Bungie

Bungie is an independent, employee-owned game development studio dedicated to creating hopeful worlds that inspire passionate player communities.

For more than two-and-a-half decades that purpose has led to the creation of some of the industry’s most celebrated gaming franchises, including Marathon, Myth, Halo, and Destiny. Today, Bungie is focused on creating new experiences and adventures for the Destiny 2 community.

Bungie Bellevue, WA, USA
19 Feb, 2018
Full time
World Technical Artist WORLD TECHNICAL ARTIST Bungie is looking for a World Technical Artist to drive the technology that will enable our Artists to realize vast new worlds. As a World Technical Artist you will be involved in all phases of content development, from planning, pipeline implementation, authoring render features and desk side support. You’ll be joining a talented, cross discipline team of veteran Technical Artists to build out the ecosystem that will deliver Bungie’s next highly anticipated game. RESPONSIBILITIES Collaborate with Engineers to develop new render features and drive innovative workflows Assist Artists with the setup of complex world art assets Create sample content to prove out new workflows and showcase visual improvements Provide documentation to ensure content creators fully realize our systems potential Seek out, develop and evangelize improved methods of content creation Collaborate with Technical Artists across art disciplines to ensure coherent technology and content Provide guidelines for managing asset memory and performance across platforms REQUIRED SKILLS 3+ years professional game development experience Passion for supporting and enabling others Proficient knowledge of 3D Max or Maya Experience building different world ecosystems in games Strong understanding of PBR shaders and shader systems Programming experience in C#, Python, HLSL or equivalent Ability to take initiative and work independently with little supervision
Bungie Bellevue, WA, USA
19 Feb, 2018
Full time
Combatant Animator COMBATANT ANIMATOR As an Animator you will be involved in all aspects of the production from the initial concept of character movement and technical considerations of implementation to collaboration with other art teams and the creation of final animation. You will support the animation team’s goals of efficient and aesthetic completion of tasks as well as participating in critique towards animation and the overall creative process. If you are self-driven, are the ultimate team player and possess the desire to make great games, this is the opportunity to hone your skills at the next level! RESPONSIBILITIES Create high quality key-frame animations Work on asset creation tasks assigned to you by Animation Lead/Team Work with the Animation Lead to help set the quality bar for asset creation Provide input to Animation Manager regarding schedule times for assets assigned to you Collaborate with fellow artists in completing specific, project-related tasks Learn new tools and technologies into the pipeline used in your craft REQUIRED SKILLS Good communication skills Must have the desire to create great games Three or more years experience working as an animator on a shipped game title Thorough knowledge of Maya, Max and other animation applications Understanding of mo-cap techniques a plus An understanding of human and animal anatomy is an asset Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art is preferred but not necessary
Bungie Bellevue, WA, USA
19 Feb, 2018
Full time
Character and Hard Surface Technical Artist CHARACTER AND HARD SURFACE TECHNICAL ARTIST Bungie is looking for a Technical Artist that will provide the technology to realize inspirational new characters, weapons and vehicles. As a Technical Artist you will be involved in all phases of content development, from planning, pipeline implementation, authoring render features and desk side support. You’ll be joining a talented, cross discipline team of veteran technical artists to build out the ecosystem that will deliver Bungie’s next highly anticipated game. RESPONSIBILITIES Collaborate with engineers to develop new render features and drive innovative workflows Assist artists with the setup of complex characters and weapons Create sample content to prove out new workflows and showcase visual improvements Provide documentation to ensure content creators fully realize our systems potential Seek out, develop and evangelize improved methods of content creation Collaborate with Technical Artists across art disciplines to ensure coherent technology and content Provide guidelines for managing asset memory and performance across platforms REQUIRED SKILLS 3+ years professional game development experience Passion for supporting and enabling others Proficient knowledge of 3D Max or Maya Experience with Photoshop, Zbrush, Substance Painter and Marvelous Designer Strong understanding of PBR shaders and shader systems Programming experience in C#, Python, HLSL or equivalent Ability to take initiative and work independently with little supervision
Bungie Bellevue, WA, USA
19 Feb, 2018
Full time
Senior Gameplay Designer SENIOR GAMEPLAY DESIGNER Are you an experienced Gameplay or Systems Designer looking to ship your next AAA game with a talented and passionate team? Do you love the challenge of designing great moment-to-moment gameplay? Do you hate the realization that you’ve found the ultimate powerful weapon, making all others pointless? Have you been known to tune, tune and retune a screenshake and controller rumble until it’s a perfect 1:1 match of the action being performed on screen? If so we have the job for you! Bungie Studios is looking for an enthusiastic, creative, hard-working and experienced Senior Gameplay Designer for Destiny. As a Senior Gameplay Designer, you will work closely with the entire Destiny Design team designing, implementing and balancing a robust sandbox of gameplay systems, such as player abilities, weapons and armor to name a few. As part of a team of Designers, you'll collaborate with team members from other disciplines to drive and build a compelling second-to-second gameplay experience. Also, you'll contribute to, and benefit from, the Bungie design processes to ensure your work is the very best it can possibly be. RESPONSIBILITIES Collaboratively design, implement and balance top notch gameplay systems Make the second-to-second gameplay experience accessible to as many people as possible Work with sound, effects and animation artists, as well as tune various feedback systems, to make in-game cause and effect clear to players Work with a team of enthusiastic Designers to deliver player verbs that support Destiny’s creative direction Mentor other Designers, spreading your experience and knowledge you’ve accumulated over your career REQUIRED SKILLS Previous experience shipping action centric titles as a Systems/Gameplay Designer Intuitive understanding of how second-to-second action games work and why people play them Strong understanding of the power of game feel and gameplay affordances Experience, as a designer and as a player, with many modes of online play Seasoned understanding of game engines, technology and the game development process Desire to collaborate with Designers, Artists, Programmers, Musicians, Testers and Producers to achieve a common goal Dedication to contributing to a positive work environment Unrelenting self-motivation and initiative Outstanding oral and written communication skills
Bungie Bellevue, WA, USA
19 Feb, 2018
Full time
Game Designer - Social Systems GAME DESIGNER - SOCIAL SYSTEMS Bungie is looking for a passionate, talented, organized, and team focused Game Designer for the Destiny team. The Game Designer will be responsible for the creative and technical implementation of Social Systems for Destiny, such as Clan and Group mechanics. The responsibilities for this job will include social and technical design.  An exceptional candidate is a strong leader, can break down complex goals into more simple tasks and direction, is passionate about fostering a culture of helping everyone make their ideas stronger, has tons of experience playing Destiny, and is technically proficient enough to write scripts in a language similar to Lua or Python.  RESPONSIBILITIES Working with UI Artists to create the layout of the Social experiences to promote ease of navigation, and player to player interaction Communicate locally to the core people you work with daily, as well as broadly across an incredibly large team in order to foster a strong team culture Work with Animators and Art Leads to ensure high quality socially focused emotes Work with Tech and UI Designers to define the larger toolset needed to achieve the goals and needs of the Social Design Collaborate with other teams to make sure they understand what their teams will need to deliver in order to make sure the player to player social experiences you are attempting to create are consistent across Destiny REQUIRED SKILLS 5+ years of experience, and has shipped an action or FPS game, in addition to working on social focused systems Proven experience in creating strong spatial design that promotes players making mental maps of locations and visually driving players through spaces Strong technical experience, and ability to write text-based scripts that manage NPCs and/or Vendors (in a Lua, Python, or similar type language) Excellent written and verbal communication skills Desire to work as part of a large team; taking feedback and direction appropriately, as well as the motivation to work independently NICE TO HAVE SKILLS Experience in a non-design development role (Artist, Animator, Audio, Engineer, etc...) Experience working on social hubs for other titles Level 20+ Destiny 2 character Experience hiring, training, and managing other Designers
Bungie Bellevue, WA, USA
19 Feb, 2018
Full time
Test Engineer - Compatibility TEST ENGINEER - COMPATIBILITY At Bungie, we take pride in the quality and polish of the experiences that we deliver to our players. We accomplish this by fostering a collaborative but critical environment where QA has an equal seat at the table alongside all of the other development disciplines. As a Test Engineer, you will work with cross-discipline peers throughout all phases of development in order to shine a bright light on risks at the earliest possible moment. You will develop an in-depth understanding of our engine, tools, features, and production pipeline to create effective test strategies and mitigation plans that will improve the quality of our games and keep our teams lean, flexible, and healthy.   The Compatibility team is responsible for working with each of our product releases to ensure that Destiny integrates smoothly across all manners of current PC hardware and software. Test Engineers on this team will be responsible for helping to expand our hardware selection, expand our software testing matrix, and explore automation solutions for compatibility processes. Candidates should be comfortable testing complicated systems such as graphics and networking against this wide range of hardware and software. Candidates should also be comfortable communicating and collaborating on work across multiple internal and external teams.    RESPONSIBILITIES Build testability requirements and work with cross-discipline teams to execute on those for the development of new features Execute and track the test state of compatibility coverage across multiple projects Ensure that internal and external partners are fully aware of test status Identify risks and manage them through resolution REQUIRED SKILLS Ability to use your knowledge of test methodologies to design and execute efficient test coverage Ability to assemble PCs efficiently using extensive knowledge of commercial PC hardware Ability to represent test cross-team with production, design, and engineering Ability to troubleshoot complicated third party software setups Excellent written and verbal communication Excellent trouble shooting and problem solving skills Excellent organizational skills Passion for PC gaming and the ability to apply that passion to development Ability to enhance workflow via scripting and tooling NICE TO HAVE SKILLS 4 year degree in Computer Science, Applied Mathematics, or related fields Experience writing area and/or feature test specs Ability to understand game systems and use that knowledge to uncover issues Previous experience shipping a PC title Previous compatibility test experience Experience testing across multiple platforms
Bungie Bellevue, WA, USA
19 Feb, 2018
Full time
Test Engineer - Gameplay TEST ENGINEER - GAMEPLAY At Bungie, we take pride in the quality and polish of the experiences that we deliver to our players. We accomplish this by fostering a collaborative but critical environment where QA has an equal seat at the table alongside all of the other development disciplines. As a Test Engineer, you will work with cross-discipline peers throughout all phases of development in order to shine a bright light on risks at the earliest possible moment. You will develop an in-depth understanding of our engine, tools, features, and production pipeline to create effective test strategies and mitigation plans that will improve the quality of our games and keep our teams lean, flexible, and healthy. We are looking for a Test Engineer to join our 'Sandbox' Gameplay team. At Bungie, we define the ‘Sandbox’ as anything the player directly interacts with. The player weapons, subclasses, abilities, armor, exotics, and vehicles all fall under the Sandbox umbrella. Test Engineers on the Sandbox Team should be comfortable digging into complicated content setup and tools while being thorough and efficient in their work. Test Engineers should also have a good understanding of gameplay balance and be able to confidently and constructively provide feedback to artists and designers within their small team. The ideal candidate will help drive testing efficiency through use of scripting or coding. RESPONSIBILITIES Build testability requirements and work with your cross-discipline agile team to execute those for your features Understand your team's workflow and features and use that knowledge to integrate testing into the development process Track and communicate test status of your features Identify risks and manage them through resolution REQUIRED SKILLS Ability to use your knowledge of test methodologies to design efficient testing coverage Ability to work as the test representative in an agile, technical, cross-discipline team Inclusive, positive communication and collaboration with Art, Design, Engineering, Production and Test cohorts Excellent troubleshooting and problem solving skills Excellent organizational skills Excellent written and verbal communication Passion for gaming and the ability to apply that passion to development Ability to test gameplay systems through system analysis and analytics Ability to prioritize workload and test strategy based on team’s deliverables Understanding of gameplay balance and impact Ability to enhance workflow via process improvements, scripting, and tooling  NICE TO HAVE SKILLS 4 year degree in Computer Science, Applied Mathematics, or related fields Experience writing area and/or feature test specs Ability to understand game systems and use that knowledge uncover issues Previous experience shipping a console title Experience testing across multiple platforms (Xbox 360, PS3, Xbox One, PS4, PC)
Bungie Bellevue, WA, USA
19 Feb, 2018
Full time
Senior SDET SENIOR SDET Bungie is seeking an experienced Software Development Engineer in Test (SDET) who wants to help us push the boundaries of testing software in games. We need someone who shares our passion for building automation and tools that: save time, improve workflows, and allow a large manual test team to be selective in the areas they focus their time.   As an SDET at Bungie, you will learn Destiny inside and out; you will gather the deep knowledge of our systems' internals and apply to solve hard test problems. You will be expected to understand how code / content changes may result in bugs and how we can identify those defects as early as possible.  Above all, you will be expected to make our testers more effective and help us build a more sustainable version of Destiny.    Senior SDETs also have the opportunity to grow into people / project management roles.  We are always looking for our next generation of leaders and would love to talk to you about those opportunities too.   RESPONSIBILITIES Develop test automation and tester workflow improvements Work with Test Leads and other internal customers to understand their needs Identify workflow pain points/inefficiencies and propose process and engineering solutions Mentor manual QA testers to become more technical / capable of understanding how tools / automation can make them more effective Work with Engineering Leads to drive the transformation of a legacy code base to be more automatable/sustainable REQUIRED SKILLS 8+ years' experience testing software Demonstrated knowledge of both black-box and white-box testing techniques Experience creating area and/or feature test plans / specs / cases Experience creating / executing automated tests in a test harness (such as Nunit) 5+ years' experience utilizing C# and related technologies NICE TO HAVE SKILLS Experience building test frameworks / harnesses Experience as a people manager and / or project leader BS in Computer Science C/C++ development experience Professional experience in game development
Bungie Bellevue, WA, USA
19 Feb, 2018
Full time
Head of Narrative Development HEAD OF NARRATIVE DEVELOPMENT Bungie is looking for an experienced Director of Development with a passion for the craft of storytelling to manage our studio’s growing Narrative Department, which is comprised of the following disciplines: Writing, Cinematics, Narrative Design, Localization, and Audio.   This role is a management position focused on mentoring Narrative Department team members; promoting and fostering excellence in the art of storytelling for games, and driving departmental recruitment and hiring strategy. You will also develop training processes and present growth opportunities for individual team members as well as oversee performance reviews. In addition, you will be a key member of Bungie’s leadership team, fostering consistent management practices and culture across the Studio.    With a focus on people, processes, and culture, this is a wonderful opportunity to build, develop, and motivate a talented team of storytellers while establishing new standards in narrative techniques. RESPONSIBILITIES Promote teamwork and healthy collaboration studio wide In collaboration with Project Leads and the VP of Game Development, organize and structure the Narrative team to best support the needs of the studio Work with Leads to ensure project teams are fully supported Oversee hiring of Narrative Department staff Assist Game Directors, Creative Directors, and Narrative Discipline Leads with project specific issues Day to day management of the Narrative Department Mentor and promote the knowledge and career development of team members Identify training opportunities to broaden the skillsets of the teams Review and research narrative-related tools, methods, education, reference materials, and cutting edge techniques to implement into development pipelines Cultivate and maintain an inspiring and rewarding Narrative Team culture to ensure Bungie is the best place in the industry for passionate storytellers REQUIRED SKILLS 3+ years leading and managing creatives on AAA games preferably in roles such as Director of Development or Executive Producer Bachelor’s degree in narrative field or equivalent experience Previous experience as a discipline lead responsible for delivering narrative content and/or elevating narrative craft A deep desire to focus on management and strategy within the game narrative and storytelling disciplines Experience in effectively managing personnel and developing a high performance team Superior leadership and effective communication skills Exhibits a passion for storytelling and the craft of narrative
Bungie Bellevue, WA, USA
19 Feb, 2018
Full time
Senior Gameplay Engineer   SENIOR GAMEPLAY ENGINEER Do you love both games and code? Do you love helping others improve at their craft? Would you enjoy collaborating closely with creative talent? Would you like to work on daring worlds that bring people together, sitting next to top industry talent, at a company that jealously guards work-life balance? As a Senior Gameplay Engineer at Bungie, you will play an integral role in bridging the last mile technology between game design, art, and our engine. You’ll be deeply involved in crafting our new Supers, Abilities, and Exotic Weapons. Most importantly, you will work with a fun, dedicated, and energetic team devoted to creating the best and most technically impressive games in the world. RESPONSIBILITIES Directly manage engineers, providing support, mentorship, constructive feedback, and career development advice Build and maintain production-quality code using C++ Collaborate daily with a cross-disciplinary team to build amazing new gameplay experiences and technology REQUIRED SKILLS Experience managing and mentoring engineers Good communication skills, verbal and written 3+ years of professional experience as an engineer in game development Strong programming foundation and experience with C/C++ Strong math background (trigonometry, linear algebra, calculus, etc...) Passion for great games and great technology NICE TO HAVE SKILLS Academic or on the job management training Experience developing networked gameplay features
Bungie Bellevue, WA, USA
19 Feb, 2018
Full time
Game Services Engineer   GAME SERVICES ENGINEER Peek behind the curtain of the universe of Destiny and you will find a truly impressive collection of online services. Rich interaction with other players, persistence of your accomplishments and those of your friends, security to keep it clean and fun, and never-before-seen game features that will blow your mind. You would expect nothing less of Bungie and we will not let you down. Building something worthy of Destiny is always challenging, so we're looking for someone with talent and passion to help make these ambitions become a reality. We make games we want to play, and we want someone who shares that passion. As a Game Services Engineer, you will do just that. You will work with Game Designers and other Engineers to determine not only what to build, but how to build it. And then you'll craft it, run it, and profit. We're a small team without strict lines, so you'll be wearing a lot of hats: architect, developer, performance engineer, play tester...whatever it takes to get the job done. RESPONSIBILITIES Collaborate daily with a cross-disciplinary team to build amazing new experiences Build and maintain production quality C#/C++ code Develop scalable systems with a clean design that will serve us well over multiple future game releases Diagnose and fix complex issues with a live game Help to ensure a high functioning engineering team; you will be responsible for training, providing guidance and continually improving the team around you REQUIRED SKILLS 3+ years of professional experience as an engineer Experience with high-scale, high-performance service development in C#, C++, Java, or another OO language Experience analyzing systems for performance and implementing performance improvements Excellent verbal and written communication skills NICE TO HAVE SKILLS Professional experience with .Net 4.5 or higher Professional experience with C++ Experience with NoSQL technology (redis, mongodb) Game industry experience Experience with database performance and tuning Experience of building and operating cloud-hosted services
Bungie Bellevue, WA, USA
19 Feb, 2018
Full time
Associate Gameplay Engineer   ASSOCIATE GAMEPLAY ENGINEER Do you love both games and code? Would you enjoy collaborating closely with creative talent? Would you like to work on daring worlds that bring people together, sitting next to top industry talent, at a company that jealously guards work-life balance?   As an Associate Gameplay Engineer, you will empower artists to craft incredible visual experiences. You will build features and pipelines that create beautiful worlds, dazzling effects, and more. Most importantly, you will work with a fun, dedicated, and energetic team devoted to creating the best and most technically impressive games in the world.   RESPONSIBILITIES Build and maintain production-quality C++ code Collaborate daily with a cross-disciplinary team to build new technology REQUIRED SKILLS Strong programming foundation and experience with C/C++ Strong math background (trigonometry, linear algebra, calculus, etc...) 4 year degree in computer science, applied mathematics, or related fields Good communication skills, verbal and written Interest in real-time graphics NICE TO HAVE SKILLS Experience working in C# Experience writing a simulation (physics, traffic, molecular, etc...) Experience with real-time graphics algorithms, shader languages, and modern graphics APIs (eg DirectX) Understanding of modern CPU and GPU hardware