Arkane Studios

Founded in 1999, Arkane has offices in Lyon, France and Austin, Texas. The company's first passion is making first-person games that are immersive and deep. Arkane released its first PC game, Arx Fatalis, in 2002 (then for the Xbox in 2004). With its innovative magic system and rich, cohesive environments, Arx earned the studio major awards, including a nomination as Rookie Studio of the Year at the GDC awards 2003.

After Arx Fatalis, Arkane developed the original PC version of Dark messiah of Might and Magic, garnering the IGN Reader's Choice for the Best PC Action Game of 2006 for its innovation in first-person melee combat. Arkane has also contributed to many AAA games including Bioshock 2 and Call of Duty World at War multiplayer. In August 2010, Arkane Studios became a part of the ZeniMax family, together with Bethesda and id Software.

The award-winning development team is known for the innovative first-person action series, Dishonored®, which includes the 2012 ‘Game of the Year’ and the critically-acclaimed follow-up, Dishonored 2®. Following its release in November 2016, Dishonored 2 earned over 100 ‘Best of 2016 Awards’ including ‘Best Action-Adventure Game’ at The Game Awards 2016. Arkane Studios will release Prey®, the highly-anticipated first-person sci-fi action game, on May 5, 2017!

Today Arkane continues to innovate and expand, embracing new design concepts and game technologies while staying true to its passion for creating deep, immersive environments.

Arkane Studios Lyon, France
19 Apr, 2018
Full time
Gameplay Programmer Division:  Arkane Studios - France  | Department:  Programming  | Location: Lyon , FR Arkane Studios in Lyon, FRANCE is seeking a qualified  Gameplay Programmer  to help create and maintain the Gameplay efforts on an unannounced title. The successful candidate will have expert knowledge of, and experience in, the design and implementation of gameplay systems using C++. The position is based in lyon, France. Responsibilities      •    Collaborate on the implementation of new gameplay features: player and characters behaviors, combat and powers mechanics, user interface, etc.. •    Work closely with designers, artists, and other programmers to iterate on gameplay features and ensure a great player experience. •    Collaborate with other members of the programmers’ team to build sustainable and maintainable technologies and optimized code on all platforms Requirements      •    Strong knowledge of C/C++ •    Solid architecture and design ability •    Strong interpersonal skills and problem solving ability •    Experience with game editor plugins/modification •    Experience with animation, 3D graphics, audio, AI, or gameplay programming a plus •    Development experience on game consoles (Xbox One/PS4) a plus •    Ability to contribute innovative and original ideas towards all aspects of game production and development •    Strong communication and organizational skills •    Passion for making GREAT games •    Ability to fearlessly jump into large, existing code bases How to Apply To apply for this position you will be redirected to the job submission form at Taleo.com, our third-party applicant tracking system. While Taleo.com is not hosted by ZeniMax Media and does not fall under our Privacy Policy, only employees of our Human Resources department will be able to view your submitted information. Information collected via the job submission form is subject to Taleo.com’s privacy policy.
Arkane Studios Lyon, France
19 Apr, 2018
Full time
Tools Programmer Division:  Arkane Studios France  | Department:  Programming  | Location: Lyon , FR Arkane Studios in Lyon, FRANCE is looking for talented  Tools Programmers .  The position is based in France . Answering to the Lead Tools Programmer, the Tools Programmer is responsible for developing and maintaining a wide range of production tools, from the game editor to the build system. Responsibilities : •    Design and implement new tools across various game development disciplines (art, level design, animation, build automation) •    Communicate with other departments to improve and debug existing tools, workflow and practices •    Provide support and documentation to the users of the tools •    Monitor performance and memory usage and plan and execute performance and memory optimizations Requirements: •    Strong knowledge of C/C++ and C# -    Languages fluency: French and English •    Experience with game engine content tools and pipeline •    Knowledge of the following is a plus: WCF, WPF, QT, LUA, Python, ActionScript •    Excellent systems design experience •    Experience with multithreaded, real-time systems •    Experience balancing performance and maintainability •    Excellent organization and time management skills •    Ability to write clear, maintainable, portable code •    Development experience in the games industry a plus •    Development experience on game consoles (Xbox360/PS3/Xbox One/PS4) a plus •    Ability to contribute innovative and original ideas towards all aspects of game production and development •    Strong communication and organizational skills •    Must work well under pressure and handle multiple tasks •    Passion for making GREAT games •    Experience playing previous Bethesda Softworks games How to Apply To apply for this position you will be redirected to the job submission form at Taleo.com, our third-party applicant tracking system. While Taleo.com is not hosted by ZeniMax Media and does not fall under our Privacy Policy, only employees of our Human Resources department will be able to view your submitted information. Information collected via the job submission form is subject to Taleo.com’s privacy policy.
Arkane Studios Lyon, France
19 Apr, 2018
Full time
Graphics Programmer Division:  Arkane Studios France  | Department: | Location: Lyon , FR Answering to the Lead Graphic Programmer, the Graphics Programmer is responsible for developing all the solutions related to the rendering of the game engine, from the lighting to visual effects. RESPONSIBILITIES - Improve and maintain the rendering modules of the game engine - Develop shaders and quality effects to support the Art direction and unique visual style of the game - Optimize the rendering code to get the best performance on all platforms - Write clear, maintainable, portable C++ code - Write and maintain custom shaders across a range of hardware - Test and document code you write - Work well with other engineers, artists and designers   REQUIREMENTS - Strong knowledge of C/C++ - Strong knowledge of rendering algorithms - Good knowledge of multi-core architecture related issues - Experience with DirectX 11 level shaders and HLSL - Expertise in building multithreaded, real-time systems - Experience writing systems balancing performance and maintainability - Experience profiling and optimizing both CPU and GPU utilization - Experience with game editor plugins/modification - Strong communication and organizational skills - Must work well under pressure and handle multiple tasks   DESIRED SKILLS - Excellent analytical and mathematical skills - Development experience on game consoles (Xbox360/PS3/Xbox One/PS4) a plus - Strong interpersonal skills and problem solving ability - Understanding of the latest graphics APIs How to Apply To apply for this position you will be redirected to the job submission form at Taleo.com, our third-party applicant tracking system. While Taleo.com is not hosted by ZeniMax Media and does not fall under our Privacy Policy, only employees of our Human Resources department will be able to view your submitted information. Information collected via the job submission form is subject to Taleo.com’s privacy policy.
Arkane Studios Austin, TX, USA
19 Apr, 2018
Full time
Level Designer Division:  Arkane Studios - Texas  | Department:  Design  | Location: Austin , TX, US Arkane Studios is looking for its next Level Designer that will be in charge of translating game design into playable and fun maps. In addition to talent and passion, we want a designer who is smart, collaborative and who loves the kind of games we make. Responsibilities Produce the level design documentation maps, including mission’s intentions and high-level concepts Create the level layouts (simplified level geometry) in collaboration with the level artists and architects Implement gameplay events into the maps by using specialized tools (world editor, scripting systems…) Collaborate with all development disciplines to shepherd a map through the iterative process, from inception to final Analyze and fix level design bugs   Requirements Creative and great sense for what makes a game or level fun Strong methodology and problem-solving ability Game industry experience required. 5+ years preferable Good working knowledge of 3D, time constraints and technical knowledge Previous work experience with a AAA editor (i.e., idTech, Unreal, CRYENGINE, etc.…) Excellent verbal and written communication skills in English required Must submit work samples How to Apply To apply for this position you will be redirected to the job submission form at Taleo.com, our third-party applicant tracking system. While Taleo.com is not hosted by ZeniMax Media and does not fall under our Privacy Policy, only employees of our Human Resources department will be able to view your submitted information. Information collected via the job submission form is subject to Taleo.com’s privacy policy.
Arkane Studios Austin, TX, USA
19 Apr, 2018
Full time
Art Producer Division:  Arkane Studios - Texas  | Department:  Production  | Location: Austin , TX, US Arkane Studios is looking for a skilled veteran producer to manage the organization, scheduling, and daily coordination of the art department.  Responsibilities: Creation and management of the art development schedule for the environment artists, character artists, concept artists, and weapon artists Coordinating and managing creative feedback and approvals Assisting with the organization, development, and revision of art style guide and art pipelines Regularly communicating and coordinating with the production staff and management team Daily correspondence with development team members Coordination and documentation of art development meetings Requirements: 5+ years production experience on a shipped AAA title Outstanding organizational and time management skills Outstanding oral and written communication skills A thorough understanding of, and demonstrable experience working within a modern game development process, including estimating workflow, identifying bottlenecks and dependencies, evaluating work quality, and anticipating and proactively solving problems Extensive knowledge of and experience with common scheduling applications At least one shipped title where credited as a producer A sincere passion for games and gaming Self-motivated team player with very strong work ethic and cooperative attitude Desired Skills: Scrum/Agile experience and/or certification Art production experience Familiarity with Hansoft and Jira How to Apply To apply for this position you will be redirected to the job submission form at Taleo.com, our third-party applicant tracking system. While Taleo.com is not hosted by ZeniMax Media and does not fall under our Privacy Policy, only employees of our Human Resources department will be able to view your submitted information. Information collected via the job submission form is subject to Taleo.com’s privacy policy.
Arkane Studios Austin, TX, USA
19 Apr, 2018
Full time
Animator Division:  Arkane Studios - Texas  | Department:  Art  | Location: Austin , TX, US Arkane Studios is seeking an exceptional  Animator  to join our Austin team! The ideal candidate will be responsible for creating real-time animation for in-game characters and cinematics. The Animator will report to the Lead Animator and the ideal candidate should have a strong sense of body mechanics, appealing poses and strong sense of timing. Responsibilities: Create high quality realistic/stylized realism animations utilizing hand key animation Create and maintain high-end key frame animations (weight, body motions and facial expression) Integrate and clean up motion-captured animations and adapt them to the defined animation style and parameters Collaborate with other disciplines to create a cohesive vision and experience Troubleshoot and solve animation issues with all departments Implement animation assets into game engine and iterate as needed Requirements: Shipped at least 1 game title as an Animator 2+ years of experience in the games industry Technical experience working with game engines and game animation implementation. Strong knowledge of Maya animation and/or Max animation packages Expert knowledge of basic principles of animation: timing, dynamics & body mechanics Strong acting and staging skills with focus on realistic animation styles Receptive to constructive feedback and willingness to work through an iterative process Adapt to technical dependencies and engine limitations Excellent organizational, teamwork, and communication skills Experienced with proprietary editors or other engines like idTech, Unreal, or CryEngine Passion for video games Sample work required Demo reel should include examples of previous animation work A shot breakdown should be included with an explanation of responsibilities Desired Skills: Experience animating creatures or quadruped characters Experience editing Motion Capture using Motion Builder or other software packages Bachelor’s degree in Art, Animation. Or Game Development How to Apply To apply for this position you will be redirected to the job submission form at Taleo.com, our third-party applicant tracking system. While Taleo.com is not hosted by ZeniMax Media and does not fall under our Privacy Policy, only employees of our Human Resources department will be able to view your submitted information. Information collected via the job submission form is subject to Taleo.com’s privacy policy.
Arkane Studios Austin, TX, United States
13 Mar, 2018
Full time
Online Game Engineer Division:  Arkane Studios Texas  | Department:  Programming  | Location: Austin , TX, US Arkane Studios is looking for an Online Game Engineer to join our team in developing AAA games for PC and consoles.  The successful candidate will have expert knowledge of and experience in the design, implementation and continuing support of large scale client/server applications using primarily C++.  Extensive experience developing online games is required.  The ideal candidate will be passionate about technology, have excellent problem solving skills and a desire to work in a creative and collaborative environment.   Responsibilities ·        Works with other engineers to architect and refine game systems and online features related to online games (client-server networking optimization, integration with backend services, data authority management, game persistence, etc…) ·        Works with designers, artists and other personnel involved in the development of products as required ·        Test and refine code and systems throughout the development cycle of the project ·        Diagnose and fix live service issues   Requirements ·        Bachelor’s degree in Computer Science, or equivalent experience ·        Excellent C++ knowledge ·        5+ years professional software development experience writing client-server game applications ·       At least one AAA title shipped as a contributing online engineer ·        Experience with multithreaded programming ·        Expertise with network programming and optimization ·        Excellent analytical and mathematical skills ·        Strong interpersonal skills and problem solving ability ·        Writes clear, maintainable, portable code ·        Accurately estimates his/her schedules and delivers high quality work products to that schedule ·        Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude   Desired Skills ·        A passion for gaming and a working knowledge of online products ·        Experience developing for an online environment ·        Experience with testing frameworks ·        Experience optimizing code for memory and CPU utilization ·        Experience in a “Live” environment (ongoing support of a product after launch)   How to Apply To apply for this position you will be redirected to the job submission form at Taleo.com, our third-party applicant tracking system. While Taleo.com is not hosted by ZeniMax Media and does not fall under our Privacy Policy, only employees of our Human Resources department will be able to view your submitted information. Information collected via the job submission form is subject to Taleo.com’s privacy policy.
Arkane Studios Austin, TX, United States
13 Mar, 2018
Full time
Senior AI Engineer Division:  Arkane Studios Texas  | Department:  Programming  | Location: Austin , TX, US Arkane Studios is looking for a  Senior AI Engineer  to join our team in developing AAA games for PC and next-generation console systems. Our ideal candidate will have experience with AI programming and be a self-motivated, energetic team player with a healthy work ethic and cooperative attitude. Responsibilities : Collaborate with producers, designers, and artists on individual AI archetypes from conception to completion Author and maintain core AI systems and features Identify and implement platform-specific optimizations to AI systems Work on other game systems and features as required Requirements: Computer Science degree or equivalent degree and/or experience At least five years’ experience programming games Substantial work on at least one shipped AAA game title Familiarity with modern AI systems and architectures Familiarity with navigation, locomotion, animation, collision, and physics systems Experience with real-time concurrent systems is a plus Strong C++ language and design skills Able to write clear, correct code that is portable and maintainable Able to use linear algebra and matrices correctly and efficiently Excellent oral and written communication skills Excellent organizational and time management skills How to Apply To apply for this position you will be redirected to the job submission form at Taleo.com, our third-party applicant tracking system. While Taleo.com is not hosted by ZeniMax Media and does not fall under our Privacy Policy, only employees of our Human Resources department will be able to view your submitted information. Information collected via the job submission form is subject to Taleo.com’s privacy policy.