Guerrilla Games

Guerrilla is one of Europe's leading game development companies and a wholly-owned subsidiary of Sony Interactive Entertainment Europe. We started in 2000, and have pushed the boundaries of technical and artistic excellence in our games ever since. Today, we employ more than 200 professionals from 25 different nationalities. Our studio is located in the cultural and historical center of Amsterdam, The Netherlands — a great place to work and play.

Guerrilla was founded in 2000 as the result of a merger between three smaller Dutch studios, and acquired by Sony Interactive Entertainment after the release of KILLZONE in 2004. In the decade that followed, Guerrilla expanded KILLZONE into a full-fledged franchise with three sequels (KILLZONE 2, KILLZONE 3 and KILLZONE SHADOW FALL) and two handheld spin-offs (KILLZONE: LIBERATION and KILLZONE: MERCENARY). In 2016, the company launched RIGS MECHANIZED COMBAT LEAGUE, a competitive arena-based sports shooter developed from the ground up for VR. Its most recent title, released in 2017, is the critically and popularly acclaimed open world action-RPG HORIZON ZERO DAWN.

Guerrilla Games Amsterdam, Netherlands
05 Mar, 2018
Full time
HARD SURFACE OUTSOURCE INTEGRATION ARTIST OVERVIEW 3D Art,  Amsterdam, Netherlands Guerrilla is looking for a technically inclined 3D artist to supervise and review the production of outsource assets. You will focus on reviewing hard surface hero assets, to ensure that they’re of high quality and confirm to our cutting edge standards. WHAT WILL YOU DO? You will support the asset art team, ensuring that all assets function correctly in game and meet all technical requirements. You will set up, maintain and update hero asset briefings during the process of asset creation. You will collaborate with the asset art team to determine the asset requirements and work alongside the tech team to produce production specifications. You will work with the Tech Team to develop long-term strategies to automate asset art production. You will research and develop new asset creation techniques to optimize workflows while retaining the highest quality possible. You will maintain a universally high standard of quality on all assets through regular reviews and feedback. You will attend team meetings to discuss work progress and art related issues. You will implement assets in our engine for reviewing purposes. You will troubleshoot problems with the reintegration of outsourced assets. You will (on occasion) produce or modify assets as the need arises. You will contribute to any part of the hard surface production pipeline when necessary. WHO ARE YOU? You have an advanced understanding of Maya, Zbrush and Photoshop. You have an excellent understanding of modeling for games, animation and deformation (clean Topology and EdgeFlow). You have advanced skills in producing high quality Texturing/Materials in given resource guidelines. You have a professional attitude and you’re a good team player who can solve problems on your own initiative, work with minimal supervision. You have an excellent technical and artistic understanding of asset creation, from mockup to final in game integration. You are articulate, have strong written and verbal communication skills and a good command of the English language. You keep up to date with the latest tools and techniques. You embrace feedback and critique and work well under pressure. You are self-organized and know how to manage your time efficiently. You are able to meet deadlines under tight schedules. PLUSSES You have experience with scripting in Maya. You have experience in Substance Painter/Designer. You are able to create tools to optimize production. You possess a solid understanding of human and animal anatomy. You have experience working with outsource studios . APPLICATION ADVICE Applications without portfolios will not be considered. This is not a dedicated asset creation position  – your time will mostly be spent supervising an outsource team dedicated to making hard surface assets. Asset creation will only occupy a tiny part of your day-to-day work.
Guerrilla Games Amsterdam, Netherlands
05 Mar, 2018
Full time
CHARACTER ARTIST (JUNIOR / REGULAR / SENIOR) OVERVIEW 3D Art,  Amsterdam, Netherlands Guerrilla is looking for Character Artists of all levels, who are focused and understand game development, who can work within an established art direction, and who can appreciate how their work relates to the vision and needs of the game. WHAT YOU WILL DO In addition to sculpting, you will texture, shade, light and articulate. You’re broadly skilled and understand that character work does not end in zBrush.  You will undertake a wide variety of challenges related to game characters. You want to be a video game character artist, and you’re not intimidated by the technical and often fiddly side of game character production. You will constantly push yourself to improve. You have drive and attitude, and see every task as another opportunity to learn. You will help the Principal Character Artist and Art Director with contractors/outsourcing, as required. WHO YOU ARE You have some skill in every aspect of character creation, from start to finish. Specifically: You understand surfacing, can create fantastic textures and can author materials. You have an appreciation of rigging and articulation, including how topology can influence deformation. You know how to build game meshes that can exactly reproduce the source material, but which are light on resources and performance. You know your anatomy inside and out. You’re a great sculptor, who can work in any style – real or expressive, hard-surface or organic. You have a realistic appraisal of your own strengths and weaknesses, and you’re constantly striving to improve. You keep abreast of all the latest technology, workflow tips and tools. You can work to specification and to schedule, in an existing pipeline, and equally work on minimal instruction if provided. You’re open to and will act on criticism and feedback. You can take, understand and apply art direction, even if you might not personally agree. You’re open to working in a production pipeline that makes heavy use of freelancers and subcontractors – and can work on or with assets that have been produced by external vendors. You appreciate how and why studios use subcontracting. You have a solid understanding of game design principles, and an appreciation of how character art decisions can affect both playability and design production. You’re high on initiative, have great written and verbal communication skills, and know how to manage your time effectively. APPLICATION ADVICE All applications MUST contain a portfolio of work We review countless applications. Follow these golden rules when submitting a portfolio: Start with your best and most recent work Only include material that you’re confident will impress us Focus on the discipline you’re applying for. If you’re an asset artist you need to show us game ready assets. Only include other work if it’s relevant Make sure it’s presented in a format which is easy to access and read Remember that this is a games development position. Work examples in games and game engines are more valuable to us. Our interviews are direct and challenging. Make sure you prepare and research beforehand. Working in the games industry is not always a creative wonderland and can sometimes be frustrating, tedious or difficult. Research and ensure that your expectations are realistic.
Guerrilla Games Amsterdam, Netherlands
05 Mar, 2018
Full time
INTERNATIONAL STUDIO RECRUITER OVERVIEW Human Resources,  Amsterdam, Netherlands We are looking for an International Studio Recruiter to help us meet our challenging staffing demands.  You will manage our recruitment process from beginning to end. In order to achieve the recruitment objectives, you work closely together with the hiring managers and your colleagues of Human Resources. WHAT YOU WILL DO You will manage the full cycle of our recruiting process including position management, sourcing, screening, and pre-interviewing; Maintain track of candidate activity and communication with the hiring managers; You will organize and coordinate phone/skype and onsite interviews; Proactively research and stay aware of current industry developments, trends and insights that can be used to our advantage; You are able to demonstrate a keen interest in and enthusiasm for games to understand the priorities of our managers; You will maintain and pro-actively engage in our social media career channels: Twitter, Facebook and LinkedIn; You will maintain regular and clear communication with our external manpower suppliers.  WHO YOU ARE You have 3+ years’ experience as in-house recruiter for preferably an international company; You have an academic or HBO (Higher Vocational Educational) qualification and intellectual level; You have strong knowledge and experience in the use of Applicant Tracking Systems (ATS), preferably ‘Jobvite’; You have experience in a highly technical, demanding but creative environment; You have excellent organizational skills & multitasking abilities; You have excellent communication and interpersonal skills; You are fluent in both Dutch and English. You are a self-starter but you are also a team player, ready to help others and contribute to the overall success of Guerrilla. APPLICATION ADVICE Only aplications submitted in English will be considered
Guerrilla Games Amsterdam, Netherlands
05 Mar, 2018
Intern
CONCEPT ART INTERN OVERVIEW Concept Art,  Amsterdam, Netherlands Guerrilla has an opportunity out for students who are looking for a Concept Art internship. As the ideal candidate, you should be studying architectural or industrial design as a 3rd or 4th year student.  WHAT YOU WILL DO You will support the design of complex assets of our flagship titles; You will support the creation of highly detailed blueprints and asset designs for environments to our production artists; You will work with the Visual Design Team to create an original, consistent game world. WHO YOU ARE You are currently pursuing an art / design or graphical related study; You have sufficient technical knowledge of design software and techniques like Photoshop and 3D software packages such as Sketchup; You have skill in various forms concept art creation, from start to finish - We want to see portfolios with concepts that have been totally completed to your satisfaction. Specifically you will need to: be creative, versatile, detail oriented and passionate self-starter; have strong artistic knowledge with understanding of forms, materials, composition, perspective, color and lighting; Broad knowledge and ability to execute various illustrative styles from photorealism to highly stylized. You can work to specification and to schedule, in an existing pipeline, and equally work on minimal instruction if provided; You’re high on initiative, have great written and verbal communication skills, and know how to manage your time effectively; You have proven experience working successfully with others on group projects; You have professional written and verbal English skills. APPLICATION ADVICE All applications MUST contain a portfolio of work. We review countless applications, so please follow these golden rules when submitting a portfolio: Start with your best and most recent work; Only include material that you’re confident will impress us; Make sure it’s presented in a format which is easy to access and read; Working in the games industry is not always a creative wonderland and is often frustrating; tedious and difficult. Research and ensure that your expectations are realistic; Applications which are not supported by a portfolio will not be taken in consideration. ELIGIBILITY You are 18 years or older; You are currently registered as a student with a related study program to the internship; You are currently residing in the Netherlands; You have a permit to study and follow an internship in the Netherlands; You are a 3rd or 4th year student; You are available for, at minimum, 20 consecutive weeks; You school/university is able to initiate an internship agreement. START PERIOD Start period will be Aug/Sep 2018 Your application should be submitted before June, 2018 as candidates will receive an art test beginning of June as part of the selection process 
Guerrilla Games Amsterdam, Netherlands
05 Mar, 2018
Full time
SENIOR CINEMATIC ANIMATOR OVERVIEW Animation,  Amsterdam, Netherlands Guerrilla is looking for an exceptionally talented and experienced Senior Cinematic Animator to join our award winning animation team. WHAT YOU WILL DO You will help create real-time non-interactive sequences for our next project from conception to integration; You will work closely with Directors, Leads and other stakeholders to ensure a consistent unified visual style; You will actively push the quality standards for cinematic animation and pipelines to new industry benchmarks. WHO YOU ARE You have at least 5 years prior industry experience (film, games, television, etc.); You have command of animating realistic human acting, as well as high-adrenaline action; You have experience with motion capture as well as hand keyframed animation; You have experience managing and mentoring small sub-teams of at least 3 people; You possess excellent working knowledge of Maya (Motion Builder experience is a plus); You have a solid understanding of Cinematic development and storytelling, from pre-viz through final polish; You keep abreast of all the latest developments in animation techniques and workflows within the game and movie industry; You’re high on initiative, have great written and verbal communication skills, and know how to manage your time effectively. APPLICATION ADVICE All applications must be supported with a reel showing off recent and relevant work required for this position.
Guerrilla Games Amsterdam, Netherlands
05 Mar, 2018
Full time
VFX ARTIST (JUNIOR / REGULAR / SENIOR) OVERVIEW Visual Effects,  Amsterdam, Netherlands Guerrilla’s Amsterdam studio is most recently known for Horizon Zero Dawn. We’re currently looking for a  Visual Effects Artist  to join our team. WHAT YOU WILL DO You will become part of the visual effects team and be responsible for creating, visualizing and implementing real-time particle and shader effects, in close collaboration with the design and art departments You will work on a wide range of environmental, weapon and character effects You will be responsible for ensuring that your work runs within performance requirements You will be responsible for setting up logic that drives your effects, using our visual scripting language (similar to Unreal Blueprint) WHO YOU ARE You have a strong technical and artistic skillset, with a passion for building expressive real-time effects shaders You have experience with Maya or similar 3D packages and node-based shader building tools (Unreal, Maya hypershade, etc.) You have a strong understanding of particle systems (Houdini, Popcorn FX, Cascade, etc.) You have experience with visual scripting languages You’re self-motivated to learn and explore new software You enjoy working in agile, multi-disciplinary teams You are pro-active in solving issues that might arise during production PLUSSES You have experience with other engines and toolsets such as Unity, Unreal, etc. You have shipped a title before You have experience with fluid simulation software (Houdini, FumeFX, Realflow, etc.) APPLICATION ADVICE All applications must be supported with a reel showing off recent and relevant work required for this position. 
Guerrilla Games Amsterdam, Netherlands
05 Mar, 2018
Full time
CO-DEV PRODUCER OVERVIEW Production,  Amsterdam, Netherlands Guerrilla is looking for a Co-dev Producer to take ownership of the planning and organization of the external art development. At Guerrilla, we leverage outsourcing to the max, and all internal art teams support and/or utilize external production to some extent. We already have art directors with ownership of the creative vision, who provide feedback to vendors directly on a daily basis, but they need support with the long-term planning, securing of external resources, and management of the vendors themselves in order to succeed.  WHAT YOU WILL DO Maintain and cultivate long-term positive vendor relationship; Negotiate favorable contracts; to secure good terms, rates, and talents; Plan and book external capacity to guarantee the best external resources are always available whenever needed; Anticipate resource needs, both short-term and long-term, from sometimes uncertain and fluent design decisions.;  Coordinate with internal stakeholders and help shepherd the internal processes forward to keep production running smoothly without interruptions; Support the internal assistant art directors, who are responsible for the day-to-day interactions with vendors, if issues need to be escalated for quick resolution; Facilitate communication between all art teams to realize overall goals and make sure deadlines are met and issues surfaced swiftly; Track status of art assets, including making sure supporting materials required for production is properly prepared, communicated, understood, and followed externally; Assist external project managers in the creation and execution of art schedules and resource plans; Gather accurate data and prepare financial reports, such as monthly, quarterly, and annual spending, both actual and forecasted, for the executive producer and studio management team; Look to expand the studio’s outsourcing efforts where further efficiencies, savings, and/or quality improvements can be made. WHO YOU ARE At least 5 years prior game industry experience including direct experience with outsourcing and vendor management; Able to solve complex production problems efficiently with a track-record of doing so already.  Knowledgeable of art content production pipelines; from ideas, briefs, workflows, and team dependencies etc.; Ambitious and relentlessly focused on high-quality, high-fidelity results; Comfortable in an ambiguous and dynamic work environment, embracing changes and accepting revisions if needed to improve the game; Master of both agile and waterfall production methods, able to discern which approach to take based on the situation; Proficient in Excel, Hansoft, JIRA. PLUSSES A background in technical art direction or art production is preferred; however, please note that this is NOT a hands-on art director position as those tasks are already covered by other roles.
Guerrilla Games Amsterdam, Netherlands
05 Mar, 2018
Full time
WORLD DESIGNER OVERVIEW Design,  Amsterdam, Netherlands Guerrilla is looking for a world designer with experience in open world settings to work on our future projects. WHAT YOU WILL DO You will be part of a small team tasked with filling an open game world with innovative interactions and encounters that make the world come to life. You will be tasked with the ideation, development and placement of the game content throughout the game world. You will be challenged to develop content that is fun, feels novel and reinforces the game’s overall narrative and systems. You will cooperate with the entire design team and other departments to maximize use of existing game systems, and support the needs of fellow developers. You are an enthusiastic, intrinsically motivated, freethinking developer who is flexible enough to take on a varied set of responsibilities. You have great written and oral communication skills. You have a proven track record of at least one shipped title. You have experience with graph-based scripting inside a game editor. WHO YOU ARE You are an enthusiastic, intrinsically motivated, freethinking developer who is flexible enough to take on a varied set of responsibilities. You have great written and oral communication skills. You have a proven track record of at least one shipped title. You have experience with graph-based scripting inside a game editor. PLUSSES You have experience working on open world games. You have experience developing and scripting both combat and narrative encounters. You have experience with various engines, editors and their workflows.