Behaviour Interactive

Fondé en 1992, Behaviour Interactif est un des plus grands développeurs de jeux qui emploie 350 talents à Montréal (Québec) et Santiago (Chili). L’objectif du studio est de proposer des jeux à succès de haute qualité, tout en restant à la fine pointe des tendances de l’industrie en matière de marchés numériques, et en explorant de nouvelles idées et expériences connectées pour divertir toujours au mieux les joueurs. Nos studios travaillent avec les meilleurs éditeurs et concédants de l’industrie, comme Activision Blizzard, Bandai Namco, Bethesda, Cloud Imperium, Disney, Dreamworks, EA, Games Workshop, Microsoft, Pixar, Sony, Starbreeze, Ubisoft, Viacom et Warner.

Behaviour Interactive Montreal, QC, Canada
13 Apr, 2018
Full time
Product Manager - Mobile F2P Montreal, Canada Full-time Company Description Based in Montreal, Behaviour Interactive is one of the largest independent game developer in North America. Anchored in the industry for more than 25 years now, its success is characterized by its versatility to create games based on leading brands, but also original IP’s across all major platforms. Behaviour is a Canadian company with an entrepreneurial culture that promotes opportunities and personal development at the same time that giving their employees the feeling of making a difference.  Job Description Behaviour is looking for a Product Manager who will lead the development and optimization of our freemium games. The Product Manager will use quantitative and qualitative data to drive features planning and prioritization, determine business goals, lead KPIs optimization and ensuring a fun experience for our players. Responsibilities: Lead conception, development, launch and live services of game titles as the product/business owner. Conduct market research in collaboration with marketing to understand target users, formulate product vision and positioning as well as produce comprehensive forecasts Take ownership of feature design/priorities and proactively drive it with cross functional team (Creative/Art/Technical Directors and Production). Conduct KPIs analysis, drive in-app marketing (messaging, push notes) and conduct A/B and multivariate tests to optimize game engagement/virality/monetization metrics. Coordinate the go-to-market/live marketing activities including app store marketing and user acquisition campaigns with the marketing team. Coordinate the community/social media activities with the marketing team. Qualifications BS/BA in quantitative fields is required. (CS, EE, Econ, Finance). MS/MBA is preferred. 2+ years as product manager in online, social or mobile games. Experience developing social/mobile games from concept to launch is an asset. Ability to work with and drive creative teams. Ability to balance metric-based decision making. Exceptional analytical, problem solving, communication and teamwork skills. Exceptional leadership skills. Knowledge of 3rd party tools (Analytics, attribution, in-ap marketing & ad mediation) is an asset.
Behaviour Interactive Montreal, QC, Canada
13 Apr, 2018
Full time
Economic Game Designer - Game of Thrones Montreal, QC, Canada Full-time Company Description Based in Montreal, Behaviour Interactive is one of the largest independent game developers in North America. Anchored in the industry for more than 25 years now, its success is characterized by its versatility to create games based on leading brands, but also original IP’s across all major platforms. Behaviour is a Canadian company with an entrepreneurial culture that promotes opportunities and personal development at the same time that giving their employees the feeling of making a difference.  Job Description The Economic Game Designer is in charge of implementing the economy in the next Game of Thrones free-to-play mobile game. The Economic Game Designer is responsible for balancing the game to create a fulfilling user experience through economic progression and the game’s mission system.  They must be highly creative and work closely with the production team to define monetization strategies and implementation methods while staying on top of the most current industry trends. Responsibilities: Defining the monetization strategy with the development team, and designing an economic model that brings value to the players; Planning player’s progression at different game’s stages (soft launch, launch, updates), identify key moments of the game for potential sales; Balancing virtual products, player’s progression, currencies sinks and sources; Analyze metrics and suggest improvements to the development and live team; Suggest improvements of the gameplay loops from a free-to-play perspective; Create design documents related to the economy that targets to improve acquisition, retention, and monetization. Qualifications Requirements: Degree in economic design or equivalent; Know Free-to play gaming, including the latest innovations and trends; Strong ability to balance complex game economic systems; Comfortable with monetization, retention, and virality concepts; Proficient with Microsoft Excel simulations and predictive calculations (analytical competencies and data modeling); Strong capacity for communicating ideas and abstract concepts and for deductive logic; Familiar with Agile production; Able to communicate knowledge and ideas with team members; Continuous analysis of current strategies and ability to propose of new ways to optimize/maximize game revenue; Able to plan for soft launch and live operation needs (prior experience with Live Ops); Knowledge of analytics software (funnels, segmentation, etc.) such as Tableau, Mixpanel, Swrve, or equivalents; Able to analyze data analytics and adjust game concepts and the economy balance to maximize retention, monetization, and virality; Highly creative; Excellent written and verbal communication skills; Passionate about games and the Free-to-Play market; Fluent in English and French; Rigorous, curious, and effective; Organized and autonomous.  Asset: Experience with Unity 3D. Knowledge of Excel VBA and macros.
Behaviour Interactive Montreal, QC, Canada
13 Apr, 2018
Full time
Unity Programmer Montreal, Canada Full-time Company Description Based in Montreal, Behaviour Interactive is one of the largest independent game developers in North America. Anchored in the industry for more than 25 years now, its success is characterized by its versatility to create games based on leading brands, but also original IP’s across all major platforms. Behaviour is a Canadian company with an entrepreneurial culture that promotes opportunities and personal development at the same time that giving their employees the feeling of making a difference. Job Description Responsibilities: Code game-play features in C#/C++ in combination with multiple scripting languages (LUA, AS3, etc); Diagnose and resolve problems to improve the visual aspects of the game and its gameplay; Integrate new game components (special effects, animations, sounds,) and refine the interaction between these components to achieve interesting gameplay; Develop and improve various game modules (artificial intelligence, graphics, sound, network, tools); Collaborate with the game designers and artists to determine various game constraints and establish best solutions for each element; Review code written by other team members; Optimize game code when needed. Qualifications Requirements: Passionate about games; Strong knowledge of the Unity 3d Game Engine; Great knowledge of the C++ and C# languages; Bachelor degree in computer science, engineering, or equivalent experience; Knowledge in software design (UML, Design Pattern, etc.); Fluent in English and/or French; Organized, self-reliant and a team player. Assets: Familiar with 3D programming (OpenGL or DirectX); Familiar with scripting programming (LUA, AS3, Python); Experience in the video game industry; Experience with Xbox 360, PS3, Wii, DS, 3DS, iPad-iPhone (iOS), Android
Behaviour Interactive Montreal, QC, Canada
13 Apr, 2018
Full time
Unreal Programmer - Mobile Project Montreal, QC, Canada Full-time Company Description Based in Montreal, Behaviour Interactive is one of the largest independent game developers in North America. Anchored in the industry for more than 25 years now, its success is characterized by its versatility to create games based on leading brands, but also original IP’s across all major platforms. Behaviour is a Canadian company with an entrepreneurial culture that promotes opportunities and personal development at the same time that giving their employees the feeling of making a difference. Job Description Responsibilities: Code game-play features in C++ in combination with multiple scripting languages (LUA, AS3, etc); Diagnose and resolve problems to improve the visual aspects of the game and its gameplay; Integrate new game components (special effects, animations, sounds,) and refine the interaction between these components to achieve interesting gameplay; Develop and improve various game modules (artificial intelligence, graphics, sound, network, tools); Collaborate with the game designers and artists to determine various game constraints and establish best solutions for each element; Review code written by other team members; Optimize game code when needed. Qualifications Requirements: Passionate about games; Strong knowledge of the Unreal 4 Game Engine; Excellent knowledge of the C++ language; Bachelor degree in computer science, engineering, or equivalent experience; Knowledge in software design (UML, Design Pattern, etc.); Fluent in English and/or French; Organized, self-reliant and a team player. Assets: Familiar with 3D programming (OpenGL or DirectX); Familiar with scripting programming (LUA, AS3, Python); Experience in the video game industry; Experience with Xbox 360, PS3, Wii, DS, 3DS, iPad-iPhone (iOS), Android.
Behaviour Interactive Montreal, QC, Canada
13 Apr, 2018
Full time
Concept Artist - New IP Montreal, QC, Canada Full-time Company Description Based in Montreal, Behaviour Interactive is one of the largest independent game developers in North America. Anchored in the industry for more than 25 years now, its success is characterized by its versatility to create games based on leading brands, but also original IP’s across all major platforms. Behaviour is a Canadian company with an entrepreneurial culture that promotes opportunities and personal development at the same time that giving their employees the feeling of making a difference.  Job Description Want to be part of the team behind the developement of a game? Behavior is looking for an Illustrator / Concept Artist particularly talented and versatile to participate in the development of a new game PC / console multiplayer. The Concept Artist will work in a collaborative and interdisciplinary team environment to conceptualize the game world. The ideal candidate has extensive experience in vector illustration, conceptualization, character design, drawing and illustration of a wide range of environments, objects and architectures. An exceptional academic understanding of the shape, structure, color and light and a particularly creative imagination are essential elements for this job. Primary responsibilities : Imagine and develop an original visual style based on already established basis. Create clothes, color palettes, logos and prints to cover them. Responsible for designing and presenting the visual style of the game while respecting the artistic vision given by the art director; Create initial concepts from basic sketches, and then add the necessary details to obtain specific final concepts. Communicate with production artists to clarify concepts in order to reach deadlines; Participate to meetings to share ideas and knowledge. Undertake research and data collection prior to initiating a new task to ensure effective management and achievement of objectives by identifying graphics requirements of the game, having all the necessary reference material and understanding the artistic direction and the technological requirements. Qualifications Requirements : Bachelor's degree in graphic arts, drawing, visual arts or equivalent or related fields; At least 3 years of experience as a conceptual artist / illustrator; Some experience in 3D software (Maya, 3dsMax); Skills in conceptual art with a good understanding of perspective, color, light and atmosphere and how to use them correctly in reproducing a visual concept; Be able to express vision quickly in terms of linear art and color image reflecting the atmosphere, composition and interpretation; In-depth knowledge of drawing and softwares such as Photoshop or Illustrator; Solid knowledge in traditional arts, including figurative drawing, landscapes, and classical illustration; Ability to work in a variety of styles, sometimes produced by another artist or defined by the Artistic Director; Autonomous, good communicator and excellent team spirit; Ability to work under pressure and sometimes with difficult deadlines; Be passionate about the field of video games; The ideal candidate has previous and relevant experience in the video game industry or in an agency to understand the inner workings of digital art creation; Ability to adapt easily to change. Good oral and written communication Excellent sense of organization; Great attention to detail.
Behaviour Interactive Montreal, QC, Canada
13 Apr, 2018
Full time
Art Director - Mobile unannounced project Montreal, QC, Canada Full-time Company Description Based in Montreal, Behaviour Interactive is one of the largest independent game developers in North America. Anchored in the industry for over 25 years, our success is characterized by our versatility to create games based on leading brands, but also original IP’s across all major platforms. Behaviour is a Canadian company with an entrepreneurial culture that promotes opportunities and personal development at the same time that giving their employees the feeling of making a difference. Job Description Do you have experience releasing and managing top grossing mobile F2P games? This is a unique opportunity to joina successful game studio with big ambitions, working on some of the most exciting intellectual properties in entertainment. Behaviour Interactive is seeking a strong Art Director to lead the art development of the next top grossing mobile games. As an Art Director to drive the artistic vision of the project. The Art Director will provide overall artistic direction, leadership and supervise the art production teams. Working in close collaboration with our clients, the designers, programmers, and outsource vendors, the art director ensures that the artistic vision is upheld to the highest quality. What you’ll do: Define visual and art standards and ensure all material produced is consistent throughout; Produce artistic bibles for each project and communicate it to the team; Design compelling visuals based on new or existing intellectual properties; Lead art-related interdepartmental communications; Actively participate in developing, maintaining and refining the art direction’s vision; Guide and mentor the team: hire, train, guide, and manage team members, freelancers and external studios as needed; Learn about best practices and communicate them, and find out which competitive ideas are most effective; Lead the definition process for goals, standards, processes and feedback mechanisms; Lead formal and informal critical reviews and provide effective feedback; Approve visual assets and define the quality standards, the structure and the content optimization; Participate in the scheduling and resource management process; Participate in the creation of visual assets; Provide artistic support to game designers in the implementation of their design; Maintain awareness of consumer demographics and psychographics and take into account the recent market trends. Qualifications What we seek: Bachelor of Arts degree or other related degree, or equivalent experience; 5+ years of experience as an Art Director, Lead or Senior Artist position; Have shipped at least 2 high quality titles with realistic to stylized art styles; Experience in handling clients on existing or original intellectual properties, whether internal or external in a video game context; Proven ability to think conceptually and broadly about projects and the brand as a whole; Experienced and willing to work in a broad range of art style – realistic, cartoony or stylized; Mastery of Photoshop and Maya; Experience working with the Unity Engine; Good understanding of the artistic pipeline; Solid innovation skills and understanding of the creative development process; Excellent communication skills and an ability to visualize and share creative ideas; Strong understanding of art fundamentals and concept designer at heart; Ability to present the visual direction to the development team; Strong communication skills in English and French, both written and oral; • Must have the skills to produce or supervise the production of marketing assets; Ability to prioritize and assign tasks accordingly; Strong collaboration and influencing skills; Autonomous, resourceful and organized; Must be a gamer.
Behaviour Interactive Montreal, QC, Canada
13 Apr, 2018
Full time
Creative Director Montreal, QC, Canada Full-time Company Description Based in Montreal, Behaviour Interactive is one of the largest independent game developers in North America. Anchored in the industry for more than 25 years now, its success is characterized by its versatility to create games based on leading brands, but also original IP’s across all major platforms. Behaviour is a Canadian company with an entrepreneurial culture that promotes opportunities and personal development at the same time that giving their employees the feeling of making a difference.  Job Description Behaviour Interactive is seeking a dynamic leader with experience leading a team of creative individuals. The selected candidate will have demonstrated the ability to lead and develop the design and creative vision of mobile free-to-play game projects as well as the ability to collaborate with multi-faceted teams of designers, artists, programmers, product strategists to build compelling games. The Creative Director is responsible for the quality of each individual project under their supervision. The incumbent is a coach and advisor to the team, as well as the referred owner of each of his projects. He ensures his team’s knowledge and skills development and keeps them current on the latest trends in the mobile games industry and best practices, especially mobile titles. The creative director must have the ability and interest to design, evaluate, tweak and balance a game’s finer details on a daily basis if needed. Responsibilities: • Assume responsibility for the quality while mindful of timelines of all creative tasks in the projects under his responsibility including concept development, pitching, prototyping and production including live; • Ability to create tiered game loops that engage and convert players into spenders; • Demonstrate “hands-on” leadership by constantly reviewing game builds and providing constructive feedback; • Mentor and train the creative staff as well as maintain and keep current on industry knowledge of competitive games, successful genres, market trends and innovative game mechanics; • Design compelling games based on original or existing intellectual properties; • Maintain awareness of consumer demographics within the mobile games market; • Provide support to Game Designers in the application of the business model on their game’s design by helping designing creative and effective acquisition and retention mechanics; • Develop new intellectual properties that take into account the most recent market trends and identify franchise and brand extension opportunities; • Communicate complex creative ideas to a wide and varied audience, from Executives to technical staff; • Work with other Creative Directors to grow the creative departments within the company; • Hire new staff in line with company requirements; • Prioritize tasks and delegate appropriately; • Recognize the strengths and weakness of staff as well as to coach and develop the team. Qualifications Requirements: • A minimum of 5 years of relevant experience in the interactive entertainment industry in a leadership role with proven success in previous creative endeavors within the mobile space; • Solid experience overseeing multiple projects simultaneously; • Relevant experience managing a game development process using the industry milestones; • Proven track record with at least one successfully published mobile game chart-topper; • Solid ability to effectively pitch game concepts in drawings, writing, verbally or live presentations; • Video game history demonstrating solid creativity and innovation skills. Additional Information All your information will be kept confidential according to EEO guidelines.
Behaviour Interactive Montreal, QC, Canada
13 Apr, 2018
Full time
UI Designer - Dead by Daylight Montreal, QC, Canada Full-time Company Description Based in Montreal, Behaviour Interactive is one of the largest independent game developers in North America. Anchored in the industry for more than 25 years now, its success is characterized by its versatility to create games based on leading brands, but also original IP’s across all major platforms. Behaviour is a Canadian company with an entrepreneurial culture that promotes opportunities and personal development at the same time that giving their employees the feeling of making a difference.  Job Description The UI Designer will be responsible for the graphical creation and production of the video games’ menus and interfaces. Well organized and structured, the UI Designer must streamline and communicate the relevant information using visual means in order to lead the player through a gratifying gaming experience. This individual will work in close collaboration with the Art Director, the game’s creator, and the Programming department.  Responsibilities: Conceive and create the visual content associated with a game’s menus and interfaces;  Create the menus’ flow, layout, and assets;  Participate in meetings in order to share ideas and knowledge;  Complete research and gather data before taking on a new task in order to insure efficient management and reaching the objectives through a proper understanding of the game’s graphical requirements, by having at hand the necessary reference material, and by clearly understanding the artistic direction and the technical requirements;  Work in close collaboration with the programming team. Qualifications Requirements: Diploma in Graphic Design or related area; 2 to 5 years of experience in graphic design (or equivalent), more specifically in the development of interfaces and menu stylization;  Strong experience designing UI and UX for videogames; Master Adobe Photoshop, Illustrator, and Flash; Have a good understanding of typography, colour theory, layout design, and animation; Creative, autonomous, ability to adapt to requests;  Able to work in a multidisciplinary group;  Able to clearly identify interface strength and weaknesses; Passionate about video games; Having some knowledge of 3D modeling and web design is considered an asset; Experience with the Unity Engine is a plus.
Behaviour Interactive Montreal, QC, Canada
02 Mar, 2018
Full time
Team Lead Programmeur Montreal, Canada Full-time Company Description Based in Montreal and in Santiago, Chile, Behaviour Interactive is one of the largest independent game developer in North America. Anchored in the industry for more than 25 years now, its success is characterized by its versatility to create games based on leading brands, but also original IP’s across all major platforms. Behaviour is a Canadian company with an entrepreneurial culture that promotes opportunities and personal development at the same time that giving their employees the feeling of making a difference.  Job Description Are you passionate about video games and wanting to work in an exciting and dynamic environment? Behaviour is hiring a lead programmer on our next projects.As a lead, you will manage a team of programmers dedicated to delivering features and fixing bugs in a live environment on multiple SKUs (Mobile,PC, PS4, XboxOne). Responsibilities: Lead and manage a team of programmers; Build the schedule for the programming team; Assign tasks to programmers; Help estimating time to accomplish programming tasks and commit to meeting all objectives; Coach and guide the development of the team members; Plan, organize, follow-up and evaluate the work of the team; Actively work with leads and people from other departments: producers, directors, designers, and artists; Provide help and support with programming when needed; Perform other related duties. Qualifications Requirements: Bachelor degree in computer science, engineering, or equivalent experience; At least 5 years of experience in the game industry; At least 2 years of experience as a lead programmer; At least one game shipped with a full life cycle delivery as a lead programmer; Extensive knowledge of C++ and C# programming and debugging; Excellent programming, code design, and problem solving skills; Strong interpersonal and communication skills are essential; Flexibility, pragmatism and the ability to adapt to change are essential; Organized, independent, and self-motivated; Fluency in French and English is essential; Experience developing multiplayer games is a plus; Experience working on a live game is a plus; Experience with back-end systems is a plus; Experience with console development is a plus.
Behaviour Interactive Montreal, QC, Canada
02 Mar, 2018
Full time
Unity Programmer Montreal, Canada Full-time Company Description Based in Montreal, Behaviour Interactive is one of the largest independent game developers in North America. Anchored in the industry for more than 25 years now, its success is characterized by its versatility to create games based on leading brands, but also original IP’s across all major platforms. Behaviour is a Canadian company with an entrepreneurial culture that promotes opportunities and personal development at the same time that giving their employees the feeling of making a difference. Job Description Responsibilities: Code game-play features in C#/C++ in combination with multiple scripting languages (LUA, AS3, etc); Diagnose and resolve problems to improve the visual aspects of the game and its gameplay; Integrate new game components (special effects, animations, sounds,) and refine the interaction between these components to achieve interesting gameplay; Develop and improve various game modules (artificial intelligence, graphics, sound, network, tools); Collaborate with the game designers and artists to determine various game constraints and establish best solutions for each element; Review code written by other team members; Optimize game code when needed. Qualifications Requirements: Passionate about games; Strong knowledge of the Unity 3d Game Engine; Great knowledge of the C++ and C# languages; Bachelor degree in computer science, engineering, or equivalent experience; Knowledge in software design (UML, Design Pattern, etc.); Fluent in English and/or French; Organized, self-reliant and a team player. Assets: Familiar with 3D programming (OpenGL or DirectX); Familiar with scripting programming (LUA, AS3, Python); Experience in the video game industry; Experience with Xbox 360, PS3, Wii, DS, 3DS, iPad-iPhone (iOS), Android.
Behaviour Interactive Montreal, QC, Canada
02 Mar, 2018
Contract
3D Animator - Game of Thrones Montreal, QC, Canada Contract Company Description Based in Montreal, Behaviour Interactive is one of the largest independent game developers in North America. Anchored in the industry for more than 25 years now, its success is characterized by its versatility to create games based on leading brands, but also original IP’s across all major platforms. Behaviour is a Canadian company with an entrepreneurial culture that promotes opportunities and personal development at the same time that giving their employees the feeling of making a difference.  Job Description Under the Art Development Director and Art Director’s supervision, the Animator works with the animation team to bring to life a large variety of characters and objects.   Responsibilities: Applies effectively animation principles to create high quality animations; Understands game design intention and can list required animations for simple behavior; Able to adapt his work to create new animations based on existing brands;  Execute the skinning and the rigging of characters and other elements in the game Edit his animations within a game engine, Unity or Unreal Engine 4.  Qualifications Requirements   Diploma in 3D/2D animation program; Minimum of 2 years of experience in the video game industry; Experience in making animations for videogame; Portfolio and resume demonstrate a good understanding of the principles of animation; Good knowledge of human anatomy; Expertise in Maya or other equivalent 3D software; Knowledge of Unity or Unreal Engine 4; Must have a great sense of observation and a good knowledge of a video game production; Additional Information All your information will be kept confidential according to EEO guidelines.