Naughty Dog

Naughty Dog is the developer of some of the most critically acclaimed and top-selling video games on PlayStation platforms, having created the classic Crash Bandicoot and Jak and Daxter series, as well as modern franchises Uncharted and The Last of Us.

The studio is a wholly-owned subsidiary of Sony Interactive Entertainment based out of Santa Monica, CA and is currently developing The Last of Us Part II. Naughty Dog is also home to Sony World Wide Studios’ ICE Team, a central technology group that focuses on creating core graphics technologies for Sony’s worldwide first-party published titles, including low-level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.

We are always looking for top tier talent to add to our development team.

We offer successful applicants a highly competitive salary and compensation package including a comprehensive benefits package for all full-time hires. Naughty Dog is an equal opportunity employer.

Naughty Dog Santa Monica, CA, USA
19 Apr, 2018
Full time
Game Designer Job Description: Coordinate and implement special case gameplay scenarios, in game cinematics, and AI behaviors. Own specific scenarios including creatively iterating on the design and polishing the gameplay experience by collaborating closely with animators and programmers. Provide general scripting support for the rest of the design team such as writing global functions, debugging scripts, prototyping gameplay. Own, design and implement specific gameplay systems. Task and coordinate multiple teams of animators, programmers and artists. Requirements: Bachelor’s degree in Computer Science, Computer Game Development, or related, or foreign equivalent* Two (2) years of experience in job offered, or as a Programmer & Technical Designer, or in a related occupation. Require experience in game scripting, working knowledge of Maya, 3DS Max and similar 3D packages, experience with 3D level editors and experience of developing third-person action games. * A foreign degree adjudged as a similar US degree by an authorized US credential evaluator Job Site:  Santa Monica, California
Naughty Dog Santa Monica, CA, USA
19 Apr, 2018
Contract
Recruiting Coordinator (Temporary Assignment) This position is for a temporary engagement through our staffing partner Yoh Services. Candidates must be authorized to work in the United States for this position. Responsibilities: Consult with hiring managers to identify recruitment needs and develop effective sourcing strategies Identify qualified applicants, conduct screening interviews, coordinate onsite interviews, and evaluate applicant qualifications Regularly update and maintain recruiting database Facilitate interview and hiring discussions with interviewers and hiring managers for both staff and contingent positions Work as a liaison between contingent workers and Yoh representatives Work with the Operations team to on-board new hires Perform desk setup and orientation for new hires Administer company tests and studio tours Requirements & Skills: Minimum 1-year relevant recruitment, administration or HR experience Experience in full-life cycle recruiting with primary hires resulting in placements within art, engineering, design, and animation Demonstrated ability to build trust and develop successful relationships at all levels of the organization Experience in researching and implementing new candidate sourcing and search methods for both passive and active candidates Experience in use of search engines, job sites, and social networks, with the ability to provide other creative means for recruitment Able to lift up to 25 pounds Ability to drive results in an extremely fast-paced environment Proficiency in Microsoft Office products and experience with web-based applicant tracking systems As part of the Naughty Dog application process, candidates may be asked to complete a test.
Naughty Dog Santa Monica, CA, United States
19 Apr, 2018
Full time
Level Lighting Artist    Responsibilities: Develop the lighting scheme, color-palette, post-processing-fx, and general visual mood that turns unlit 3-D environment models into awesome looking and visually compelling 3D game environments Work with modelers and texture/shader artists to optimize the visual look and run-time performance of the Environments Additional responsibilities may be assigned as needed Requirements & Skills: Proven industry experience in Film or Games generating final picture General competency in Autodesk Maya and knowledge of Global Illumination Excellent problem solving skills and the ability to work with minimal supervision Thorough understanding of direct/indirect light, luminance/exposure and color-theory Some experience with generating light-maps, pre-lighting or baked lighting is desired As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.
Naughty Dog Santa Monica, CA, United States
19 Apr, 2018
Full time
Gameplay Animator Responsibilities: Ability to create high quality animation content in Maya and implement them correctly in our Naughty Dog engine Work with design and engineering to create new awesome, mind blowing systemic animations  Be involved with directing motion capture shoots  Learn how Naughty Dog gameplay systems work Be able to work with any system using the most efficient practices Ability to use the engine debug tools to solve gameplay problems and work with designers and programmers to find a solution Additional responsibilities may be assigned as needed Requirements & Skills: Minimum of 5 years working in the video-games industry Good eye for animation is a must Passion for pushing the envelope of interactive character animation Motion capture directing experience is a plus Good general technical knowledge of how games work Excellent problem solver / fire fighter Highly motivated and proactive with a CAN DO attitude Deep knowledge of Maya: layers, trax editor, mocap tools In engine animation layering knowledge Familiar with some kind of Animation system: unreal, morpheme, unity Experience with at least one of the following systems As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an animation test.  Reels must showcase in-game systemic footage.  Please provide description of the system worked with.
Naughty Dog Santa Monica, CA, United States
19 Apr, 2018
Full time
Character TD / Rigger Summary:  Naughty Dog is seeking a Character TD / Rigger to come join our team! This talented individual should be able to work with minimal input and feel comfortable working in a team environment. Our ideal candidate possesses strong technical skills in rigging, an artistic eye, and passion for video games. Responsibilities: Design, create, test, and maintain character rigs/setups Work with modelers to create a model that meets technical needs Collaborate with animators to design motion controls Develop and maintain character motion and deformation systems Develop new techniques and processes to solve character production challenges Capable of writing pipeline tools to streamline the setup process Work with production management to prioritize tasks Additional responsibilities may be assigned as needed Requirements & Skills: 3+ years of production experience In-depth knowledge of Maya Strong understanding of both Figure and Facial Anatomy Complex character/vehicle rigging experience in Maya (in film, broadcast, or game environments) Programming experience with scripting languages such as Python and MEL Experience setting up production pipelines, while being able to follow guidelines The ability to take initiative and work independently C++ experience Bonus Skills: Solid Linear Algebra Experience writing Physics systems Experience using Physics systems (NCloth, etc.) As part of the Naughty Dog application process, candidates should expect to be given a technical interview and may be asked to complete an art test.
Naughty Dog Santa Monica, CA, United States
19 Apr, 2018
Full time
Level / Environment Designer (Multiplayer) Summary: Do you love playing multiplayer games? Do you love designing maps and game modes? Are you obsessed with map design elements like sightlines, player pathing, and theming? We’re looking for a passionate multiplayer designer to join our team and be a primary contributor to the design of our next multiplayer game. Responsibilities: Responsible for multiplayer level layouts by creating simplified level geometry and performing extensive play-testing and iteration Contribute to the design of game modes and game mechanics Prototype your ideas using our in-house scripting language and other tools Act as producer for your work, collaborating across disciplines to get work done and clear dependencies, ensuring deadlines are met, and championing aspects of the gameplay Work directly with artists, programmers, animators and other game designers to contribute to the vision of the game Additional responsibilities may be assigned as needed Requirements & Skills: Experience in multiplayer design for PC or console games Strong methodology and problem solving ability, with a focus on multiplayer layout Good working knowledge of Maya, 3DS Max or similar 3D package Strong and effective communication skills Exceptional team player with the ability to collaborate without losing sight of the gameplay vision Willingness to take design direction when offered Experience playing 3rd person console games Games industry experience preferred Bonus Skills: Scripting or programming experience Experience developing third-person action games As part of the Naughty Dog application process, candidates should expect to be given a technical interview and may be asked to complete a design test.
Naughty Dog Santa Monica, CA, United States
19 Apr, 2018
Full time
Environment Texture Artist Responsibilities: Sculpt and paint textures required for rendering physically based game environments Construct shaders using a proprietary in-house material editor UV layout for tiling and 0-1 mapped textures Match art styles defined by the art director/concept art Collaborate closely with 3D modelers and game designers Work with graphics programmers and technical artists to support the development of new systems and techniques Work with the tools team to convey your needs and generate tool requests intended to improve artist's’ workflow Manage texture and shader efficiency Additional responsibilities may be assigned as needed Requirements & Skills: Strong traditional drawing/painting skills Ability to sculpt and paint highly detailed 3D and 2D images Proficient at sculpting surface details and controlling shader features that represent a wide variety of material types Ability to create proper UV layout and tiling textures for games Working experience with shader networks Working experience with baking textures from high res meshes Strong Maya skills Strong Zbrush skills A solid understanding of procedural texturing techniques As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an art test.
Naughty Dog Santa Monica, CA, United States
19 Apr, 2018
Full time
Tools Programmer (ICE Team) What is the ICE Team? Naughty Dog is home to the ICE Team, one of Sony’s World Wide Studios central technology groups. The ICE Team focuses on creating core graphics technologies used by all PlayStation developers. The ICE Team has been involved with the development of the PlayStation®4 since its inception, including hardware design, graphics libraries, performance analysis tools, and developer support (hardware evangelism). Summary: As a Tools Programmer on the ICE Team, you will be working on our next generation graphics analysis, profiling and debugging tool in conjunction with our sister technology groups. This tool enables Playstation®4 developers to get better performance from the platform and help them debug graphical issues. Responsibilities: Create clean, efficient and well tested code Work with other engineers to design new UI for a graphics performance analysis tool Develop, maintain, and improve new and existing Windows UI code Continuously improve the user experience and performance of the tool based on internal and external feedback Collaborate with our sister technology groups on global projects Additional responsibilities may be assigned as needed Requirements & Skills: Decent 3D math skills (especially linear algebra and vector math) Familiarity with OpenGL, DirectX, or other rendering APIs Extensive experience with C++, C#, and Windows Forms B.S. in Computer Science and/or equivalent work experience Self-motivated individual with excellent problem solving skills Detail oriented Good oral and written communication skills Familiarity with console or PC video game programming  *Preferred* Shipped a commercial tool running on Windows platforms  *Preferred* GUI art/design skills  *Preferred* As part of the Naughty Dog application process, candidates should expect to be given a technical interview.