Are you looking to work in a creative and fun environment where you can work with a tight knit team and have a big impact in creating a AAA game? Sucker Punch is looking for a self-driven Environment Artist to use their strong modeling, texturing, and technical skills to inspire and create compelling worlds that push the boundary of gameplay, art and story-telling on PlayStation 4.
Essential Duties and Responsibilities
Create props, architecture, and terrain models, textures, and materials.
Collaborate with the art and design teams to design and layout game play spaces.
Follow established art direction and style through use of concepts and critiques.
Help maintain the high quality bar for the game.
Ensure that assets meet the performance and memory requirements of the game engine and hardware.
Ability to adapt and assume new responsibilities should the need arise.
Portfolio of work demonstrating proficiency as an Environment Artist.
Self-driven with good communication skills.
Understanding of Maya, Photoshop, Mudbox, Z-brush or equivalent.
Understanding of generating normal maps from high poly models.
Understanding in creating realistic looking textures and models.
One or more years of professional experience.
Desired Skills and Pluses
Knowledge of texturing programs like Substance or Quixel.
Knowledge of real-time rendering tech.
Understanding in creating PBR materials and rendering.
Ability to meet deadlines under tight schedules.
Portfolio and other Requirements
A portfolio review is required. We prefer web-based submissions, but will evaluate DVDs if necessary.
Applicants should expect to take a modeling and texture test on provided 3d model(s).
Applicants must be able to work in the USA and willing to relocate to the Seattle, WA area.
About Sucker Punch Productions
In 1997, Sucker Punch Productions was started to make great games, and we’ve spent the last 18 years doing just that. We produced three award-winning PS2 games starring the wily raccoon thief Sly Cooper, all of which met with critical acclaim, commercial success, and file cabinets full of fan mail. Some of it written in crayon.
In 2009, we released the open-world superhero game inFAMOUS, which rapidly turned into the summer’s must-have PS3 game, with excellent reviews and solid footing at the top of the PS3 sales charts. After launching inFAMOUS 2 in 2011, we continued the inFAMOUS franchise on PlayStation 4 in 2013 with Second Son starring Delsin Rowe and standalone DLC First Light starring Abigail ‘Fetch’ Walker. Sucker Punch takes the entire 2nd floor of a skyscraper in downtown Bellevue, looking across Lake Washington to downtown Seattle.
We offer a great environment, a friendly set of co-workers, a full benefits package, competitive salaries, and the opportunity to work with one of the best teams around.
We’re proud of the games we’ve built, but we’re always looking to get better. We’re excited about strengthening our team with people that share our passion for building visually arresting, emotionally compelling, viscerally involving games.
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