Crystal Dynamics

​Crystal Dynamics is an award-winning, top of class game development studio located just south of San Francisco in sunny Redwood City, CA. Founded in 1992, Crystal Dynamics has grown into a world class studio by developing iconic franchises and keeping at the forefront of the very latest in technology and graphics.

Crystal Dynamics is owned by Publisher/Developer Square-Enix, Inc., which boasts a multi-million dollar international portfolio of intellectual properties that few can match with respect to brand recognition and units sold. Having created beloved properties such as Gex and the Legacy of Kain series, as well as driving the massively successful Tomb Raider franchise, Crystal Dynamics is now laying the groundwork for the next generation of innovative and technologically stunning projects.

For more details on Crystal Dynamics, visit our company page, www.crystald.com, our Facebook page, https://www.facebook.com/pages/Crystal-Dynamics/8277214270 , or our Twitter, @crystaldynamics.

If you are eager to learn more about Lara Croft and other Square-Enix icons, please visit www.tombraider.com; http://www.facebook.com/TombRaider; or Square-Enix at http://na.square-enix.com/.

Crystal Dynamics Redwood City, CA, USA
19 Feb, 2018
Full time
DEVELOPMENT QA Redwood City, CA, United States DESCRIPTION   Position Summary :   Working within a team, design and execute test plans on pre-release versions of game software to identify unintended behaviors. Tests software for functionality, ease of use, reliability, consistency, and reports design and usability issues found. Essential Duties:   Perform procedural and destructive software testing as directed. Accurately record and maintain issues found by entering them into a tracking database in a clear and concise manner. Learn and utilize standards, process and style for issue reporting and tracking. Work directly with members of all development disciplines, provide feedback, and assist in troubleshooting game and setup issues. Work to ensure that software is compliant with internal, publishing, and certification standards prior to release or submission. Complete daily assignments and special tasks as assigned. Competencies, Skills & Knowledge:   Must be capable of working well in groups and independently. Must have demonstrably clear written and oral communication skills as well as analytical skills. Familiarity with test case management software, such as TestRail. Familiarity with visual scripting, such as Blueprints or FlowGraph. Familiarity with version control software, such as Perforce. Familiarity with Visual Studio and remote debugging. Current knowledge of PC hardware, operating systems, and the MS Office Suite. Phenomenal attention to detail. Essential Requirements:   One or more years of professional testing experience on current generation console platforms. One or more years of experience with tracking databases, such as Jira or TestTrack Pro. At least one shipped high quality title. Flexible schedule. Nice to Haves:   Bachelor’s Degree in a related field (Computer Science, Game Design). Experience with Python and VBA scripting.   Crystal Dynamics is an EOE and M/F/D/V employer.       #gamejobs
Crystal Dynamics Redwood City, CA, USA
19 Feb, 2018
Full time
PRODUCER Redwood City, CA, United States DESCRIPTION Crystal Dynamics is looking for a talented, enthusiastic, and highly organized Producer with demonstrable project management experience to take on a major production role in building our next AAA title. Responsibilities: The Producer will work in support of the Lead Producer to coordinate, track, and guide activities of both internal and external development resources to ensure that projects are completed on time and with high quality.  This position is equivalent to experience in the high Mid, low Senior level, with 5+ years of internal game development experience, working on multi-million dollar, highly rated AAA projects (entry-level candidates or candidates with exclusively Publisher side experience will not qualify for this position).   Requirements: Work with Lead Producer and discipline Leads to determine resources necessary to complete projects Use project management tools, production methodologies, and leadership level dialogue to maintain tight schedules and high standards of quality Oversee, coordinate, track and manage the activities of the team to ensure that project goals are completed on time Provide key outsource management oversight with external co-dev partners Assist Leads in solving higher level complex project management issues Identify and fix bottlenecks, as well as clearing roadblocks both on the day-to-day and in the longer term Provide motivation, direction, and improve best practices Assist with recruiting and interviewing candidates for positions in product development where needed Coordinate with internal Brand/Marketing, external Marketing, Outsourcing resources, first party console resources, as needed, and other duties as assigned Experience shipping two or more major console titles as a Senior and/or leadership level Producer or Producer 5 – 7 years of game development experience in an internal development Production role Development discipline specific history (art, engineering, design, QA) Strong knowledge of Microsoft Project, Excel, Word, & PowerPoint Proficiency with project management and version control software tools such as JIRA and Perforce A demonstrated understanding of various Production methodologies is required Bachelor’s Degree or equivalent   Pluses: Experience managing external developers/resources Deep knowledge about game development processes for engineering and art Avid console gamer able to correlate from experience Familiarity with Build->Measure->Learn techniques for rapid iteration and development Crystal Dynamics is an EOE and M/F/D/V employer.     #gamejobs
Crystal Dynamics Redwood City, CA, USA
19 Feb, 2018
Full time
EXECUTIVE PRODUCER Redwood City, CA, United States DESCRIPTION Do you crave the chance to lead teams to create awesome outcomes? Do you relish in organizing developers into strike-teams of specialists who you can drive to tackle big creative challenges? Can you take a high-level goal, some amount of resources, and a fixed timeline then organize it all into the optimal development plan for success? Then you are the Producer we’re looking for!   Crystal Dynamics, a part of the Square-Enix family, is constantly on the hunt to add even more top-tier gaming talent worldwide to our family. We pride ourselves on attracting and developing the best of the best available to concept, create, and contribute to the most exciting projects in gaming. Our 20+ years of history creating fun and exciting titles for the world to enjoy as well as our studio’s 1000+ years of combined game industry experience has established us as one of the best studios in the world today. Come and make us even better!   Join now to be a Producer on a new team at the formative stages of a new, original AAA blockbuster being built in our Redwood City studio, just south of San Francisco.Benefits for this fulltime position include competitive salary, health insurance options to suit all lifestyles, generous paid time-off, as well as other studio and corporate perks, including a free 50,000’ foot athletic club, a campus by the Bay, and discounts on all of Square-Enix’s games and goodies. Position Summary Crystal Dynamics is looking for a talented, enthusiastic, and highly organized Producer with demonstrable project management experience to take on a major production role in building our next AAA franchise. We are looking for an individual with outstanding communication skills and a proven track record in Development and Production. A successful Executive Producer will coordinate, track, and guide activities of other Producers, Associate Producers and a full development staff to ensure that projects are completed on time and with high quality.  Exposure to formal project management techniques in an internal development environment a must; previous experience building and maintaining schedules is essential.   Essential Duties: Scope the Solution - Work with Lead Producers, Senior Producers and discipline Leads to determine resources necessary to complete projects. Plan and Execute - use project management tools, production methodologies, and leadership level dialogue to maintain tight schedules and high standards of quality. Deliver - Oversee, coordinate, track and manage the activities of the team to ensure that project goals are completed on time. Team Player - to other Producers and Associate Producers to assist in solving higher level complex project management issues. Professional Problem Solver - Identify and fix bottlenecks, as well as clearing roadblocks both on the day-to-day and in the longer term. Cheerlead - Provide motivation, direction, and improve best practices Building - Assist with recruiting and interviewing candidates for positions in product development where needed. Partnership - Coordinate with internal Brand/Marketing, external Marketing, Outsourcing resources, first party console resources, as needed, and other duties as assigned.   Competencies, Skills & Knowledge: Ability to communicate professionally and effectively as a mediator between all development disciplines, as well as with upper management. Demonstrated ability to self-prioritize and execute with minimal supervision, while also leading by example. Proven experience managing schedules and requirements to implement desired features. Proactive in finding new ways to problem solve and work with resolutions. Unrelenting self-motivation, positive attitude, and initiative. Proven conflict management and evaluation, mitigation and risk resolution. Deep knowledge about the game development process and industry trends at large.   Essential Requirements: Experience shipping two or more major AAA console titles as an Executive Producer. 5 – 7 years of game development experience in an internal development Production role. Strong knowledge of Microsoft Project, Excel, Word, & PowerPoint. Proficiency with project management and version control software tools such as Hansoft and Perforce. A demonstrated understanding of various Production methodologies is required. Experience managing external resources, remote contractors, and vendors. Will consider candidates with previous experience as Development Directors or Project Managers. Bachelor’s Degree or equivalent.  Pluses: Scrum Master certification Development discipline specific history (art, engineering, design, QA)  Crystal Dynamics is an EOE and M/F/D/V employer.   #gamejobs
Crystal Dynamics Redwood City, CA, USA
19 Feb, 2018
Full time
ONLINE NETWORK PROGRAMMER Redwood City, CA, United States DESCRIPTION Crystal Dynamics, a part of the Square-Enix family, is constantly on the hunt for top-tier gaming talent worldwide. We pride ourselves on attracting and developing the best talent available to concept, create, and contribute to the most exciting projects in gaming today. 20+ years of history creating fun and exciting titles for the world to enjoy as well as our studio’s 1000+ years of combined game industry experience provides a rich tapestry of tested and new ideas to draw from as have established us as one of the best studios in the world to work for.  Benefits for this full-time position include competitive salary, health insurance options to suit all lifestyles, generous paid time-off, as well as other studio and corporate perks, such as a free gym and discounts on games and goodies. Position Summary: The Online Network Programmer is responsible for the ongoing development of the networking architecture and online presence of our games. Position Responsibilities: Design and help implement multiplayer specific systems and community features for our projects Prototype game concepts and architectures, working closely with the development team Create systems, extending existing components of our proprietary engine Position Requirements: Own vast sections of our multiplayer game engine. Relentlessly improve our online experience. Work with designers to specify and cost multiplayer features. Desired Qualifications 3+ years of professional game industry or programming experience Skilled at writing robust, efficient, and maintainable C/C++ code Proven ability to design and maintain large systems Passion for playing and developing exceptional console games Previous experience writing game network code using TCP/IP and UDP stacks Experience handling bandwidth, latency and synchronization issues Experience developing on Xbox One, Xbox360, PS4, PS3, PC, PSN, XBLA Understanding of the fundamental networking architecture and client-server models Experience with third party middleware and engines (e.g. Quazal) Solid C/C++ skills Ability to communicate effectively and efficiently with peers and supervisors Ability to work collaboratively in a group-oriented development structure Ability to follow the technical direction of the Lead Programmer, and help assist other programmers as needed Crystal Dynamics is an EOE and M/F/D/V employer.    #gamejobs
Crystal Dynamics Redwood City, CA, USA
19 Feb, 2018
Full time
GENERALIST SOFTWARE ENGINEER - PHYSICS Redwood City, CA, United States DESCRIPTION Position Summary: Crystal Dynamics is seeking a Generalist Software Engineer with an emphasis on Physics and Simulation to join and collaborate with a talented game team to develop and iterate on proprietary systems and tools pipelines for our next AAA title. The Generalist Engineer will utilize and perfect their expertise in math-heavy systems such as physics, collision, hair and cloth simulation, and destruction systems. The successful engineer will be responsible for the technical design, collaboration, and implementation of said systems. The engineer will work closely with their lead to create the best game experience possible. Essential Duties: Collaborate with artists, designers and programmers to design improvements to existing systems and develop exciting new technology. Collaborate with our team to develop cutting edge proprietary physics systems that interact with animation, characters, gameplay, and networking - while owning the end-to-end solution for these systems. Optimize performance of several physics-related systems to help the team achieve the maximum potential of our tools. Build and improve authoring tools for ease of use, and boosting the workflow productivity for artists and designers. Leverage technical skills to attack any problem, even those outside of physics. Competencies, Skills & Knowledge: Knowledge of physics solver internals and related techniques (eg. integration methods, constraint solving techniques) Experience with collision systems and collision algorithms (eg. broad- and near-phase, generic convex shape collision, continuous collision.) Other physically simulated systems including cloth and hair simulation, destruction and fracturing, ragdoll physics, and secondary character physics. Strong industry knowledge in areas of expertise, and able to define technical direction in these areas for a given team and as an advisor for studio wide initiatives Proven ability to work on complex long-term tasks and complete them at high-quality and on schedule Able to write clear, maintainable, portable and efficient C++ code in new and existing systems. Be a self-starter that effectively manages time and responsibilities to produce the highest quality work possible Essential Requirements: Bachelor’s degree or equivalent 3+ years of experience or equivalent as a software engineer with strong knowledge of physics and simulation (in all or some of the areas mentioned above) Crystal Dynamics is an EOE and M/F/D/V employer.   #gamejobs
Crystal Dynamics Redwood City, CA, USA
19 Feb, 2018
Full time
GAMEPLAY PROGRAMMER Redwood City, CA, United States DESCRIPTION Position Summary The Gameplay Programmer will work directly with team members to implement game features and systems within Crystal Dynamics’ proprietary game engine for a compelling experience for our players. Essential Duties & Responsibilities Design and implement well-engineered, reliable, maintainable, and bug-free code. Collaborate with team members to develop various gameplay systems. Develop and test code, fix bugs, and profile and optimize code as directed. Follow best practices, development processes, and coding standards. Collaborate with animators and designers to implement game play features Iterate on game play functionality to “find the fun”. Build code that is performant for CPU and network. Use Crystal’s Foundation engine to bring to life the next AAA gameplay experience. Position Requirements Bachelors Degree in Computer Science, Engineering or related field. 3+ years of games industry experience. 3-5 years of C++ programming experience. A passion for making and playing games. Work well in a cooperative environment. Solid 3D math skills A strong passion for gaming including the ability to analyze competitive titles. Experience building action/adventure gameplay including player, AI, combat, aiming, locomotion and traversal mechanics.  Desirable Experience: PS4/Xbox One experience Shipped one or more AAA titles Networking experience Profiling/optimizing skills Crystal Dynamics is an EOE and M/F/D/V employer.   #gamejobs
Crystal Dynamics Redwood City, CA, USA
19 Feb, 2018
Full time
GENERALIST SOFTWARE ENGINEER - ANIMATION SYSTEMS Redwood City, CA, United States DESCRIPTION Position Summary: Crystal Dynamics is seeking a Generalist Software Engineer with an emphasis on Animation Systems to join and collaborate with a talented game team to develop and iterate on systems and tools pipelines for our next AAA title, with an emphasis on Animation systems. Utilize and perfect your expertise in Animation as well as develop knowledge in other areas like Physics, 3D Graphics/Rendering, AI, Player systems, Cameras, Networking and game tools.  Responsible for the technical design, collaboration, and implementation of systems.  Work closely with your lead to create the best game experience possible. Essential Duties: Collaborate with animators and programmers to design improvements to existing tools and develop exciting new technology. Work with our talented animators to iterate on existing systems and tools. Collaborate with our team to develop cutting edge animation components that interact with networked, physics, and other gameplay objects Leverage animation system expertise to improve, optimize and debug runtime animation systems Work with the lead to architect the cinematic and runtime animation systems. Optimize tools for ease of use, and boosting the workflow productivity for animators. Provide and own the end-to-end solution for the system, from motion capture to authoring tools, export tools, build tools and runtime systems Competencies, Skills & Knowledge: Knowledge of animation compression and optimization techniques ( i.e. quaternion, key frame reduction, LODs and efficient compression algorithms ) Knowledge of animation systems such as: Muscular deformation Facial animation Cloth + Hair simulation and animation Special Effects animation Physics-driven animation Strong industry knowledge in areas of expertise, and able to define technical direction in these areas for a given team and as an advisor for studio wide initiatives Proven ability to work on complex long-term tasks and complete them at high-quality and on schedule Able to design, implement, and optimize C++ code in new and existing systems. All code must be clear, maintainable, portable, and efficient Be a self-starter that effectively manages time and responsibilities to produce the highest quality work possible Actively contribute to a positive and fun work environment Excellent verbal and written communication skills to effectively share and brainstorm thoughts and ideas to bring an exciting new world to life! Essential Requirements: Bachelor’s degree or equivalent 4+ years of experience or equivalent as a software engineer with strong knowledge of animation techniques (i.e. motion capture, facial morphing, procedural and inverse kinematics) Experience working with Python and Maya Experience working with C# Crystal Dynamics is an EOE and M/F/D/V employer.
Crystal Dynamics Redwood City, CA, USA
19 Feb, 2018
Full time
FX PROGRAMMER Redwood City, CA, United States DESCRIPTION Crystal Dynamics  is located in Redwood City, CA in the heart of Silicon Valley. Benefits for this full-time, on-site, permanent position include excellent benefits (Medical, Dental, Vision Insurance, 401K plus match, generous PTO), studio perks like discounted and free games and clothing, access to our facility’s 38,000 square foot gym with rock climbing wall and pool, EV charging stations, and a fabulous view of the San Francisco Bay. Expect perfect weather, access to everything you care to do outside, and world-class food and attractions in the immediate area. Description: As an FX Engineer at Crystal dynamics, you will work directly with FX artists and tech artists to extend the FX system in Crystal’s Foundation Engine.  You will be responsible for maintaining existing systems, and working with your teammates to design and implement new FX features.  Visual effects help us establish a character’s presence in the world, and help to bring the world to life.  In addition to this FX work, you will also work on other Foundation engine systems as needed.  Essential Functions & Responsibilities Design, develop, implement, and maintain real-time FX systems to current specifications. Partner with engineering leadership and other programmers to establish design specifications and architecture for future requirements. Work closely with designers, technical artists, FX artists, content creators, and other engineers to develop solutions that satisfy design and content requirements. Partner with the production staff in building and maintaining realistic schedules, identifying dependencies and raising red-flags where appropriate. Collaborate with lead and/or senior programmers on priorities and design review, and then take ownership and development responsibilities for extending existing systems or on new systems Skills & Requirements Bachelor’s Degree in Computer Science or Engineering-related field or equivalent; 2+ years of games industry experience or equivalent, ideally developing for a major AAA console or PC game title; Able to design, implement, and optimize C++ code in new and existing systems. All code must be clear, maintainable, portable and efficient ; Experienced in designing, authoring, and/or refactoring FX systems in proprietary game engines; Knowledge of and experience with advanced vector math and modern real-time rendering techniques; Knowledgeable in overall game architecture and tools, with specific experience in one or more areas of game development (game systems, tools, platform experience, etc.); Strong knowledge in object-oriented programming; Self-motivated with demonstrated ability to work efficiently and independently. Strong time management skills with a proven ability to focus on priorities and solve problems in a timely manner; Collaborates with lead and/or senior programmers on priorities and design review, and then takes ownership and development responsibilities for extending existing systems or on new systems; Works autonomously, with proven ability to define, refine, and alter technical designs and implementation of medium sized systems or tools; Responsible for development process on assigned systems and tasks, including creation of or contribution to technical design documents, accurately assessing time requirements and confidence level, and successfully completing milestones; Good verbal and written communication skills with both technical and non-technical audiences, including productive feedback and brainstorming, creation / contribution to technical design documents, code documentation, and Wiki / Web based documents; Effectively communicate thoughts and ideas with peer programmers and supervisor, collectively working towards larger technical goals. Crystal Dynamics is an EOE and M/F/D/V employer.
Crystal Dynamics Redwood City, CA, USA
19 Feb, 2018
Full time
COMBAT LEVEL DESIGNER Redwood City, CA, United States DESCRIPTION Join now to be part of our incredibly talented Design team working on the "Avengers Project" in our Redwood City studio, just south of San Francisco. Benefits for this full-time position include competitive salary, health insurance options to suit all lifestyles, generous paid time-off, as well as other studio and corporate perks, such as a free gym and discounts on games and goodies. Position Summary: Reporting to the Lead Combat Designer, Crystal Dynamics is on the hunt for an experienced Level Designer with a focus on Combat and Level design. This Designer will be responsible for working with the Lead Designer, Lead Combat Designer and their respective strike team to plan, layout, and build levels and combat encounters that directly apply to a 3rd-person action adventure game. Design responsibilities include but are not limited to paper map creation, combat encounter design, block mesh level creation, enemy encounter design, level scripting, combat scripting and performance scripting. These responsibilities require a high degree of knowledge and experience using a WYSIWYG 3D editor along with a visual scripting editor, as well as showing demonstrable on screen progress from concept to ship. Both theory and hands on work will be required.  Essential Duties: Work collaboratively with all departments including design to plan and build large scale levels. Working with Leads and Strike teams as well as directors to ensure all aspects of levels are setup and constructed in a thorough and organized manner, adhering to all phases of design including paper map to final iteration and ship.   Work to build spaces that are easy to understand and navigate for players. Strict adherence to scripting guidelines and object creation based on the rest of the projects structure.  Works with leads to maintain these best practices and update them as they grow and change. Coordinate closely with all departments on needs including outsourcing, audio, vfx to sell all moments and encounters in the level and space that is being built.   Work with AI based enemies created by an AI programmer to script and build combat encounters.  Establish a high bar of quality for each fight that is scripted. Iterate on design work with all team members to funnel feedback and make positive and demonstrable change on screen. Work with Leads to maintain processes and best practices for all aspects of design. Work to document all processes and work flow additions or changes per leadership direction. Work closely with AI Engineers to update, maintain and troubleshoot any enemy behaviors or scripting problems that may occur throughout the course of production. Competencies, Skills & Knowledge: Clear, analytical thinker, with a proven ability to break down level design into easily buildable chunks and produce a larger working space that is both visually interesting and highly functional. Understanding of current enemy and level constraints as well as an understanding of the game mechanics and player abilities to both challenge and entertain players. Experience scoping and time estimating various level design tasks as a self-promoter and self-organized force. Clearly and effectively communicate level design ideas, changes, feedback and iteration as well as execute these changes on screen to a high degree of quality. Understand, build and execute against enemy encounter scripting changes and plans as they relate to good story telling and immersive combat experiences. Understand current industry trends as it relates to modern combat design and show examples of this in your levels for 3rd person action adventure games. Excellent knowledge of current level design theory and principles of what it takes to make a blockbuster triple A level be memorable in the eyes of the player. Essential Requirements: 2-3 years of level design and combat experience At least 1 AAA project shipped for current gen consoles in a combat and level design capacity, utilizing a visual scripting and 3D layout toolset. Visual scripting experience in a Kismet like environment Autodesk Maya experience building 3D primitives in rough geometric form as blockmesh for level layout and construction. Pluses:  Artistic background for layout and composition of game play visuals Crystal Dynamics is an EOE and M/F/D/V employer.   
Crystal Dynamics Redwood City, CA, USA
19 Feb, 2018
Full time
ENEMY SYSTEM DESIGNER Redwood City, CA, United States DESCRIPTION Position Summary: Crystal Dynamics is seeking an outstanding full-time Enemy Designer who has a passion for creating high quality AAA games.  The ideal Designer will have expertise in crafting enemies for action-adventure type games that are grounded in the fiction of the world. The ideal candidate must be able to refine their designs through data tuning and object editing using a visual-based scripting language and should display strong collaborative skills when working with multiple disciplines. Design responsibilities include but are not limited to enemy abilities and behavior, combat signs and feedback, enemy presentation, combat difficulty balancing, enemy encounter design, and general object/systems maintenance from concept to ship.  Essential Duties: Design, prototype, and build new enemy types that support the main game vision pillars. Execute at quality level that meets or exceeds industry leaders. Work with the Lead System Designer, Lead Designer, and Directors to ensure all enemy-related features are meeting project needs. Consistently demonstrable onscreen progress through rapid prototypes and routine onscreen maintenance of enemy features within the combat system. Coordinate closely with programmers, animators, sound designers, and artists to communicate the goals and needs of each enemy feature in order to achieve desired results for signs and feedback and impactful enemy presentation. Provide regular updates to direct lead on systems progress, calling out red flags and obstacles in a timely manner in order to facilitate a smooth production. Under lead supervision, adapt and scope enemy features to meet the needs of production, the technical constraints of the project, and the overall gameplay goals. Maintain, test, iterate all enemy features and design from concept to execution to final tuning. Document game mechanics and features quickly, clearly and concisely in a provided specification format to serve as a resource for other designers in the studio to understand the various design concepts and the decisions made that support them. Participate in brainstorms; collaborating with other team members to objectively breakdown design concepts and provide feedback when appropriate. Competencies, Skills & Knowledge: Clear, analytical thinker, with a proven ability to break gameplay design down into regular, reusable systems and articulate and document them. Understanding of system specific constraints as well as an understanding of game engine architecture and custom toolsets and able to deliver assets within the confines of real time engine constraints and programming demand Experience spec-ing and tuning particular game systems such as difficulty-ramping or enemy abilities. Must have the ability to conceptualize, present, and execute ideas within a schedule, while actively participating in technical and design problem solving in engine. Demonstrable organized approach to problem solving and time-management to meet strict production deadlines Current on industry trends as it relates to modern system’s design Ability to work closely with all project disciplines to ensure clear communication, troubleshooting and efficiency Excellent knowledge of game design theory and principles of what it takes to make a blockbuster AAA title. Essential Requirements: 3+ years of game design experience in senior level Systems Design or as a Gameplay Engineer At least 1 shipped title for current gen consoles in a system design capacity, including primary responsibility for one or more core gameplay systems UDK or Kismet related visual scripting experience Familiarity with state-machines and ideally how to construct compelling enemy behavior from them Experience with GOAP/STRIPS-driven Ai Familiarity with Visio or other Flow Chart graphing tools Competent knowledge of Excel and computational math Pluses: Understanding of Visual Layout Game Editors Understanding of Maya Familiarity with animation pipelines C#, Lua or Python related scripting experience Narrative/writing experience   Crystal Dynamics is an EOE and M/F/D/V employer. 
Crystal Dynamics Redwood City, CA, USA
19 Feb, 2018
Full time
ART DIRECTOR (PROJECT) Redwood City, CA, United States DESCRIPTION Are you ready to play a critical, game changing role at the studio making one of the most beloved franchises of all time? Are you an exceptional craftsperson with the highest standards of visual excellence? Crystal Dynamics has a rare opening for an Art Director, working on some of the most prestigious AAA franchises in the industry. We are looking for an exceptional talent to bring onto the team and continue the long tradition of visually stunning and award winning titles from Crystal Dynamics. Crystal Dynamics, a part of the Square-Enix family, is constantly on the hunt for top-tier gaming talent worldwide. We pride ourselves on attracting and developing the best talent available to concept, create, and contribute to the most exciting projects in gaming today. 20+ years of history creating fun and exciting titles for the world to enjoy as well as our studio’s 1000+ years of combined game industry experience provides a rich tapestry of tested and new ideas to draw from as have established us as one of the best studios in the world to work for.   Join now to be a big fish in a small but awe-inspiring pond of developers and play your part in the formative stages of new AAA games being built in our Redwood City studio, just south of San Francisco. Benefits for this full-time Art Director position include competitive salary, health insurance options to suit all lifestyles, generous paid time-off, as well as other studio and corporate perks, such as a free gym and discounts on games and goodies.  Position Summary: The Art Director is one of the most integral roles within the team. This individual is responsible for inspiring, leading, and driving the visualization process, from collaborative conceptualization through final product and setting the vision and quality bar for the product at a level that is amongst the top tier within the industry. Responsibilities include a focus on the visual development of the product, and works closely with the Producer(s), Creative Director and Leads Group to ensure the quality and integrity of the product meets or exceeds product vision, and pushes the boundaries of competitive visual quality. She/he is responsible for establishing the art production pipeline and art specifications documentation, as well as creating and maintaining the long term vision for both the staff and the product, and must be able to demonstrate solid conceptual, visualization and prototyping skills and techniques, as well as an exceptional understanding of visual storytelling and methodology. The successful Art Director will also have the ability to remain hands-on enough in the art production to troubleshoot and devise solutions with both the internal art team as well as external vendors. Essential Duties: Collaborate with Producers, Leads, and other managers to assemble a quality art team Lead and motivate the art team to realize overall goals and deliver a successful project on time Assist the Producer and the Lead in the creation and overall management of the art schedule and resource plans Provide ongoing constructive feedback to Artists on the team to improve quality and maintain style/visual pillars and “art bible” Track and approve completed art assets Collaborate with Lead Programmer to brainstorm technical ideas and solutions Create and update the Art Bible, ensuring that the art team’s style remains consistent Establish the art production pipeline and enforcing the process throughout the project cycle Partner Producer to adjust project goals and design revisions on the fly as necessary to adapt to changing situations to meet established schedules Participate in managing project-related conflicts and disputes, and counsel marginal performers, according to HR policies Assist with staff plans, staff assessments and performance appraisals Support Leads and Producer to keep studio executive staff, the publisher and/or marketing staff up to speed on product status and vision through the preparation and presentation of appropriate project materials (e.g., milestone updates, demos, etc) Mentor and serve as a technical and creative resource for the team, assisting in the resolution of complex problems, and helping them grow in their roles Competencies, Skills & Knowledge : Understands game production design process and methodology Demonstrates an understanding of storytelling, craftsmanship and continuity Effective communication with peers, art staff and senior management Next generation console experience Ability to balance impacts of deadlines and resources with style and quality requirements of a title's art direction Demonstrated ability to solve complex problems efficiently Ability to maintain pacing in situations of intense schedules Strong time management skills with a proven ability to focus on priorities juggle multiple tasks and meet deadlines Ability to work cooperatively on a team spanning artists, programmers and designers, and to compromise when necessary to achieve overall best results Ability to communicate effectively with executive level staff on a broad range of topics: technical, business, and creative Essential Requirements: Shipped a minimum of 2 video game as an  Art Director  demonstrating a high visual bar for quality; At least 7 years prior game industry experience; Proven track record of working with an established AAA franchise; Proven AAA console experience in a development side Art leadership position; B.A. or equivalent degree  Crystal Dynamics is an EOE and M/F/D/V employer. 
Crystal Dynamics Redwood City, CA, USA
19 Feb, 2018
Full time
CONCEPT ARTIST Redwood City, CA, United States DESCRIPTION Crystal Dynamics, a part of the Square-Enix family, is constantly on the hunt for top-tier gaming talent worldwide. We pride ourselves on attracting and developing the best talent available to concept, create, and contribute to the most exciting projects in gaming today. 20+ years of history creating fun and exciting titles for the world to enjoy as well as our studio’s 1000+ years of combined game industry experience provides a rich tapestry of tested and new ideas to draw from as have established us as one of the best studios in the world to work for. Position Summary: The Concept Artist is responsible for working with the Lead Producer and Lead Artist on the visual development of existing titles as well as new IP within the studio.  A Concept Artist is expected to provide the teams with inspirational illustrations as well as production artwork, including; character designs, environment and object exploration, paint overs, storyboards, color and lighting compositions. This position may include creating key art for an unannounced project in the earliest stages of development. Essential Duties: Work under the Lead Producer and Lead Artist to develop concept artwork that defines the overall look and art style for the game. Assist in creating the style guide for the visual direction and language to be used throughout the project Create concept designs and art direction materials for each project Design a wide range of original concepts and subject matter, including; characters, creatures, interior and exterior environments, vehicles, objects Create Lighting, composition and mood, color studies, as well as storyboards Work within different stylistic boundaries set by the Lead Producer and Lead Artist Produce inspirational, promotional, and marketing art Collaborate with other team members in order to develop the visual direction for game Competencies, Skills & Knowledge: An excellent understanding of anatomy, character design, color theory, perspective, lighting, and composition Ability to work on hard surface, industrial, and organic subject matter Expert in Photoshop or Painter Essential Requirements: Bachelor’s degree or equivalent Previous experience in a AAA game studio working on high-quality, critically-acclaimed titles with a realistic aesthetic. Must have excellent 2D Art skills and traditional technical knowledge Pluses: Two or more years of professional concept production a plus Video game concept and key art production a plus *All applicants must submit a portfolio of work demonstrating AAA quality 2D and 3D conceptual artwork.* Crystal Dynamics is an EOE and M/F/D/V employer.