media Molecule
User Experience Designer
Media Molecule Guildford, UK
User Experience Designer We are looking for a User Experience Designer with strong and proven graphic design skills to help us ship our upcoming platform for creativity, Dreams.  As a User Interface Designer, your role will be to ensure all components of the front end user interface and create tools are beautiful, user friendly, unobtrusive, enjoyable and consistent in their application. What you'll be doing! Being able to nurture the fleck of an idea and develop it into a shippable feature. Keeping track and maintaining a thorough understanding of the project as it evolves will be vital, as will processing feedback from both the team and end users, allowing for constant improvements to your designs. Being thoughtful, flexible and able to collaborate in a small, tightly knit and ambitious team to help develop their ideas and to realise your own. Working with multiple disciplines and people from all areas of the development chain, you will need to be an engaging talker, designer and presenter, adept in delegating work to designers and programmers for implementation. Requirements You must have a portfolio that demonstrates your ethos and your work on something from beginning to end. Proficiency in Illustrator, Photoshop, InDesign, After Effects or equivalents. We will  not  look at CV’s without a portfolio. We are open to contract employment, but prefer a permanent hire.  This is a  permanent  position. Before you apply IMPORTANT:   We regret to inform that we cannot sponsor work visas at this time. Media Molecule is an equal opportunity employer. Recruitment selection is based on objective, job-related criteria, as well as a commitment to diversity. Applicants will be chosen on their merits and abilities. We are a small, diverse studio with a family vibe. Self-motivation, knowledge of your craft, and willingness to push the boundaries of what is possible are important qualities for prospective Molecules. In return, we offer flexible working, inclusivity, a highly collaborative approach to development and really quite marvellous benefits and perks. How to apply If all of those requirements seem to be describing you, you should apply at once! Simply send us an email to  jobs@mediamolecule.com , stating the position you're applying for in the subject of the email. Tips for getting hired! Please make sure to send along a portfolio, showreel, or just something that shows off your past work, published or otherwise - there’s only so much we can glean from a CV alone, yo! These are the things we look for in each person we hire: Damn good at what you do! Desire ownership and responsibility Really love playing and making games Burning with passion, enthusiasm and drive Active rather than passive team player Loves to collaborate with a creative team Jolly nice personality What you get On top of all the things we already mentioned, you’ll also get to be part of a talented, diverse team of people, get a tip top benefits package, including private health and life insurance, income protection and all that jazz, a competitive salary, a winning bonus scheme, London weighting, a personal development fund, being a name and not a number, organic fruit, really comfy chairs, and the occasional hug. Our main studio is based in Guildford, and we now also have a small office in Brighton. Find out  what it's like to work here .   
19 Apr, 2018
Full time
User Experience Designer We are looking for a User Experience Designer with strong and proven graphic design skills to help us ship our upcoming platform for creativity, Dreams.  As a User Interface Designer, your role will be to ensure all components of the front end user interface and create tools are beautiful, user friendly, unobtrusive, enjoyable and consistent in their application. What you'll be doing! Being able to nurture the fleck of an idea and develop it into a shippable feature. Keeping track and maintaining a thorough understanding of the project as it evolves will be vital, as will processing feedback from both the team and end users, allowing for constant improvements to your designs. Being thoughtful, flexible and able to collaborate in a small, tightly knit and ambitious team to help develop their ideas and to realise your own. Working with multiple disciplines and people from all areas of the development chain, you will need to be an engaging talker, designer and presenter, adept in delegating work to designers and programmers for implementation. Requirements You must have a portfolio that demonstrates your ethos and your work on something from beginning to end. Proficiency in Illustrator, Photoshop, InDesign, After Effects or equivalents. We will  not  look at CV’s without a portfolio. We are open to contract employment, but prefer a permanent hire.  This is a  permanent  position. Before you apply IMPORTANT:   We regret to inform that we cannot sponsor work visas at this time. Media Molecule is an equal opportunity employer. Recruitment selection is based on objective, job-related criteria, as well as a commitment to diversity. Applicants will be chosen on their merits and abilities. We are a small, diverse studio with a family vibe. Self-motivation, knowledge of your craft, and willingness to push the boundaries of what is possible are important qualities for prospective Molecules. In return, we offer flexible working, inclusivity, a highly collaborative approach to development and really quite marvellous benefits and perks. How to apply If all of those requirements seem to be describing you, you should apply at once! Simply send us an email to  jobs@mediamolecule.com , stating the position you're applying for in the subject of the email. Tips for getting hired! Please make sure to send along a portfolio, showreel, or just something that shows off your past work, published or otherwise - there’s only so much we can glean from a CV alone, yo! These are the things we look for in each person we hire: Damn good at what you do! Desire ownership and responsibility Really love playing and making games Burning with passion, enthusiasm and drive Active rather than passive team player Loves to collaborate with a creative team Jolly nice personality What you get On top of all the things we already mentioned, you’ll also get to be part of a talented, diverse team of people, get a tip top benefits package, including private health and life insurance, income protection and all that jazz, a competitive salary, a winning bonus scheme, London weighting, a personal development fund, being a name and not a number, organic fruit, really comfy chairs, and the occasional hug. Our main studio is based in Guildford, and we now also have a small office in Brighton. Find out  what it's like to work here .   
Media Molecule
Audio Programmer
Media Molecule Guildford, United Kingdom
We are searching for an Audio Programmer to join our close-knit team and contribute their skills and creativity towards creating  Dreams , our latest UGC project. This is not the most typical audio programming role. The successful applicant will develop all aspects of the game’s audio stack, from creating software instruments to designing and implementing the musical UI/UX. We are not simply looking for a programmer who happens to do some audio. We’re looking for an exceptional individual with a real jones for the potential of audio and music creation in interactive entertainment. A core part of our game Dreams is a powerful musical instrument, which can also be used for sound design.  It’s fun to play with, but also has depth. We want you to help us make it even better – for professionals, hobbyists and anyone in the PlayStation Games audience who wants to express themselves creatively. Requirements A keen interest in, and understanding of, sound and music for games. An eye and an ear for what makes a great musical instrument, and the skills to code it. This role has a design/UX element to it. Low-level coder with DSP and audio code skills. You will be working on a unique sound engine, which includes sound creation and mangling features. Self-motivated – can create great user experiences without having to rely completely on feedback in order to iterate and make progress. Evidence of something relevant you have made – a game, graduation project, audio plugin, musical experiment, toy, user interface, etc. Please note that we will request a show-reel or link to past work if not included in your application. This is a  permanent  position. Before you apply IMPORTANT:   We regret to inform that we cannot sponsor work visas at this time. Media Molecule is an equal opportunity employer. Recruitment selection is based on objective, job-related criteria, as well as a commitment to diversity. Applicants will be chosen on their merits and abilities. We are a small, diverse studio with a family vibe. Self-motivation, knowledge of your craft, and willingness to push the boundaries of what is possible are important qualities for prospective Molecules. In return, we offer flexible working, inclusivity, a highly collaborative approach to development and really quite marvellous benefits and perks.
19 Apr, 2018
Full time
We are searching for an Audio Programmer to join our close-knit team and contribute their skills and creativity towards creating  Dreams , our latest UGC project. This is not the most typical audio programming role. The successful applicant will develop all aspects of the game’s audio stack, from creating software instruments to designing and implementing the musical UI/UX. We are not simply looking for a programmer who happens to do some audio. We’re looking for an exceptional individual with a real jones for the potential of audio and music creation in interactive entertainment. A core part of our game Dreams is a powerful musical instrument, which can also be used for sound design.  It’s fun to play with, but also has depth. We want you to help us make it even better – for professionals, hobbyists and anyone in the PlayStation Games audience who wants to express themselves creatively. Requirements A keen interest in, and understanding of, sound and music for games. An eye and an ear for what makes a great musical instrument, and the skills to code it. This role has a design/UX element to it. Low-level coder with DSP and audio code skills. You will be working on a unique sound engine, which includes sound creation and mangling features. Self-motivated – can create great user experiences without having to rely completely on feedback in order to iterate and make progress. Evidence of something relevant you have made – a game, graduation project, audio plugin, musical experiment, toy, user interface, etc. Please note that we will request a show-reel or link to past work if not included in your application. This is a  permanent  position. Before you apply IMPORTANT:   We regret to inform that we cannot sponsor work visas at this time. Media Molecule is an equal opportunity employer. Recruitment selection is based on objective, job-related criteria, as well as a commitment to diversity. Applicants will be chosen on their merits and abilities. We are a small, diverse studio with a family vibe. Self-motivation, knowledge of your craft, and willingness to push the boundaries of what is possible are important qualities for prospective Molecules. In return, we offer flexible working, inclusivity, a highly collaborative approach to development and really quite marvellous benefits and perks.
EA - Electronic Arts
Junior Lighting Artist (117902)
EA - Electronic Arts Guildford, UK
Junior Lighting Artist (117902) Requisition ID  117902  - Posted  02/15/2018  -  Regular  -  EA Studios - Content  -  Art  -  Guildford  -  Surrey  -  United Kingdom  -  Europe       We are EA   We entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is hard work. That’s why we employ the most creative, passionate people in the industry.   Artworks is a highly engaged content creation team within EA Studios.  We are creatively driven and focused on high end visual production across multiple genres and art styles.  Our art studios are in Vancouver, Orlando, Guildford, Gothenburg, and Shanghai. Working with our game team partners we share a unified passion for creating amazing experiences, and industry leading visuals. We are adventurous and creative.  We are courageous and we take chances.  We seek pioneers who cut new paths and conquer challenges with fierce determination. We look for the best in everyone.   The Challenge Ahead   Artworks is seeking a Junior Lighting Artist to join the team at our Guildford studio. You’ll have the opportunity to learn from our experienced lighting team and contribute creatively to an exciting franchise.   Lighting artists create atmosphere, add realism, tone, depth and emphasize drama or narrative also establishing and clarifying location, weather, time of day, etc. Lighting artists execute their work by leveraging their technical knowledge as well as their strong sense of aesthetics to light environments and scenes that meet the expectations of the art director and run within budget of a real-time game engine.    You should ideally have experience with one or more 3D packages (ideally a real-time engine), and be able to demonstrate an understanding of rendering, lighting, shading networks, polygonal modeling, and texture UV's as well as strong troubleshooting and debugging skills.   Lighters should also understand the characteristics of light and how it is simulated in a CG environment; they should be able to work from reference materials, identifying and translating key lighting details.   What a Junior Lighting Artist does at EA:   Partnering with and learning from our experienced team, you’ll be exposed to:   Lighting a variety of different environments, from small levels to open worlds. Cinematic lighting of cutscenes and narrative scenes. Collaborating with all teams to push the boundaries of gameplay and graphics. Placing and tweaking of light sources within environments. Creation and capture of sky and cloud textures to create lighting setups for different conditions. Authoring of post processing and rendering features e.g. colour grading, ambient occlusion, reflections. Prototyping the use of lighting technology to reach the visual targets defined by the art direction. Collaborate with the Technical Art and Engineering teams to develop tools and pipelines.   A Junior Lighting Artist needs:   Understanding of physically based rendering technology and pipelines. Good sense of lighting theory; colour space, exposure, light fixtures, natural light, reflections etc. Understanding of cinematography and photography; the use of camera technology, composition and lighting to set the mood. Understanding the use of lighting as a powerful tool in gameplay clarity. For example; to guide the player forward, highlight objectives and enemies. Used to working within the contraints of a real-time engine...balancing visual quality and performance requirements Knowledge of the game development process, ideally with prior experience on a AAA title Ability to acknowledge, diagnose and resolve visual issues throughout the production process. Knowledge of materials and textures and their impact on the perception of the lighting.   What’s in it for you? Glad you asked!   We realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality. At EA, we live the “work hard/play hard” credo every day.   We thought you might also want to know:   More about our studio:                 http://ghostgames.com/ More about our location:              https://www.ea.com/careers/careers-overview/guildford  
28 Feb, 2018
Full time
Junior Lighting Artist (117902) Requisition ID  117902  - Posted  02/15/2018  -  Regular  -  EA Studios - Content  -  Art  -  Guildford  -  Surrey  -  United Kingdom  -  Europe       We are EA   We entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is hard work. That’s why we employ the most creative, passionate people in the industry.   Artworks is a highly engaged content creation team within EA Studios.  We are creatively driven and focused on high end visual production across multiple genres and art styles.  Our art studios are in Vancouver, Orlando, Guildford, Gothenburg, and Shanghai. Working with our game team partners we share a unified passion for creating amazing experiences, and industry leading visuals. We are adventurous and creative.  We are courageous and we take chances.  We seek pioneers who cut new paths and conquer challenges with fierce determination. We look for the best in everyone.   The Challenge Ahead   Artworks is seeking a Junior Lighting Artist to join the team at our Guildford studio. You’ll have the opportunity to learn from our experienced lighting team and contribute creatively to an exciting franchise.   Lighting artists create atmosphere, add realism, tone, depth and emphasize drama or narrative also establishing and clarifying location, weather, time of day, etc. Lighting artists execute their work by leveraging their technical knowledge as well as their strong sense of aesthetics to light environments and scenes that meet the expectations of the art director and run within budget of a real-time game engine.    You should ideally have experience with one or more 3D packages (ideally a real-time engine), and be able to demonstrate an understanding of rendering, lighting, shading networks, polygonal modeling, and texture UV's as well as strong troubleshooting and debugging skills.   Lighters should also understand the characteristics of light and how it is simulated in a CG environment; they should be able to work from reference materials, identifying and translating key lighting details.   What a Junior Lighting Artist does at EA:   Partnering with and learning from our experienced team, you’ll be exposed to:   Lighting a variety of different environments, from small levels to open worlds. Cinematic lighting of cutscenes and narrative scenes. Collaborating with all teams to push the boundaries of gameplay and graphics. Placing and tweaking of light sources within environments. Creation and capture of sky and cloud textures to create lighting setups for different conditions. Authoring of post processing and rendering features e.g. colour grading, ambient occlusion, reflections. Prototyping the use of lighting technology to reach the visual targets defined by the art direction. Collaborate with the Technical Art and Engineering teams to develop tools and pipelines.   A Junior Lighting Artist needs:   Understanding of physically based rendering technology and pipelines. Good sense of lighting theory; colour space, exposure, light fixtures, natural light, reflections etc. Understanding of cinematography and photography; the use of camera technology, composition and lighting to set the mood. Understanding the use of lighting as a powerful tool in gameplay clarity. For example; to guide the player forward, highlight objectives and enemies. Used to working within the contraints of a real-time engine...balancing visual quality and performance requirements Knowledge of the game development process, ideally with prior experience on a AAA title Ability to acknowledge, diagnose and resolve visual issues throughout the production process. Knowledge of materials and textures and their impact on the perception of the lighting.   What’s in it for you? Glad you asked!   We realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality. At EA, we live the “work hard/play hard” credo every day.   We thought you might also want to know:   More about our studio:                 http://ghostgames.com/ More about our location:              https://www.ea.com/careers/careers-overview/guildford  
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