Sucker Punch Productions

In 1997, Sucker Punch Productions was started to make great games, and we’ve spent the last 18 years doing just that. We produced three award-winning PS2 games starring the wily raccoon thief Sly Cooper, all of which met with critical acclaim, commercial success, and file cabinets full of fan mail. Some of it written in crayon.

In 2009, we released the open-world superhero game inFAMOUS, which rapidly turned into the summer’s must-have PS3 game, with excellent reviews and solid footing at the top of the PS3 sales charts. After launching inFAMOUS 2 in 2011, we continued the inFAMOUS franchise on PlayStation 4 in 2013 with Second Son starring Delsin Rowe and standalone DLC First Light starring Abigail ‘Fetch’ Walker. Sucker Punch takes the entire 2nd floor of a skyscraper in downtown Bellevue, looking across Lake Washington to downtown Seattle.

We offer a great environment, a friendly set of co-workers, a full benefits package, competitive salaries, and the opportunity to work with one of the best teams around.

We’re proud of the games we’ve built, but we’re always looking to get better. We’re excited about strengthening our team with people that share our passion for building visually arresting, emotionally compelling, viscerally involving games.

Follow us on Twitter for the latest job postings: @SuckerPunchJobs

Sucker Punch Productions Bellevue, WA, USA
28 Feb, 2018
Full time
ART - ENVIRONMENT ARTIST Location:  Bellevue, Washington   Are you looking to work in a creative and fun environment where you can work with a tight knit team and have a big impact in creating a AAA game?  Sucker Punch is looking for a self-driven  Environment Artist  to use their strong modeling, texturing, and technical skills to inspire and create compelling worlds that push the boundary of gameplay, art and story-telling on PlayStation 4.     Essential Duties and Responsibilities  include the following:  Create props, architecture, and terrain models, textures, and materials Collaborate with the art and design teams to design and layout game play spaces Follow established art direction and style through use of concepts and critiques. Help maintain the high quality bar for the game Ensure that assets meet the performance and memory requirements of the game engine and hardware. Ability to adapt and assume new responsibilities should the need arise.   Qualifications: Portfolio of work demonstrating proficiency as an Environment Artist. Self-driven with good communication skills. Understanding of Maya, Photoshop, Mudbox, Z-brush or equivalent. Understanding of generating normal maps from high poly models. Understanding in creating realistic looking textures and models. One or more years of professional experience.   Desired Skills and Pluses Knowledge of texturing programs like Substance or Quixel. Knowledge of real-time rendering tech. Understanding in creating PBR materials and rendering. Ability to meet deadlines under tight schedules.   Portfolio and other Requirements A portfolio review is required.  We prefer web-based submissions, but will evaluate DVDs if necessary. Applicants should expect to take a modeling and texture test on provided 3d model(s). Applicants must be able to work in the USA and willing to relocate to the Seattle, WA area.
Sucker Punch Productions Bellevue, WA, United States
28 Feb, 2018
Full time
PROGRAMMING - Gameplay Programmer     Sucker Punch Productions is looking for focused, collaborative, professional engineers to implement game play features for our upcoming project. We're looking for bright, energetic, and talented individuals who share our love of video games and our passion for creating innovative and fun experiences. Work for this position will be done primarily in C++, with some work done in our proprietary Scheme-based scripting language. This is a highly collaborative position. You'll be working closely with our game design team during iteration on game play features. Job requirements:  3+ years commercial programming experience is a plus. Game industry experience is not strictly required, but is strongly preferred. Must be fluent in C++. Experience with Lisp or Scheme is a plus. BS or higher in Computer Science or a related discipline. Must be legally able to work in the United States.