Sucker Punch Productions

In 1997, Sucker Punch Productions was started to make great games, and we’ve spent the last 18 years doing just that. We produced three award-winning PS2 games starring the wily raccoon thief Sly Cooper, all of which met with critical acclaim, commercial success, and file cabinets full of fan mail. Some of it written in crayon.

In 2009, we released the open-world superhero game inFAMOUS, which rapidly turned into the summer’s must-have PS3 game, with excellent reviews and solid footing at the top of the PS3 sales charts. After launching inFAMOUS 2 in 2011, we continued the inFAMOUS franchise on PlayStation 4 in 2013 with Second Son starring Delsin Rowe and standalone DLC First Light starring Abigail ‘Fetch’ Walker. Sucker Punch takes the entire 2nd floor of a skyscraper in downtown Bellevue, looking across Lake Washington to downtown Seattle.

We offer a great environment, a friendly set of co-workers, a full benefits package, competitive salaries, and the opportunity to work with one of the best teams around.

We’re proud of the games we’ve built, but we’re always looking to get better. We’re excited about strengthening our team with people that share our passion for building visually arresting, emotionally compelling, viscerally involving games.

Follow us on Twitter for the latest job postings: @SuckerPunchJobs

Sucker Punch Productions
16 May, 2018
Are you looking to work in a creative and fun environment where you can work with a tight knit team and have a big impact in creating a AAA game? Sucker Punch is looking for a self-driven Environment Artist to use their strong modeling, texturing, and technical skills to inspire and create compelling worlds that push the boundary of gameplay, art and story-telling on PlayStation 4.     Essential Duties and Responsibilities Create props, architecture, and terrain models, textures, and materials. Collaborate with the art and design teams to design and layout game play spaces. Follow established art direction and style through use of concepts and critiques. Help maintain the high quality bar for the game. Ensure that assets meet the performance and memory requirements of the game engine and hardware. Ability to adapt and assume new responsibilities should the need arise.   Qualifications Portfolio of work demonstrating proficiency as an Environment Artist. Self-driven with good communication skills. Understanding of Maya, Photoshop, Mudbox, Z-brush or equivalent. Understanding of generating normal maps from high poly models. Understanding in creating realistic looking textures and models. One or more years of professional experience.   Desired Skills and Pluses Knowledge of texturing programs like Substance or Quixel. Knowledge of real-time rendering tech. Understanding in creating PBR materials and rendering. Ability to meet deadlines under tight schedules.   Portfolio and other Requirements A portfolio review is required.  We prefer web-based submissions, but will evaluate DVDs if necessary. Applicants should expect to take a modeling and texture test on provided 3d model(s). Applicants must be able to work in the USA and willing to relocate to the Seattle, WA area.    
Sucker Punch Productions
09 May, 2018
Are you the type of artist who really understands how to “see the forest for the trees”?  Do your co-workers consider you a well-versed generalist and great problem solver? Do you like helping others create art faster and at a higher quality level? Sucker Punch is looking for a driven, self-directed Outsource Artist to use their artistic eye and technical skills to help create the world of Ghost of Tsushima for PlayStation 4.   Essential Duties and Responsibilities  Compile, write and/or edit art feedback for external art partners Collaborate with the Outsource Manager, artists, and designers to prepare art tasks for external teams Integration and setup of assets for use in game Polish, refine, and help generate prop variations Assist the environment team with mainline art tasks when the need arises Qualifications Portfolio demonstrating an artistic eye related to environment props, construction, and proportion A solid understanding of PBR texturing pipelines Experience working in a PBR-ready game engine, such as Unreal, CryEngine, or Unity An in-depth working knowledge of Maya, ZBrush, and Substance Painter The ability to multi-task and self-manage time spent on assigned work Strong verbal and written communication skills 2+ years of industry experience Pluses Bilingual, or experience communicating in a second language Experience working as a freelancer or remote contractor Previous experience working with outsource teams An interest or familiarity with traditional Japanese culture and aesthetic
Sucker Punch Productions
25 Apr, 2018
Sucker Punch Productions is looking for a Senior Lighting artist with a minimum 5 years of experience and a solid understanding of current run-time rendering technologies. We have a dynamic, creative and friendly atmosphere at our studio where you can have a big impact on a project as an individual and as part of the team.    Responsibilities Lighting tasks on a significant portion of game environment. Must communicate effectively. Work closely with Leads and Art direction to achieve art goals. Master proprietary lighting system, tools and systems. Must be able to meet milestones and deadlines. Troubleshooting lighting, art and tech issues, work to solve the issues with Leads, AD or engineers.   Qualifications and Skills 5-years of experience in video game production with solid understanding of advanced run-time rendering technology, deferred lighting, light maps and baked lighting tech. Ability to work with minimal direction and desire to take on responsibilities within team-based work environment. Must have general knowledge of physical based lighting and rendering. Ability to research or track down real-world reference when needed. Traditional drawing, painting, photography or sculpture skills a plus. Excellent Maya skills. Highly developed eye for color, compostion and detail. Problem solver with ability to learn new technologies and software on-the-fly. Previous PlayStation game development a plus.   Portfolio and other Requirements A portfolio review is required.  Applicants must be able to work in the USA and willing to relocate to the Seattle, WA area.
Sucker Punch Productions
25 Apr, 2018
Sucker Punch Productions is looking for a talented Lead Lighting artist with a solid understanding of current run-time rendering technologies to illuminate the world of Ghost of Tsushima . The ideal candidate will have previous experience as a Senior Lighting Artist in game development, deep understanding of traditional lighting concepts, outstanding communication skills, and an unbridled passion to raise the bar in the visual entertainment industry. Come join us at our Seattle/Bellevue studio and don’t forget your snowboard, rain jacket and mountain bike so you can explore the beautiful Pacific Northwest! Responsibilities Collaborate with creative direction, art direction, game direction, and concept art to help design the look and feel of our environment through lighting. Master the proprietary lighting system, tools and systems. Work with the Art Director to ensure visual quality and continuity across the game. Collaborate with rendering engineers and technical artists to provide feedback, improve lighting technology, tools, and workflows. Work with the lighting team to establish, refine and improve pipeline productivity. Make the mood and atmosphere from concept art come alive in the game’s environments. Work with color grading and other post process effects to achieve a game with a rich atmosphere, tone, and depth. Join forces with VFX, surfacing and materials, and the art teams to achieve the highest quality lighting across the entire game.   Qualifications and Skills At least 3 years of Lead Artist experience in console or PC game development including completion of at least one full cycle of art production on a project from concept development through release. Solid understanding of advanced run-time rendering technology deferred lighting, light maps and baked lighting tech. Strong knowledge of physical based lighting and rendering. Strong knowledge of general shading and material behavior. Passion for making and playing great games, with an awareness of current titles and industry trends. Excellent Maya skills. Highly developed eye for color, composition and detail. Problem solver with ability to learn new technologies and software on-the-fly. Effective verbal and written communicator.   Bonus Factors Previous PlayStation game development. Photography or Cinematography skills. Portfolio and other Requirements A portfolio review is required.  Applicants must be able to work in the USA and willing to relocate to the Seattle, WA area.
Sucker Punch Productions
25 Apr, 2018
Sucker Punch is looking for a proactive IT Administrator who has a passion for leveraging technology and software to solve problems and maximize our 120+ person studio’s ability to create amazing PlayStation games. Top to bottom – Hyper-V hosts, 140+ Win10 workstations, a 10Gb network infrastructure and PlayStation 4 development kits – you’re responsible for managing all technology needs in our studio.  Procurement, key systems availability, troubleshooting, and security are all in your portfolio. This is both a strategic position involved in long term planning, as well as a hands-on position involved in implementation and firefighting. The IT Administrator interacts with all members of the team, and should have excellent communication skills, maintain a key sense of professionalism, be goal oriented, self-driven, and have a positive attitude.   Sucker Punch prides itself on being a studio where the work is dynamic, challenging, and rewarding, and employees have the ability to have a big impact on our games as well as the studio. SPECIFIC RESPONSIBILITIES & TECHNOLOGIES Windows Server 2016 Hyper-V and failover clustering. Administer Active Directory on Windows Server 2012R2 and 2016. Account user creation/deletion.  Group policy maintenance. Administer Linux CentOS/Ubuntu servers and RozoFS Storage cluster. Administer Windows files shares and Linux NFS shares, including iSCSI SAN. Support and maintain Microsoft WSUS with Batchpatch. Support 140+ Windows 10 workstations, with a focus on GPU and disk I/O performance Support company mission-critical Perforce versioning control. Maintain and configure multiple VLAN network, on Brocade layer 2/3 switches. 1GB and 10GB Copper as well as 10/40 Optical. Experience with VDX and ICX switches preferred. Maintain and configure Ruckus WiFi access points and Power-over-Ethernet. Maintain Network security with Juniper SRX firewall.  Monitor usage, maintain policies and QOS. Maintain and monitor all backup systems: VM’s via Veeam, Files/data on local tape. Maintain complex multi-network IPSec VPN to parent offices with OSPF routing protocol. Administer company email services with Microsoft Exchange. Administer company phone system with Asterisk/FreePBX VOIP. Maintain assorted license/key management.   ADDITIONAL REQUIREMENTS & RESPONSIBILITIES Manage the planning and execution of solution-based IT projects to improve productivity, collaboration, security, and storage. A mastery of IT systems and infrastructure that enables the improvement of the operational systems, processes, and policies in support of the studio’s mission.  Play a significant role in long-term IT planning and goals, with initiative geared toward operational excellence. Ability to build strong relationships and influence others across the organization.  Occasional OT/time-shifting required to deploy changes in off hours. On-call for LAN emergencies and outages.   Responsible for annual and quarterly IT budget process (3 year planning). Knowledge of AWS, Google Apps, and other cloud services. Supervise and mentor one IT Helpdesk employee. High level of professionalism and discretion. 8+ years of experience installing and managing hardware, web servers, database services, and setting and managing networks. Direct personal experience with specific items: Brocade Switches, Juniper Firewalls, and Perforce servers. Experience administering Confluence/JIRA. Experience with Powershell, Python and/or BASH. Ability to make decisions and implement complex strategies using creative problem solving skills.
Sucker Punch Productions
25 Apr, 2018
The Facilities Coordinator will be our go-to person for repair and maintenance. They will also devote constant attention to keeping up appearances and cleanliness of the studio as well as stocking all grocery and supply items. This person will know the office inside out, and be able to offer assistance with any facilities or office needs. Primary Responsibilities: Ensure kitchen is fully stocked at all times. Maintains equipment by planning equipment procurement and maintenance; evaluating products, service, and warranties (soda fountain, espresso machine, plant services etc.). Maintaining the video game and industry reference library. Organizing small team member birthday recognition. Catering coordination during milestones events (breakfast or dinner). Routing phone calls and faxes. Maintains building services by identifying temperature changes or janitorial service needed and monitoring execution with the building management. Running business errands as needed. Setting up the welcome package/office supplies/clean work environment for new hires. Assisting IT with desk set up for new hires, including small assembly projects (desks, chairs, lamps etc.). Maintains facilities by planning space allocations for new team members, and facilitating team moves accordingly. Acting as a Floor Warden for building management safety protocols. Accepting ownership for new projects or administrative tasks as assigned.   Required Qualifications: 1+ years’ work experience required; start-up and/or tech environment experience a plus. Basic computer proficiency and ability to pick up new tools quickly. Ability to adapt in a fast-paced, ever-changing environment. Ability to work independently with little direction. Strong organization and communication skills. This is a full-time, onsite contract position.  
Sucker Punch Productions
25 Apr, 2018
The Senior Community Manager is responsible for directing and conducting day-to-day Web and Social Media interactions with the enthusiasts and fans of Ghost of Tsushima . They will provide world class, personal support by engaging, educating, informing and entertaining our players, while maintaining an ongoing dialogue with the community at large.   Responsibilities Engage the community across Sucker Punch social media channels while collecting feedback and addressing concerns.  Create and manage contests, contact with fan sites, new posts, internal meetings, FAQ information, and researching outside forums and other news sites. Educate and inform players by writing, maintaining and updating articles within the SPP forums or other Ghost related sites. Moderate discussions, provide personal insight, offer humor, spotlight community related items, and be the liaison between players and development team. Partner with PlayStation on marketing, public relations, social media, events, promotions, and licensing campaigns from inception to execution. Attend industry related tradeshows and conferences.   Qualifications Minimum 5 years’ experience in social media, forums, public relations, and community management related fields. Passion for gaming and an understanding of the industry and how games are developed. Experience managing social media for games or a related industry on sites such as Facebook, Twitter, Instagram, etc. Exceptional interpersonal skills, both written and verbal. Self-motivated and proactive with the ability to work without supervision and as part of a team environment. Excellent organization and project planning skills. Must be able to exercise discretion and keep composure under pressure.   Bonus AA or Bachelor’s degree in Journalism, Communications, or related field. Working knowledge of HTML, Premiere Pro and Photoshop. Strong personal community or network. Experience with content calendars, video content, live streaming.   Portfolio and other Requirements Published writing samples and/or audio/video interviews are required for review. Applicants must be able to work in the USA and willing to relocate to the Seattle, WA area.
Sucker Punch Productions
25 Apr, 2018
Are you looking to work in a creative and fun environment where you can work with a tight knit team and have a big impact in creating a AAA game?  Sucker Punch is looking for a self-driven Senior Environment Artist to use their strong modeling, texturing, and technical skills to inspire and create compelling worlds that push the boundary of gameplay, art and story-telling on PlayStation 4.   Essential Duties and Responsibilities : Create props, architecture, and terrain models, textures, and materials Collaborate with the art and design teams to design and layout game play spaces and create visually striking game environments Work with the Art Director and Environment Art Lead to drive the art vision for the game Follow established art direction and style through use of concepts and critiques. Translate concept art and design ideas into 3D gameplay worlds Participate in establishing pipelines for the best results in a given amount of time Participate in establishing and maintaining the high quality bar for the game Participate in scoping work for environment art planning and milestone deliveries Ensure that assets meet the performance and memory requirements of the game engine and hardware. Guide and mentor other team members. Be able to work well as a team member or small team lead. Ability to adapt and assume new responsibilities should the need arise.   Qualifications: Portfolio of work demonstrating strong proficiency as an Environment Artist. Professional experience working on current generation games. Self-driven with strong communication skills. Ability to mentor and teach other artists. Expert understanding of Maya, Photoshop, Mudbox, Z-brush or equivalent. Expert understanding of generating normal maps from high poly models. Expert ability to create realistic looking textures and models. Understanding of source control via Perforce or equivalent. Ability to meet deadlines under tight schedules. Five or more years of professional experience.   Desired Skills and Pluses Knowledge of texturing programs like Substance or Quixel. Knowledge of real-time rendering tech. Understanding in creating PBR materials and rendering. Previous console development experience.   Portfolio and other Requirements A portfolio review is required.  We prefer web-based submissions, but will evaluate DVDs if necessary. Applicants should expect to take a modeling and texture test on provided 3d model(s). Applicants must be able to work in the USA and willing to relocate to the Seattle, WA area.
Sucker Punch Productions Bellevue, WA, USA
28 Feb, 2018
Full time
ART - ENVIRONMENT ARTIST Location:  Bellevue, Washington   Are you looking to work in a creative and fun environment where you can work with a tight knit team and have a big impact in creating a AAA game?  Sucker Punch is looking for a self-driven  Environment Artist  to use their strong modeling, texturing, and technical skills to inspire and create compelling worlds that push the boundary of gameplay, art and story-telling on PlayStation 4.     Essential Duties and Responsibilities  include the following:  Create props, architecture, and terrain models, textures, and materials Collaborate with the art and design teams to design and layout game play spaces Follow established art direction and style through use of concepts and critiques. Help maintain the high quality bar for the game Ensure that assets meet the performance and memory requirements of the game engine and hardware. Ability to adapt and assume new responsibilities should the need arise.   Qualifications: Portfolio of work demonstrating proficiency as an Environment Artist. Self-driven with good communication skills. Understanding of Maya, Photoshop, Mudbox, Z-brush or equivalent. Understanding of generating normal maps from high poly models. Understanding in creating realistic looking textures and models. One or more years of professional experience.   Desired Skills and Pluses Knowledge of texturing programs like Substance or Quixel. Knowledge of real-time rendering tech. Understanding in creating PBR materials and rendering. Ability to meet deadlines under tight schedules.   Portfolio and other Requirements A portfolio review is required.  We prefer web-based submissions, but will evaluate DVDs if necessary. Applicants should expect to take a modeling and texture test on provided 3d model(s). Applicants must be able to work in the USA and willing to relocate to the Seattle, WA area.