Lead Environment Artist

  • Starbreeze Studios
  • 25 Apr, 2018

Job Description

In camp of survivors, it is great to have a variety of skills, but they count for nothing if the most crucial attribute is absent. Leadership. If you agree, then this might just be the job for you! Starbreeze is now looking for a Lead Environment Artist to join our award-winning team in Stockholm.

As a Lead Environment Artist you will drive the artistic production of gameplay levels, pushing your aesthetic and technical skills to the fullest. Your interest lies foremost with creating realistic worlds, exteriors and interiors, as well as nature. You thrive in an environment where you continually use your experience and ability to communicate and collaborate with colleagues within several different disciplines in the development process.

Responsibilities:

  • Lead and deliver the creation of environment art
  • Set the standard for environmental art quality and strive for best practices within the team
  • Be an expert on all things relating to modelling, texturing, and optimizing assets
  • Partner with the Lead Artist and Art Director to create and cultivate the look and feel of the game
  • Create visually appealing and engaging 3D models and detailed textures
  • Take and receive direction while providing feedback for the team and reviewing artist’s work
  • Responsibility for the full scope of the level environment. Participate and communicate with peers, managers and vendors
  • Interaction with production to set asset requirements, scheduling and integration

To be successful in this position you have:

  • Excellent experience in Maya and/or Modo, Photoshop and/or Quixel and/or Substance Painter and Z-Brush
  • In-depth experience with PBR workflows
  • An ability to lead a team, communicate well and be proactive
  • In depth understanding of real-time game development needs
  • Thorough understanding of architecture and nature
  • Knowledge of effective asset creation and optimization
  • Great with time estimations, assessments and prioritizing

Highly desirable:
You have at least 5 years’ experience working as a 3D artist within the games industry or equivalent. You have an understanding of real-time graphics and have preferably worked on at least two released titles. You have a proven and strong artistic skill set, a good sense of scale and proportions, materials and color/light and are a hands-on person with good communication skills. You will be fluent in English, both verbally and in writing.

Still reading? Great, because here comes the good part bit:
We offer you a position at a dynamic and rapidly growing company where we live and die by gameplay. While we grow, we want you to grow with us and to evolve in your professional development and make our games kick-ass within the gaming industry.

Sounds good? Then we can’t wait to see your CV and meet you.
We recommend you to apply as soon as possible; selection and interviews are held continuously. Send your application with a resumé, portfolio and a personal letter in English. All applications must include a resumé and personal letter to be considered.