Over the past 30 years at Codemasters, we have consistently developed innovative and successful award-winning racing games. Our studio’s have a rich and unrivalled heritage of multiple award-winning racing games, and these titles embody our cornerstones of passion, quality, continuous innovation, and an all-encompassing ambition to be the world leader in what we do.
Working in a passionate close-knit team that ensures your voice doesn’t get lost in the crowd, you will deliver ‘AAA’ racing games within a studio that will value and recognise your contributions.
Join our talented and experienced team now to re-invent and shape Codemasters’ most ambitious racing title ever, from its inception to a genre-defining experience. Our mission is to be the world’s number one racing games developer – so if you share our ambition, please join us for the road ahead.
Aptitude for hard surface 3d modelling
Excellent sense of form, mass and volume
An keen eye for detail while maintaining efficient model making
Experience in Vehicles/props modelling (high & low poly modelling/sub-division modelling/patch modelling)
Able to optimize low-polygon or mid-low-polygon models while taking aesthetic and technical considerations into account
Vehicle/props texturing, lighting & material creation
Experience in applying and tweaking shaders
General knowledge of art and technical standards for vehicle design in games
Understanding of vehicle design and construction
Passion for cars and car racing games and motorsport
Livery & Logo design.
Knowledge of mesh topology optimization techniques
Understanding of PBR shader workflows
Understanding of vehicle rigging for game
Understanding of Photogrametry
Understanding of the compromises and constraints inherent in the production of in-game art
Reference gathering experience – on location photography, data/data collation, driving license, passport.
Appreciation for Industrial Design
Strong verbal and written communication skills.
Ability to document your process
Substance Painter, Designer