Frontier Developments

Frontier has built a uniquely diverse track record comprising games that have defined genres, been critically acclaimed and sold many millions of copies.

We work with top publishers as well as self-publishing our own titles, and develop high quality, innovative games of different genres across all major gaming formats.

We strive to make games that will put both Frontier and the games industry itself at the forefront of the world entertainment industry.

Frontier Developments Cambridge, UK
12 Feb, 2018
Full time
CONCEPT ARTIST - VEHICLE AND WEAPON SPECIALIST Location Cambridge, UK Type Permanent Discipline Art Elite Dangerous brings the player a vast host of ships and weaponry which must not only follow the iconic styling already in place but also broaden the Elite visual canon ready for technological developments coming our way in the near future. The successful candidate will take an idea from rough sketches through to final 2d concept while at all times working with the vision holders. The specialism in vehicles and weaponry means the design must not only look good but make functional sense as a machine. The final concept will perfectly describe the new hardware to the art team tasked with authoring the final ingame asset. With this in mind we expect the successful candidate to have some experience in 3d software, ideally Maya, and use that as part of the concept process to communicate the idea and ensure smooth transition from final concept to in-game model. While the role is initially focused on Elite Dangerous we fully expect the successful candidate to utilise their keen concept skills on the breadth Frontier’s diverse and growing catalogue of games. KEY ACCOUNTABILITIES Support the art director and concept lead in developing the hardware concept Be comfortable creating superb public facing, high-end digital concept art, that not only sets the target for the game but also evangelises the game to an expectant audience Have exceptional and proven experience in vehicular or hardware concept, hardware product design Communicate visual ideas within the team quickly, through well-honed drawn skills, both digitally and in traditional media. PERSONAL QUALITIES Proven observational skills. You won’t be able to tell good lies if you don’t understand the world around you Enthusiastic, self-motivated with an outstanding work ethic Ability to give, take and learn from constructive criticism as well as collaborate on ideas while displaying openness to the requirements of the project Great communication skills whether they be drawn, written or verbal Natural desire to create fantastic player experiences and how your own concepts can help achieve that goal. QUALIFICATIONS & EXPERIENCE ESSENTIAL Mastery of Photoshop and digital painting techniques tailored for hard surface concept Minimum of 3 years industry experience in games, film or TV. Great understanding of proportion, scale, perspective, lighting and colour Strong grasp of real-world machinery, weapon function engineering; the kind of knowledge which makes your designs feel authentic Experience with 3d software of some kind which can prove indispensable for blockout stages Degree in relevant traditional art skill, i.e. illustration, fine art etc. DESIRABLE Contemporary mechanical, vehicle or product design training Concept art skills outside of hard-surface Keen interest in games development. It would be useful if you could match your aspiration for the concept to the requirements of the game Ability to convey realistic surfaces including the narrative of a vehicle through targeted wear and damage.
Frontier Developments Cambridge, UK
12 Feb, 2018
Full time
SENIOR QA TESTER Location Cambridge, UK Type Permanent Discipline Quality Assurance   PURPOSE OF THE ROLE We have a fantastic opportunity for a Senior QA Tester to join our team. Frontier focuses on high quality internal QA testing for all our games. Testers have a fundamental role in our development process and will work closely with art, design and programming colleagues on each project. We are seeking a new addition to our Senior staff who is a technically minded communicator looking to challenge themselves in a role that includes both working as part of a team and on individual assignments. If you have strong technical knowledge of the leading consoles and PC with a passion for games and game-play then we'd love to hear from you! Successful candidates will play test, destructively test, regress, create test suites, and generate reports From time to time you may need to organise teams’ or individuals’ daily work and provide general game feedback to aid the internal Development Teams. You’ll be joining during an exciting period of growth at Frontier and as part of our QA team your work will help ensure the continued level of quality of our games. KEY ACCOUNTABILITIES   Maintaining, running and creating test suites for both new and existing projects   Finding and reporting issues in a clear and accurate manner   Regressing both internal and external issues   Completing ad-hoc requests made to the QA team    Providing support to other Frontier departments as needed PERSONAL QUALITIES   Inquisitive and technical mind   Ability to work under pressure in a fast changing environment    Excellent written and verbal communication skills   Strong attention to detail  Pro-active and self-motivated attitude  QUALIFICATIONS & EXPERIENCE   ESSENTIAL   Computer literate   Proven logical and methodical approach to problem solving   Track record of working well within a team   Previous experience in QA games testing roles   Strong technical knowledge of the leading consoles and PC DESIRABLE   Knowledge of JIRA and Test Rail   Passion for video games      Experience managing a small teams   Experience with destructive testing methodology and practices
Frontier Developments Cambridge, UK
12 Feb, 2018
Full time
GAMEPLAY PROGRAMMER Location Cambridge, UK Type Permanent Discipline Programming We have a number of exciting opportunities for talented and enthusiastic Gameplay Programmers to join our excellent project teams here at Frontier Developments in Cambridge. As a Gameplay Programmer you will create the game mechanics, balance and polish the game experience, and bring the game content to life. Depending on your skills and experience you could be working on future developments of our highly successful Elite Dangerous game or on the development of our recently announced game Jurassic World Evolution, which is scheduled for release in summer 2018. We have a reputation for technological innovation and our programmers get involved in all aspects of system architecture, design and implementation, bringing an extremely high standard of professionalism to the development of all our games. Our programmers contribute to a dynamic, creative and fun environment, working with advanced technology on PC and the leading games consoles. KEY ACCOUNTABILITIES Working with the Game Design and/or Art team to create and refine game mechanics within technical constraints. Building and supporting game systems, working with the COBRA engine and with the assets provided by content creators. Efficiently delivering engaging player experiences through technical innovation, creative thinking and collaborative working practices. PERSONAL QUALITIES Ability to communicate effectively with team members  Willingness to work collaboratively across multiple disciplines Good analytical and problem solving skills Strong attention to detail Ability to give and receive constructive feedback in order to strive for continuous improvement Good at managing competing demands for your time. QUALIFICATIONS, SKILLS & EXPERIENCE Either a good degree in Computer Science, Maths or Physics or a solid track record in a similar programming role Advanced understanding of C++ and object oriented programming Experience with game scripting, ideally using LUA scripts Familiarity with console development, networking and multi-threaded programming is a plus.
Frontier Developments Cambridge, UK
12 Feb, 2018
Full time
ANIMATOR Location Cambridge, UK Type Permanent Discipline Animation   PURPOSE OF THE ROLE We have an exciting opportunity for an animator to work within our highly talented and experienced animation team. You will be creating animation assets for our games under the guidance of your director and the support of other industry veterans. Our catalogue of games covers a wide range of requirements to fit different animation targets and art styles. We have proud history of great character animation, ranging from heavily stylised to realistic behaviours, across both cinematic sequences and realtime motion.  Fantastic animation will play a huge part in our future success, with games such as Jurassic World Evolution leading the way. Your passion for animation will be pivotal to delivering the quality that we strive for in all our games.   KEY ACCOUNTABILITIES      Taking direction from the lead animator and art director to create animation that is consistent with the game's visual design    Taking an animation all the way from creation to the game engine, using our in-house tools    Carrying out supporting animation tasks to ensure a clean representation of our team’s animations in the game engine PERSONAL QUALITIES      A confident and creative approach to your animation, able to make interesting acting choices and execute them effectively.    An eye for animation principals and detail, helping to bring smooth, dynamic and     reactive animations to our game.    Ability to communicate effectively with team members.    Good analytical and problem solving skills.    A willingness to confidently take on feedback from your peers in order to develop yourself as an animator   QUALIFICATIONS & EXPERIENCE   ESSENTIAL    An animation showreel that demonstrates a strong understanding of animation principals and character acting    Professional experience using a 3d animation package (Maya, 3ds max, Blender, XSI etc.)   DESIRABLE    A showreel that demonstrates a combination of strong quadruped and creature work as well as strong biped work    Knowledge of Autodesk Maya    Knowledge of game pipelines